Mowgli, would you be interested in another game? Also with me and Ambrus.
Name: Manachan Aingeali Age: 17
Class: Monk/Sorcerer Height: 5'6"
Race: Aasimar Weight: 135 lbs
Size: Medium Hair: Gold
Gender: Male Eyes: Blue/Silver
Align: Lawful Good
Deity: Irori
Str: 11 +0 (01p.) Level: 01/01 XP: 2200
Dex: 14 +2 (05p.) BAB: +0 HP: 26
Con: 12 +1 (02p.) CMB: +0 Dmg Red: 0/anything
Int: 10 +0 (00p.) Speed: 30' Spell Res: None
Wis: 16 +3 (05p.) Init: +6 Spell Save: 13+SL
Cha: 17 +3 (07p.) ACP: -0
AC: Total Base Armor Shld Dex Size Def Nat Misc
16 10 +0 +0 +2 +0 +0 +0 +4
Touch AC: 16 Flatfooted AC: 13
Total Base Mod Misc Special
Fort: 03 2 +1 Resist (5) Acid, Cold, Electricity
Ref: 04 2 +2
Will: 06 3 +3
Weapon Attack Damage Critical Special
Empty Hand +0 1d6 20/x2
Nunchaku +0 1d6 20/x2 +2 CMB Disarms
Crossbow (Heavy) +2 1d10 19-20/x2
Languages: Common, Celestial
Aasimar Traits:
*+2 WIS/+2 CHA
* Darkvision (60')
* +2 Perception Checks
* Cast Daylight (1/Day @ Class Level)
* Resistance (5): Acid, Cold, Electricity
* Native Outsider
Background Trait:
* Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities)
Monk Abilities:
* Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin,
Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken,
Siangham, Sling, Spear
* AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile)
* Improved Unarmed Strike
* Flurry of Blows (Unarmed or w/ Special Monk Weapons)
* Bonus Feats (Dodge)
Sorcerer Abilities:
* Proficiencies: All Simple Weapons
* Bonus Feat (Eschew Materials)
* Cantrips
* Celestial Bloodline
* Heavenly Fire
Feats:
* Dodge (Monk Bonus 01)
* Eschew Materials (Sorcerer Bonus)
* Improved Initiative (1st Lvl)
Skill Points: 06 (4/Lvl - Monk, 2/Lvl - Sorcerer)
Skills Total Rank CS Ability Misc
Acrobatics 6 1 3 2
Appraise 0 0
Bluff 7 1 3 3
Climb 0 0
Craft 0 0
Diplomacy 3 3
Disguise 3 3
Escape Artist 2 2
Heal 3 3
Intimidate 7 1 3 3
Perception 9 1 3 3 2
Perform 3 3
Ride 2 2
Sense Motive 7 1 3 3
Spellcraft 4 1 3 0
Stealth 2 2
survival 3 3
Swim 0 0
Money
PP: 00 GP: 358 SP: 09 CP: 00
Equipment Cost Weight
Monk's Outfit
Nunchaku (2) 4 gp 4 lb
Heavy Crossbow 50 gp 8 lb
(20 Quarrels) 2 gp 2 lb
Sack 1 sp 0.5 lb
Rations (8 Days) 4 gp 8 lb
Rope (Silk, 50') 10 gp 5 lb
Grappling Hook 1 gp 4 lb
Smokesticks (4) 80 gp 2 lb
Thunderstones (3) 90 gp 3 lb
Total Weight: 36.5 lb
Light Medium Heavy Over Head Lift Push
Max Weight: 0-38 38-76 77-115 0-115 0-230 231-575
HP: 26/26 AC: 16 AC(T): 16 AC(FF): 13
Init: +06 ST(F):+03 ST(R):+04 ST(W):+06
BAB: 00 CMB: 00
Weapon Attack Damage Critical Special
Empty Hand +0 1d6 20/x2
Nunchaku +0 1d6 20/x2 +2 CMB Disarms
Crossbow (Heavy) +2 1d10 19-20/x2
Celestial Bloodline Powers:
* Heavenly Fire: 1d6+3 Ranged Touch Attack (30')
(Damage vs. Evil At-Will, Heal Good 1/Day Each)
Spells:
Cantrips First Level
* Prestidigitation * Chill Touch
* Read Magic * Mage Armor
* Resistance
* Touch of Fatigue
Coming once I read over OOC/IC Threads and work something out.
That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?
kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy"