Shadowedeyes
Adventurer
Here we go, character stuff. 9th level, used point buy, with 2 uncommon magic items.
Valda the Runeblade
Human Fighter 9 (Rune Knight)
Valda the Runeblade
Human Fighter 9 (Rune Knight)
Strength 18(+4)
Dexterity 16(+3)
Constitution 16(+3)
Intelligence 9(-1)
Wisdom 12(+1)
Charisma 12(+1)
Combat
HP 83 AC 19(Scale Mail, Shield) Speed 30 feet Passive Perception 15
Longsword+1: +9 to Attack(1d8+7 Slashing Damage; Versatile[1d10])
Longbow: +7 to Attack(1d8+3 Piercing Damage; Range 150/600; Heavy, Two handed)
Handaxe: +8 to Attack(1d6+6 Slashing; Range 20/60; Light, Thrown)
Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Simple Weapons, Martial Weapons
Strength Saving Throws+8, Constitution Saving Throws+7
Athletics+8, Deception+5, Perception+5, Sleight of Hand+7, Stealth+11
Gaming Set(Dice), Smith's Tools, Thieves Tools
Common, Orc, Giant
Feats/Ability Score Improvements
Skill Expert: +1 Str, Sleight of Hand Proficiency, Expertise in Stealth
Medium Armor Master: Ignore disadvantage to stealth in medium armor, can add up to +3 Dex to AC in medium armor
+2 Dex
+2 Str
Fighter Features
Fighting Style: Dueling. When wielding a melee weapon in one hand and no other weapons, I gain +2 bonus to damage rolls with that weapon.
Second Wind: On my turn, I may use my bonus action to regain hit points equal to 1d10+9. Recharges on a short rest.
Action Surge: On my turn, I may use this ability to take one additional action. Recharges on a short rest.
Bonus Proficiencies: Gain proficiency with smith's tools and learn to speak, read and write Giant.
Rune Carver: Can enhance gear on long rest with runes known. If a rune requires a saving throw, it is DC 15.
-Cloud Rune: While wearing or carrying the rune, have advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks. Can use my reaction to invoke the rune when I or a creature within 30 ft is hit by an attack. Choose a different creature within 30 ft to become the target of the attack. Recharges on short rest.
-Fire Rune: While wearing or carrying the rune, double proficiency bonus for any ability check that uses my proficiency with a tool. After hitting with an attack, can invoke the rune and the target of the attack takes an extra 2d6 fire damage, and it must make a strength saving throw or be restrained. While restrained it takes 2d6 fire damage at the start of it's turn and it repeats the saving throw at the end of it's turn, removing the restrained condition on a success. Recharges on a short rest.
-Hill Rune: While wearing or carrying the rune, gain advantage on saving throws against being poisoned, and have resistance against poison damage. Can invoke the rune as a bonus action to gain resistance to bludgeoning, piercing and slashing damage for one minute. Recharges on a short rest.
Giant's Might: As a bonus action, for one minute become large size(unless there is not space to do so), gain advantage on Strength checks and Strength saving throws, and once per turn deal 1d6 extra damage with a weapon or unarmed strike hit. This ability is useable four times, and recharges all uses on a long rest.
Extra Attack: Attack twice on an attack action.
Runic Shield: When another creature within 60 feet is hit by an attack roll, can use reaction to force the attacker to reroll the d20 and use the new roll. This feature is useable four times and recharges all uses on a long rest.
Indomitable: Can use this ability to reroll a saving throw that I fail. Recharges on a long rest.
