Rob Wieland

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Rob Wieland

Rob Wieland

Stories are rooted in conflict. The main character wants something but can’t get it. They must overcome those obstacles to resolve the story. Role-playing games are no different, but more often than not, those conflicts are resolved through combat. Yes, everyone has examples of times when their group went sessions without rolling initiative, but the rules are still included with most RPGs...
The lure of the boxed set is fairly clear. Everything you need to play the game all in one tidy package. This idea has evolved over the decades but I would be lying if I didn’t still enjoy cracking open a box and exploring everything inside. The Black Hack had a moment in the sun a couple years ago as a game that combined old school hexcrawling and modern game elements. Peter Regan, the...
Licensed RPGs are the shooting stars of tabletop roleplaying games. They burn brightly, hopefully beautifully and then are lost to history once the license ends. Many live on in the library shelves of those who love them. Some are sold for ridiculous amounts on the internet. A few are reborn as retroclones with the mechanics intact and the potentially litigious IP stripped away. Such is the...
Fiasco is one of my go-to choices when a friend that’s never played a role playing game asks me about trying one. It’s a simple, clear setup with easy mechanics that plays in two hours or less. It also tends to be gutbustingly funny given the dark humor threaded throughout the playsets available for the game. Bully Pulpit Games sent me some review copies of their latest decks for Fiasco Second...
In 1993, The Book of Nod appeared on gaming store shelves around the world. It came just as Vampire: The Masquerade’s hardcover Second Edition was truly exploding into popularity. It shed light on the World of Darkness in an unusual way; as an in-game document. The book sold in stores was the same one that could be discovered by vampire characters in the game. There had been flirtations with...
It’s been a good year for fans of Weird Westerns. Deadlands came out with a brand new edition updated to the latest Savage Worlds rules set and a new campaign to take players from novice cowpunchers to Veterans of the Weird West. Haunted West gives tables the tools to tell tall tales from the perspective of the disenfranchised and little heard voices of the west. Designer David Baity recently...
Modiphius comes full circle with the release of Achtung! Cthulhu 2d20. The company established itself with the Achtung! Cthulhu Kickstarter in 2013. The game was originally released with Call of Cthulhu and Savage Worlds rules and a Fate version came a few years after. Now that 2d20 has become a calling card for the company, it makes sense that an adaptation into the house system would follow...
I don’t play Magic: The Gathering but have enjoyed the sourcebooks that they’ve done for Dungeons & Dragons, from the initial Plane Shift PDFs to the current slate of physical books. They are “new to me” settings full of material that I can use in my own games how I see fit. The newest release, Strixhaven: Curriculum of Chaos is the first one that I’ve considered running more or less straight...
Of the two big releases in the Cyberpunk setting late last year, the tabletop one seems to have had the better time of it. Cyberpunk Red sparked some nostalgia in old players while introducing a new generation of players to one of the definitive settings in the genre. Surprisingly, that included me, as I spent my youth (and early parts of my career) over on the other side of the fence in...
When Vampire: The Masquerade Fifth Edition made sweeping changes to the setting on its release, the sect of the Sabbat were swept right off the table. The political focus reshifted to a struggle between the Camarilla and Anarchs in every domain. Vague rumors of Sabbat cities being abandoned and many of their members being called to fight in battles against awakening elder vampires were enough...
Yes, it’s a terrible name for a convention. The organizers will be the first to admit it. The name comes from the organizers’ name for their game space. That game space, much like the convention, is a hidden gem. It’s full of museum quality copies of D&D products throughout the nearly 50 years of the game’s existence. It’s also full of the things you might expect in a modern purpose built...
One of the strengths of the Star Trek Adventures line is the robust adventure support. Between the two published episode collections, the short starter box campaign, the individual PDF stories, the one page episode briefs and the living campaign adventures, GMs have enough Star Trek stories to tell that they will be well into the Beard Season of a campaign before having to write their own...
Forty years may be the blink of an eye to a Great Old One but for the tabletop games industry it’s the sign of an institution. Call of Cthulhu arrived on the scene in 1981 introducing games to the terrifying world of H.P. Lovecraft and has since become synonymous with horror gaming. The RPG has star-spawned books, tabletop games, video games and media of its own.This game arguably introduced...
Comic books have never been just superheroes. Like any media they’ve explored all sorts of genres from romance to crime to fantasy. Comics like Yoko Tsuno and Tintin, for example, offer worlds full of globetrotting adventure, lost treasures and exotic locations. Comics like these are the inspiration for The Troubleshooters from Helmgast. While I’m not very familiar with these comics, I felt...
The first question nearly every fan asked after the release of Free League’s ALIEN RPG two years ago was “Colonial Marines book when?” It’s an understatement to say that Colonial Marines Operations Manual is highly anticipated. Free League scored a massive hit with the core book and the pressure is on. Not only is it the first book aimed at campaign play, but it’s also an RPG book that fans...
Even though the release of Fizban’s Treasury of Dragons has been slightly delayed by the ongoing shipocalypse, Wizards of the Coast still got preview copies out on time. What did I enjoy most on my first pass through the book? A Gem of an Ancestry The first chapter features a lot of cool player options such as dragon themed subclasses, spells, feats and magic items. Of the things you can use...

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Dungeons & Dragons

Though any good wizard's sanctum is not left unguarded so thieves best be wary.
Chris Cocks spoke about AI and D&D at a Goldman Sachs event.
Some kind of D&D Touring Experience is coming soon, although details are scarce.
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D&D's latest crossover is with New Holland Brewing Company.
D&D Beyond has made several minor updates to parts of the 2024 Player's Handbook.

Industry News

A special TIME edition which celebrates the 50th anniversary of Dungeons & Dragons!
Brandon Sanderson has yet another world record to his name!
The job is for an experienced game designer—much like one of the people they let go a few months ago!
Fan Content Policy will be switched back to the original policy

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