HolyMan
Thy wounds are healed!
[sblock=Quote]
I don't think the current map shows that last 5' step (unless NE was impossible and you just move Brindom N), if that is so I should be above the spawn right now and wish to get behind it. If not he will move NE now.
.[/sblock]
"Once more noble Erastil, protect those whose faith is placed in me." Brindom prays holding his holy symbol out before him. The divine light burst forth once more against the spawn.
[sblock=Actions] Channel Energy (2d6 - DC14), it is the same day right - that would be three - and then the move described above, thanks [/sblock]
[sblock=Stats]
HP: 43/48
AC: 20
Fort: +5
Reflex: +4
Will: +6
BAB: +3
CMD: 16
WEAPONS:
longbow +8, 1d8 (arrows 20/20)
short sword +3, 1d6
Abilities:
channel energy(2d6) 2/5
Touch of Good 6/6
Calming Touch 6/6
ITEMS:
holy water: 2/2
potoins(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50
SPELLS:
0- create water, guidance, purify food&drink, stabilize
1- protection from evil, deathwatch, cure light wounds, shield of faith, d- bless
2- status, lesser restoration, cure mod. wounds, d- shield other
[/sblock]
.[sblock=Actions] Channel energy (hey it effects them all and doesn't miss LOL) then 5'step NE please. [/sblock]
I don't think the current map shows that last 5' step (unless NE was impossible and you just move Brindom N), if that is so I should be above the spawn right now and wish to get behind it. If not he will move NE now.
.[/sblock]
"Once more noble Erastil, protect those whose faith is placed in me." Brindom prays holding his holy symbol out before him. The divine light burst forth once more against the spawn.
[sblock=Actions] Channel Energy (2d6 - DC14), it is the same day right - that would be three - and then the move described above, thanks [/sblock]
[sblock=Stats]
HP: 43/48
AC: 20
Fort: +5
Reflex: +4
Will: +6
BAB: +3
CMD: 16
WEAPONS:
longbow +8, 1d8 (arrows 20/20)
short sword +3, 1d6
Abilities:
channel energy(2d6) 2/5
Touch of Good 6/6
Calming Touch 6/6
ITEMS:
holy water: 2/2
potoins(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50
SPELLS:
0- create water, guidance, purify food&drink, stabilize
1- protection from evil, deathwatch, cure light wounds, shield of faith, d- bless
2- status, lesser restoration,
[/sblock]