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Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad


First Post
MMrnnrghmfeatherfallmrnn... grumbles Pok as he squeezes his stress relief orb. The gnome's other arm shoots out and he grabs River's hand, Pok crushes into the shifters thigh, mmMMMNNN! complains the hiding Sivis.


[sblock="Readied" Immediate Actions]

If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"


[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 1, Second Wind: NOT USED
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11

AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======



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First Post
"Sorry, but we are in a hurry, a man's life in play, and we need to pick up some people on the way, not counting a lot of stock and there will be not enough place for all of us, and we don't have time to land you somewhere first." replies River to the men.

He then add to the cab driver "Don't fear, your day will be busy and your time will worth it's gold."

[SBLOCK=OOC]Diplomacy (1d20+14=31)

River really want to have this cab as long as he can, and carry the other threes and the books if needed.[/SBLOCK]


First Post

The waiter, relieved now that the heavily armed (pun intended) gentleman aren't about to explode into chaos and destruction, visibly relaxes and offers to get a menu, if you are staying for a quick bite.

"No, no, as much as I'd love a bite, we have some urgent business to take care of. Thank you" Amarande says, then follows Muzdum towards the house, gesturing for both Tondrek and his companion to follow.


First Post
OOC: What do Tondrek, Muzdum and Amarande do with the information? Go into the home or wait for the comrades to return?


Two of the three jump right out of the skycab at the shifters smooth words. The third looks unhappy but gets out as well. Lucky for them, they flag down a skycab while the heroes take off. They arrive at 813, home of Shageon Gladdenstone without incidence.


First Post
"Let's enter first and make a quick search." tells River while paying the cab driver. "Here five gold pieces. And here another five, I would like you to go back where you pick up us first and look for a time for three of my friends. They should be together and easily identified: One half-orc with his and replaced with a mace, an heavily armed dwarf that look like a gladiator and fierce looking warrior with a two handed blade.

They might look mean, but they aren't dangerous unless you provoke them seriously. Bring them back here. Told them River is waiting them at 813, home of Shageon Gladdenstone. Once you are back, I might need your service again if you are willing to help. If you decide to not wait, I am grateful for your help up to now."

On that River walks to the 813 and knock at the door and wait a minute before trying to open the door.


First Post
GM: So the group that stayed near the Shard has a few minutes to kill. Let's see what they do until the group in the skycab catches up....

True to his word, the trio ends up at the door of 813 Shard Stone. It is a quaint, two story rowhouse. You note the doorknob is set a little lower than usual, perhaps to accommodate someone of short stature. There is a small house Jorasco symbol carved above the door.

Muzdum's knocking goes unanswered. There are no obvious sounds from inside the home.


Spawn of Khyber/LEB Judge
Tondrek puts down his fading finger and peers an eye at the door lock.
OOC: Looking for traps/seeing if its locked: 29 (33 vs traps).

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