Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave

Ambrus

Explorer
Dj'hân disapears back into his liripoop as Majenko picks up the cap in his teeth. The pseudodragon then scurries away into one of the narrow cracks along the northern wall; his scales darkening as he enters.

OOC: Stealth.
 

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HolyMan

Thy wounds are healed!
"And remember to stay away from the weird mushroom," Brindom whispers as he cuts strips from the ratmen's garments for use in binding them.
 

Dr Simon

Explorer
The ratmen are sleeping peacefully, and whilst the big people bind them securely, Majenko and Dj'hân scout ahead. The tiny tunnels soon open out into a large unlit chamber stinking of rat. Light flickers from the two larger exits from the chamber, one at the far end, one to the right.

There is a rustling noise, and the sound of sniffing. Two large creatures are moving at the far end of the room, and then suddenly the room to Majenko's left bursts into life. A massive swarm of ordinary rats boils forth from the wall, swarming over the little dragon and covering him with nips and bites.

[sblock=OOC]
Stealth's no use against scent... :devil:

Initiative order

Rat swarm (S), swarm Majenko for 4 points of damage.
Dj'hân
Dire rats (#1 and #2)
Majenko.

Since everyone is Tiny, I reckon Majenko and Dj'hân can do full damage against the swarm with slashing and piercing weapons. Majenko's sleep sting will effectively cause another point of damage to the swarm if the venom works, since it will remove one member of the swarm each time.

Majenko is flat-footed when the swarm strikes; if he has a means to get an AoO under this condition he can take one, otherwise not.

Also, Fortitude DC 12 for Majenko not to be nauseated. Dj'hân is currently immune inside the liripoop, but will need the same should he emerge.
[/sblock]
 

Ambrus

Explorer
OOC: Damn. Lost my first post. Site seems buggy this morning. :rant:

Majenko hisses in pain and launches himself into the air with a furious downbeat of his leathery wings. Beating the air rhythmically, the pseudodragon hovers up out of danger near the ceiling. Poking his tiny head out of the liripoop's brim, Dh'jân surveys the roiling morass of fur and fangs beneath them wide eyed. Silently commanding the winds, the urchin causes the air around the pair to swirl and condense itself into whirling motes of frost. Waiting until both giant rats draw near enough, Dj'hân finally unleashes the fury of the north wind down upon the host of rodents beneath them.

OOC: Majenko rises up to the ceiling and hovers; Fly +15. Dj'hân readies an action to blast the rat swarm and both dire rats when they're all within range; 15-ft circle of cold; 2d6 damage; Ref DC 15 half. Assuming they aren't in any danger as long as they remain near the ceiling, both Majenko and Dj'hân will repeat the same actions; repeatedly blasting all the rodents in subsequent rounds until they're down.
 

Dr Simon

Explorer
With flight and a ranged area-effect weapon, the rats don't stand a chance against Majenko and Dh'jân, but someone must have noticed them doing this, as a few moments later the shrieker mushroom in the first room suddenly begins wailing.

There are sounds of voices and metallic scrapes from the tunnel to the south of the rat room, and to the east (down the sewage run) of the first room.

[sblock=OOC]
There's no effective way that the rats can further affect Majenko and Dh'jân, so we can call them dead.

Green "X" on the map mark the areas where sound can be heard, not specific creatures.
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Ambrus

Explorer
Sensing the approach of some other creature, the injured pseudodragon quickly descends and, shifting its scales' coloration, lays in wait for it to draw close enough to sting.

OOC: Five foot step down and readying an action. Using stealth to hide amidst the giant rat carcasses if possible or, failing that, back in the fissure from which he'd emerged. BTW, just to be clear, if the shrieker is wailing that means that some tiny-sized or larger creature has somehow entered unseen into the room where the rest of the group is located right, ahead of the green X (which remains too far away to set it off) on the map?
 
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Dr Simon

Explorer
OOC: BTW, just to be clear, if the shrieker is wailing that means that some tiny-sized or larger creature has somehow entered unseen into the room where the rest of the group is located right, ahead of the green X (which remains too far away to set it off) on the map?

OOC: Something like that, yes. There's nothing there now; whatever did it is either invisible or Manachan/Edmond/Brindom failed to notice it when it was there (they are busy tying up the ratmen, that corner isn't directly in their sight, is poorly lit and there are other large mushrooms along the banks of the sewage), or some other explanation. The green X, don't forget, doesn't represent an actual thing, just the direction of the noises.
 

HolyMan

Thy wounds are healed!
OCC: Did not see the post at the bottom of the other page, sorry.

Brindom readies his shield and holds his sword low. "Edmond get ready! I think we are about to have company!"

[sblock=Action] 5'step closer to tunnel entrance. Total Defense.[/sblock]
 

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