Dexterity 16(+3)
Constitution 16(+3)
Intelligence 9(-1)
Wisdom 12(+1)
Charisma 12(+1)
Combat
HP 83 AC 19(Scale Mail, Shield) Speed 30 feet Passive Perception 15
Longsword+1: +9 to Attack(1d8+7 Slashing Damage; Versatile[1d10])
Longbow: +7 to Attack(1d8+3 Piercing Damage; Range 150/600; Heavy, Two handed)
Handaxe: +8 to Attack(1d6+6 Slashing; Range 20/60; Light, Thrown)
Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Simple Weapons, Martial Weapons
Strength Saving Throws+8, Constitution Saving Throws+7
Athletics+8, Deception+5, Perception+5, Sleight of Hand+7, Stealth+11
Gaming Set(Dice), Smith's Tools, Thieves Tools
Common, Orc, Giant
Feats/Ability Score Improvements
Skill Expert: +1 Str, Sleight of Hand Proficiency, Expertise in Stealth
Medium Armor Master: Ignore disadvantage to stealth in medium armor, can add up to +3 Dex to AC in medium armor
+2 Dex
+2 Str
Fighter Features
Fighting Style: Dueling. When wielding a melee weapon in one hand and no other weapons, I gain +2 bonus to damage rolls with that weapon.
Second Wind: On my turn, I may use my bonus action to regain hit points equal to 1d10+9. Recharges on a short rest.
Action Surge: On my turn, I may use this ability to take one additional action. Recharges on a short rest.
Bonus Proficiencies: Gain proficiency with smith's tools and learn to speak, read and write Giant.
Rune Carver: Can enhance gear on long rest with runes known. If a rune requires a saving throw, it is DC 15.
-Cloud Rune: While wearing or carrying the rune, have advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks. Can use my reaction to invoke the rune when I or a creature within 30 ft is hit by an attack. Choose a different creature within 30 ft to become the target of the attack. Recharges on short rest.
-Fire Rune: While wearing or carrying the rune, double proficiency bonus for any ability check that uses my proficiency with a tool. After hitting with an attack, can invoke the rune and the target of the attack takes an extra 2d6 fire damage, and it must make a strength saving throw or be restrained. While restrained it takes 2d6 fire damage at the start of it's turn and it repeats the saving throw at the end of it's turn, removing the restrained condition on a success. Recharges on a short rest.
-Hill Rune: While wearing or carrying the rune, gain advantage on saving throws against being poisoned, and have resistance against poison damage. Can invoke the rune as a bonus action to gain resistance to bludgeoning, piercing and slashing damage for one minute. Recharges on a short rest.
Giant's Might: As a bonus action, for one minute become large size(unless there is not space to do so), gain advantage on Strength checks and Strength saving throws, and once per turn deal 1d6 extra damage with a weapon or unarmed strike hit. This ability is useable four times, and recharges all uses on a long rest.
Extra Attack: Attack twice on an attack action.
Runic Shield: When another creature within 60 feet is hit by an attack roll, can use reaction to force the attacker to reroll the d20 and use the new roll. This feature is useable four times and recharges all uses on a long rest.
Indomitable: Can use this ability to reroll a saving throw that I fail. Recharges on a long rest.
+1 Longsword, Scale Mail, Shield
Longbow w/ 60 Arrows, 2 Handaxes
Slippers of Spider Climbing
Explorer's Kit
-Backpack
-Bedroll
-Mess Kit
-Tinderbox
-Torches(10)
-Rations, 10 days
-Waterskin
-Hempen Rope, 50 feet
Chalk(3 pieces), Crowbar, Dark Common Clothes w/ Hood, Belt Pouch containing 81 GP, Flask of Oil(4), Grappling Hook, Healer's Kit, Hooded Lantern, Potion of Healing(5), Quiver, Traveler's Clothes, Thieves Tools
Longbow w/ 60 Arrows, 2 Handaxes
Slippers of Spider Climbing
Explorer's Kit
-Backpack
-Bedroll
-Mess Kit
-Tinderbox
-Torches(10)
-Rations, 10 days
-Waterskin
-Hempen Rope, 50 feet
Chalk(3 pieces), Crowbar, Dark Common Clothes w/ Hood, Belt Pouch containing 81 GP, Flask of Oil(4), Grappling Hook, Healer's Kit, Hooded Lantern, Potion of Healing(5), Quiver, Traveler's Clothes, Thieves Tools
Background: Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Gaming Set(Dice), Thieves Tools
Feature: Criminal Contact
Valda knows Blackrat, a fairly reliable and trustworthy member of the thieves guild, who has a number of connections in the criminal underworld. She also knows various ways to get messages to him, even over long distances through local messengers, corrupt caravan masters and seedy sailors.
