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Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Ummm...I would remove all defenders from the narrow point and move them behind barricades. The idea is we let zombies in and push them down or simply kill them as they go one by one (opportunity attack)

Also, amassing everyone like that when we expect multiple casters is a no no. We are now vulnerable ti simple alchemist fires...

I'd move support back about 20'. After the attack starts they fill the gaps if any appear.

Maur shouts something along thise lines to sir Ghal and lady Pandour, but already he is resigned. Even the best plans rarely survive contact with the enemy.


@Knightfall, morale bonus is for everyone who was within 20 feet of Maur at the time of casting. And he worked on including most of them when speeches were held :)

Bard to within 60 of the furthest ally (Maur). She absolutely doesn't need to bw first line.

Maur gives his darkwood light shield +1 to lady Pendour (+2 AC, extra light shield)
 

Quinn is not using the heavy shield I first grabbed, but will use the +2 amulet and I will change my copy of him to show that. I am keeping track of him on Mythweaver's character sheets.

so now there is a +2 heavy shield in the stack
 
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Ummm...I would remove all defenders from the narrow point and move them behind barricades. The idea is we let zombies in and push them down or simply kill them as they go one by one (opportunity attack)

Also, amassing everyone like that when we expect multiple casters is a no no. We are now vulnerable ti simple alchemist fires...

I'd move support back about 20'. After the attack starts they fill the gaps if any appear.

Maur shouts something along thise lines to sir Ghal and lady Pandour, but already he is resigned. Even the best plans rarely survive contact with the enemy.
Okay, so I've moved a lot of the characters around. The places I've put them are now finalized. The PCs can only control so much on the battlefield. Note that I've flipped Caerth and Maur's position, so that any foes that make it into the narrow point will also have to deal with Maur's hammer.

I'm assuming the palisades are supposed to be design to be low enough for the PCs and NPCs to be able to fire ranged weapons over them. Thus, they provide the same cover as the rock formations, but can be ducked behind for full cover as a Swift Action.

The 10-foot palisades have the following stats: AC 4; Hardness 5; 48 hp; Break DC 20.

Neurotic said:
Maur gives his darkwood light shield +1 to lady Pendour (+2 AC, extra light shield)
I've updated Lady Pendour's stats accordingly.
 
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@Knightfall, morale bonus is for everyone who was within 20 feet of Maur at the time of casting. And he worked on including most of them when speeches were held :)
I'm going to say that Maur got all these characters in the 20 ft. range: Angus, Aureus, Caerth, himself (of course), Phar, and Quinn; Lady Pendour and Sir Ghal; Ailward Stepney, Henry Hawtrey, Meridith, Scarborax, Syndra, and Wieland; Elle Redding and Samantha Willowchild (the Galas of Inanna); Zephora Chyrche (one of the 1st-level militia fighters who is now using Gala Willowchild's shield), and the two Dwarven Militia Fighters who listened intently to Maur. :p

Neurotic said:
Bard to within 60 of the furthest ally (Maur). She absolutely doesn't need to bw first line.
She's going to be standing closer to Lady Pendour than the PCs.
 

Finalized battle map for round one...

Battle Against the Undead Horde_Round One_Revised.png
 

Regarding NPCs
Okay, Haste for Aureus, Sir Ghal, and Syndra.

Mass Conviction for all but Temperance Redding, three of the militia fighters, and the three militia warriors.

Inspire Courage (+1) for all those who can hear Eleanor Stevyn singing. I don't see a range limit for that ability in the PHB or a correction in the errata. I'm assuming that the +1 morale bonus on saves against charm and fear effects might be superseded by Maur's Mass Conviction, but all the NPCs (and the PCs, of course) still gain the +1 morale bonus on attack and weapon damage rolls.
 

Surprise Round (PCs Only)
Caerth: 22
Phar: 20
Aureus: 20
(fires from her composite longbow)
Angus: 16
Quinn: 12
Maur: 12


Round One
Caerth: 22
Scarborax (sorcerer): 22
Benedict and Eleanor Stevyn (ranger and bard): 21
Phar: 20
Aureus: 20

Ailward Stepney (cohort): 19
Wieland: 18
Angus: 16
Lady Pendour: 15
Meridith: 14
Syndra Stormraven (druid): 13
Quinn: 12
Maur: 12

Acolyte Zombies [x24]: 12 (move forward 15 ft.)
Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Samantha Willowchild (cleric): 10 (delays to match Lady Pendour)
Temperance Redding (fighter): 8
Dwarven Militia Fighters [x2]: 4
Elle Redding (cleric): 3 (delays to match Lady Pendour)
Militia Fighters [x4]: 2
Militia Soldiers [x3]: 1
So, is all of the buffing happening during the surprise round?
 


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