Kulan: Knightfall's Heroes of Carnell Game [OOC]

how good can a ghoul or ghast hit? I am going to be front line fighting and I don't know what save to use for the paralyzation effect of these undeaad is, but if it is not fort, I may have troubles. If iI fall, that shield and my hps won't be worth a hill of beans.

The shield has a total of +4, the amulet +3. If I am full on two handed attack then the shield will do me no good. I would trade the shield for the amulet, in this case.
 

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IIRC ghouls aren't terribly dangerous at our level...but there may be some blessing/prayer/other spell effects. Bolstering shouldn't work within Maurs consecrate :devilish:
Ghasts are more dangerous.

Paralysis save is fairly low, but yes, you fail, you die. Maur has ONE Remove paralysis prepared.
 

Can you identify intelligent items? Isn't that something they have to tell you?
I don't know. Never played with intelligent items in this edition before.

(The only instance I did encounter one, was in 2nd edition. My not-too-bright dwarf found a sword that was more intelligent than him... I remember my DM just giving the characteristics and that was fine by me.)
IIRC ghouls aren't terribly dangerous at our level...but there may be some blessing/prayer/other spell effects. Bolstering shouldn't work within Maurs consecrate :devilish:
Ghasts are more dangerous.

Paralysis save is fairly low, but yes, you fail, you die. Maur has ONE Remove paralysis prepared.
That's just the point; no matter how bad they are at hitting you and how good you are at a save, there's always the possibility of natural 20s and 1s...
 

Having a map is always a good idea, because without one, you tend to forget about terrain features and choke points, and you end up with more people being able to attack than normal, people spreading out more than normal, etc. Plus, obstacles like the palisade lose their effectiveness. Just my two cents. 🙂
 

ALSO: If either of the other PCs who want the amulet don't have an amulet AT ALL, then they should consider letting Angus have it. HERE'S WHY:

1. The upgrade of +1 brings Angus into the "getting real hard to hit" range. (AC 26.) He will need this since he is fearless in battle, and so aggressive. He is always putting himself right up front, face to face with the biggest threats. This will help him stay unscathed in such encounters.

2. Angus would then give you his +2 amulet. Which would be an upgrade for you as well!

TWO characters get an upgrade in that scenario, which can only help the party overall. Do it the other way, and only one person gets an upgrade.

It's more efficient and beneficial to the party to upgrade Angus, but I will not say anything further, because I realize I'm the new guy, and I don't want to come off as pushy or greedy. But I REALLY AM thinking about the overall benefits to the party here.

🙂
 

Does natural armor help everyone? Because my thought went to my animal companion straight away...

But there is fierce competition for such an amulet... :)

Screech has a good AC even without it, so I'm fine with any of you guys to take it!
If Screech has any sort of natural armor already, the amulet wouldn't stack. And, magic items will resize to fit the wearer but I don't think a magical amulet would stay on Screech properly while the owl is flying.

JustinCase said:
Without battle map is fine by me. Just need to know what we can and cannot hit, and we'll be fine, I think.
If I create one, it will be very simple.
 

Oh, and someone please identify Qi! That one could potentially help win the fight.

As a rod (club?) anyone can wield it, alignment restrictions notwithstanding.
Can you identify intelligent items? Isn't that something they have to tell you?
The spell's description doesn't say it doesn't work on intelligent items, just that it doesn't work on artifacts. Still, I'd say Sir Ghal's cohort would have to make a Will save vs. Qi's Ego score to identify its abilities.
 

how good can a ghoul or ghast hit? I am going to be front line fighting and I don't know what save to use for the paralyzation effect of these undead is, but if it is not fort, I may have troubles. If I fall, that shield and my hps won't be worth a hill of beans.
IIRC ghouls aren't terribly dangerous at our level...but there may be some blessing/prayer/other spell effects. Bolstering shouldn't work within Maurs consecrate :devilish:
Ghasts are more dangerous.

Paralysis save is fairly low, but yes, you fail, you die. Maur has ONE Remove paralysis prepared.
Can you say Knowledge (religion) check!? Heh. ;)
 

Actually, an amulet provides an ENHANCEMENT bonus to Natural Armor. Which means if you don't have Natural Armor at all, it gives you Natural Armor. But if you already have Natural Armor, it enhances it, increasing it by the specified amount. But if you have an amulet, other enhancements (like a Barkskin potion, which also provides an enhancement bonus to natural armor) won't stack with it. But innate natural armor from race, creature type, etc. DOES stack with the amulet.
 

Hmmm...I didn't think about my items...I'll check. Maurs AC is 22, 24 if he's stationary for a round.

Getting it to 26/7 +4 against giants would almost guarantee the troll won't hit.

But I'm up for any upgrade, shield, amulet...I am also new, only second encounter now. NPCs got more items then I claimed yet ;)
We'll make proper adventurers from them yet. How about it, knightfall? Make them all PC classes, fighters, rogues etc...they could be local troubleshooters who call upon 'The Cleaners of Gunnards head' :p only in an emergency

Also, we need a proper traveling bard to sing about us around the area.
 

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