Tellerian Hawke
Defender of Oerth
If there are no objections, Angus will take the +3 amulet (Giving him an adjusted AC of 23) and put his +2 amulet into the pile.
Okay, so I've moved a lot of the characters around. The places I've put them are now finalized. The PCs can only control so much on the battlefield. Note that I've flipped Caerth and Maur's position, so that any foes that make it into the narrow point will also have to deal with Maur's hammer.Ummm...I would remove all defenders from the narrow point and move them behind barricades. The idea is we let zombies in and push them down or simply kill them as they go one by one (opportunity attack)
Also, amassing everyone like that when we expect multiple casters is a no no. We are now vulnerable ti simple alchemist fires...
I'd move support back about 20'. After the attack starts they fill the gaps if any appear.
Maur shouts something along thise lines to sir Ghal and lady Pandour, but already he is resigned. Even the best plans rarely survive contact with the enemy.
I've updated Lady Pendour's stats accordingly.Neurotic said:Maur gives his darkwood light shield +1 to lady Pendour (+2 AC, extra light shield)
I'm going to say that Maur got all these characters in the 20 ft. range: Angus, Aureus, Caerth, himself (of course), Phar, and Quinn; Lady Pendour and Sir Ghal; Ailward Stepney, Henry Hawtrey, Meridith, Scarborax, Syndra, and Wieland; Elle Redding and Samantha Willowchild (the Galas of Inanna); Zephora Chyrche (one of the 1st-level militia fighters who is now using Gala Willowchild's shield), and the two Dwarven Militia Fighters who listened intently to Maur.@Knightfall, morale bonus is for everyone who was within 20 feet of Maur at the time of casting. And he worked on including most of them when speeches were held![]()
She's going to be standing closer to Lady Pendour than the PCs.Neurotic said:Bard to within 60 of the furthest ally (Maur). She absolutely doesn't need to bw first line.
So, is all of the buffing happening during the surprise round?Surprise Round (PCs Only)
Caerth: 22
Phar: 20
Aureus: 20 (fires from her composite longbow)
Angus: 16
Quinn: 12
Maur: 12
Round One
Caerth: 22
Scarborax (sorcerer): 22
Benedict and Eleanor Stevyn (ranger and bard): 21
Phar: 20
Aureus: 20
Ailward Stepney (cohort): 19
Wieland: 18
Angus: 16
Lady Pendour: 15
Meridith: 14
Syndra Stormraven (druid): 13
Quinn: 12
Maur: 12
Acolyte Zombies [x24]: 12 (move forward 15 ft.)
Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Samantha Willowchild (cleric): 10 (delays to match Lady Pendour)
Temperance Redding (fighter): 8
Dwarven Militia Fighters [x2]: 4
Elle Redding (cleric): 3 (delays to match Lady Pendour)
Militia Fighters [x4]: 2
Militia Soldiers [x3]: 1
Maur has heroism up from the temple meditation that is also morale so he doesn't benefit.all the NPCs (and the PCs, of course) still gain the +1 morale bonus on attack and weapon damage rolls.