Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
I always thought that centaurs do not like to be ridden as a horse would, that they are more 'evolved'. Is this not true?
Hey, I just suggested it, @Tellerian Hawke is the one going for it as a story point. :D

Also, some of the weapons and armor might be wanted by those NPCs who are allied with us. Brutus for example, does he fight with just a weapon? Would he want a light shield? like Aries' perhaps? or the crossbows, those might be needed for fighting flying creatures .. .. ..?
Brutus's greataxe is very good weapon, he just has to learn not to throw it! He did take one of the heavy maces as a backup weapon. Timmins is already at the edge of what he can carry. Wieland wants nothing to do with any cultist gear. He's really pissed about his family's heirloom armor. Meridith is more concerned with getting back to Carnell. She is very worried about her parents.

The items I've noted that @Neurotic wants to make sure go with the PCs will either make it onto the boat or into one of the two handy haversacks. (I think there is only two. Phar has one and so does Quinn) Anything that you absolutely want to claim for the group (of the NPCs) beyond that "Take" list, you can have Quinn stuff into his own haversack. Within reason. ;)

Shields do not fit, IMO.

ScottDeWar_jr said:
just thinking here. Had a dropping blood sugar that was caught at 60 this time and I am getting more focused on things other then food.
Yikes! Don't worry, take care of yourself first.
 

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Tellerian Hawke

Defender of Oerth
Angus is acting in crisis mode at the moment; he is more concerned with the safety of the villagers of Carnell. Normally, he would be somewhat reluctant to be ridden. But the way Angus looks at it, those who are allowed to ride are expected to realize that they are being given an incredible honor. He is not against it entirely, but he believes that it's a special privilege, which deserves recognition.

But where lives are at stake, Angus is more pragmatic. He's thinking about saving lives, pure and simple. 🙂
 





Knightfall

World of Kulan DM
@JustinCase and @Scotley:
Okay, so in between the arrival of the first group of PCs and the second group, there are a few extra hours. This means Caerth and Phar have time to interact with the villagers, help out with any damage to the buildings, bind wounds, or anything else they want to do. JustinCase, roll a Heal check. For every increment of 10, Caerth can save a villager who is on the edge of death, so a roll of 20 would save 2 villagers. (I changed this because I didn't realize Caerth doesn't have any ranks in Heal.)

Aureus eventually follow Meridith and Wieland to help them with their families. Meridith's mother is okay; she hid in the family's cellar. Meridith brings her back to the village along with several of the family's horses. While the horses are good mounts, the animals are not warhorses. The horses are put in the inn's stables along with any other horses and livestock that can be wrangled from outside the village.

Wieland's parents are both alive but his father was hurt badly by some rooks that attacked their farm. Aureus uses cure minor wounds on him twice too make sure he's stable enough to take back to Carnell. The rooks set the family's barn on fire, but most of the animals managed to escape the blaze. The family's cows, pigs, and horses are now loose in the wilderness.

@Neurotic, @ScottDeWar_jr, and @Tellerian Hawke:
By the time your PCs arrive, most of the fires have been put out and the rooks that were killed have been piled up well outside the village and set ablaze. The militia managed to kill only 8 rooks. A small patrol (of militia) is about to set off to see if they can find out what happened to Sir Gareth and Quinten. There are other people missing as well but only a handful. Sir Ghal is worried that the rooks might have carried off some of them.

Any villagers or members of the militia who were killed by the attack have already been bundled up and moved to an old building that sits along the southern road just outside of the village. The building was once used as a stopover for travelers that couldn't afford to stay in the inn but hasn't been used in years. By the time Angus rides into Carnell, the death total, unmodified by any Heal checks, is 40.

Most who died were members of the militia.

Also, any of the villagers who were wounded have been moved into Gurnard's Arms, the village's inn. There are 17 of them in total. Some are hurt badly while others have minor wounds or are 'shook up' by the experience. Rosemergy is doing her best to help them but she is no healer. With Aeron gone to Fort Symas, there isn't a major healer in the village, so Caerth and Maur are going to be counted on, a lot.

Angus and Maur can make a Heal checks too with better results than Caerth. For every increment of 7, they both can save one villager.

 
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