Tony Vargas
Legend
Behold the gospel of DnD wherein it states "You need a 16 in your main stat at level one or your character is trash!"
Behold the gospel of DnD wherein it states "You need a 16 in your main stat at level one or your character is trash!"
Easy to do with many rolling methods, if you agree with Gygax.
Closest I’ve seen is Star Wars Saga Edition.Not what I mean. I want the game to write out all the skill specific actions and attendant DCs, without reference to a scaling difficulty by level or generic DC table.
So, you chose your handle advisedly, then.Not what I mean. I want the game to write out all the skill specific actions and attendant DCs, without reference to a scaling difficulty by level or generic DC table.
Salami!Bologna. CharOp was positing the necessity before the game was even published, and had the same mindset during 4e and 3.5.
Salami!
There will always be powergamers.
Powergaming only becomes the default when the default incentives it.
If everything in 5e had 13 AC, DC 10, and a few dozen HP, people would not feel like they need high stats.
But 5e quickly becomes full of HP sponges and the ad-hoc DC for moderate tasks is a coin flipping DC 15.
Just like 5E's success isn't solely because of Stranger Things
A game would have to offer literally no choices, or, on the other extreme, be perfectly balanced, to avoid incentivizing powergaming.Powergaming only becomes the default when the default incentives it.
If everything in 5e had 13 AC, DC 10, and a few dozen HP, people would not feel like they need high stats.
Ayup.Just nope. It has nothing to do with the difficulty. 5e as standard is super easy. It is a common complaint. Some people simply have to have the best possible score, no matter what that number might be, and how much you actually need it.