Knightfall
World of Kulan DM
Maybe I'm too old school or maybe I've learned to many old school players and GMs who would scoff at the notion of letting a player roll all his dice at once (in any situation) and then if the first hit takes down a foe to just let the character move regardless of the other dice being rolled. I know one DM in particular who would become livid at such an idea. It wouldn't matter to him that the game is virtual, but this is no his game, the point is moot.In real life I would never roll all attacks, this is simply a way to speed up pbp.
Yes, I (the player) would think, intend, attempt full attack and Maur would start swinging, but what would he swing against once the creature falls?
Even in real life combat, when things change (for example you knock out someone with a lucky shot) you refocus as quickly as you can or you might be next.
Now, I dont mind losing the rest of the actions so we don't have to retcon. I would like to move, but I dont have to. I could throw something with my attack?
You cannot get into the same situation since you know our HP and if we prevent some action you would adapt (like when priestess moved into spike stones and immediately stopped), played fair (she moved even when you knew about the spikes) and intelligent (stopped).
I've gamed with you long enough to trust that you wouldn't roll all the dice at once.
however, some DMs I know (beyond that one DM) would insist that a full action be declared ahead of time before any player (or the DM, as well) rolls dice. We can't really do that online without things slowing down even more, so I'm not worried about that. (I tend to want that declared at the table too.)
@Tellerian Hawke's post is interesting...