Backstory
Valda remembers the day the giants came. The daughter of poor farmers, she was but a child when giants attacked the small village, destroying it completely and killing Valda's parents. Forced to go the city as a refugee, the penniless child soon needed to find a way to live. So, she became Valda the Thief, forced to work for the thieves' guild, first as a pickpocket and lookout.
After a growth spurt or two, her amazonian physique convinced the guild to have her trained to fight, to be used as a legbreaker or tough. She learned her trade in illegal fighting pits and back alley brawls. She was now Valda the Blade.
Trained in both combat and stealth put her in high demand, not just among the criminal world she lived in, but also with adventurers as well. After all, delving into an ancient tomb often required such skills. Valda began hiring her talents out to groups who needed those skills, and the once penniless farmer's daughter was now quite a well off adventurer. It was on one of these adventures, a quest to save a minor nobleman's daughter who had been kidnapped by a hag, that Valda found a journal discussing giant runic magic.
This sparked something in Valda. She hated giants, for killing her family, destroying her life. However, she also saw that day the strength giants had. She wanted that strength, to never need feel weak again. She became obsessed with learning this magic. She hired herself out to adventurer's going to ancient giant ruins, and consulted sages on the language of giants. Eventually, she uncovered their secrets, learning to inscribe runes that could do amazing things. She was now Valda the Runeblade.
Trait: I blow up at the slightest insult.
Ideal: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: Someone I loved died because I wasn't strong enough to save them. That will never happen again.
Flaw: When I see something valuable, I can't help but think about how to steal it.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Gaming Set(Dice), Thieves Tools
Feature: Criminal Contact
Valda knows Blackrat, a fairly reliable and trustworthy member of the thieves guild, who has a number of connections in the criminal underworld. She also knows various ways to get messages to him, even over long distances through local messengers, corrupt caravan masters and seedy sailors.
Backstory
Valda remembers the day the giants came. The daughter of poor farmers, she was but a child when giants attacked the small village, destroying it completely and killing Valda's parents. Forced to go the city as a refugee, the penniless child soon needed to find a way to live. So, she became Valda the Thief, forced to work for the thieves' guild, first as a pickpocket and lookout.
After a growth spurt or two, her amazonian physique convinced the guild to have her trained to fight, to be used as a legbreaker or tough. She learned her trade in illegal fighting pits and back alley brawls. She was now Valda the Blade.
Trained in both combat and stealth put her in high demand, not just among the criminal world she lived in, but also with adventurers as well. After all, delving into an ancient tomb often required such skills. Valda began hiring her talents out to groups who needed those skills, and the once penniless farmer's daughter was now quite a well off adventurer. It was on one of these adventures, a quest to save a minor nobleman's daughter who had been kidnapped by a hag, that Valda found a journal discussing giant runic magic.
This sparked something in Valda. She hated giants, for killing her family, destroying her life. However, she also saw that day the strength giants had. She wanted that strength, to never need feel weak again. She became obsessed with learning this magic. She hired herself out to adventurer's going to ancient giant ruins, and consulted sages on the language of giants. Eventually, she uncovered their secrets, learning to inscribe runes that could do amazing things. She was now Valda the Runeblade.
Trait: I blow up at the slightest insult.
Ideal: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: Someone I loved died because I wasn't strong enough to save them. That will never happen again.
Flaw: When I see something valuable, I can't help but think about how to steal it.
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