Against the Giants 5e PBP (Full)

Here we go, character stuff. 9th level, used point buy, with 2 uncommon magic items.

Valda the Runeblade
Human Fighter 9 (Rune Knight)

Strength 18(+4)
Dexterity 16(+3)
Constitution 16(+3)
Intelligence 9(-1)
Wisdom 12(+1)
Charisma 12(+1)

Combat
HP
83 AC 19(Scale Mail, Shield) Speed 30 feet Passive Perception 15
Longsword+1: +9 to Attack(1d8+7 Slashing Damage; Versatile[1d10])
Longbow: +7 to Attack(1d8+3 Piercing Damage; Range 150/600; Heavy, Two handed)
Handaxe: +8 to Attack(1d6+6 Slashing; Range 20/60; Light, Thrown)

Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Simple Weapons, Martial Weapons
Strength Saving Throws+8, Constitution Saving Throws+7
Athletics+8, Deception+5, Perception+5, Sleight of Hand+7, Stealth+11
Gaming Set(Dice), Smith's Tools, Thieves Tools
Common, Orc, Giant

Feats/Ability Score Improvements
Skill Expert:
+1 Str, Sleight of Hand Proficiency, Expertise in Stealth
Medium Armor Master: Ignore disadvantage to stealth in medium armor, can add up to +3 Dex to AC in medium armor
+2 Dex
+2 Str

Fighter Features
Fighting Style: Dueling. When wielding a melee weapon in one hand and no other weapons, I gain +2 bonus to damage rolls with that weapon.
Second Wind: On my turn, I may use my bonus action to regain hit points equal to 1d10+9. Recharges on a short rest.
Action Surge: On my turn, I may use this ability to take one additional action. Recharges on a short rest.
Bonus Proficiencies: Gain proficiency with smith's tools and learn to speak, read and write Giant.
Rune Carver: Can enhance gear on long rest with runes known. If a rune requires a saving throw, it is DC 15.
-Cloud Rune: While wearing or carrying the rune, have advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks. Can use my reaction to invoke the rune when I or a creature within 30 ft is hit by an attack. Choose a different creature within 30 ft to become the target of the attack. Recharges on short rest.
-Fire Rune: While wearing or carrying the rune, double proficiency bonus for any ability check that uses my proficiency with a tool. After hitting with an attack, can invoke the rune and the target of the attack takes an extra 2d6 fire damage, and it must make a strength saving throw or be restrained. While restrained it takes 2d6 fire damage at the start of it's turn and it repeats the saving throw at the end of it's turn, removing the restrained condition on a success. Recharges on a short rest.
-Hill Rune: While wearing or carrying the rune, gain advantage on saving throws against being poisoned, and have resistance against poison damage. Can invoke the rune as a bonus action to gain resistance to bludgeoning, piercing and slashing damage for one minute. Recharges on a short rest.
Giant's Might: As a bonus action, for one minute become large size(unless there is not space to do so), gain advantage on Strength checks and Strength saving throws, and once per turn deal 1d6 extra damage with a weapon or unarmed strike hit. This ability is useable four times, and recharges all uses on a long rest.
Extra Attack: Attack twice on an attack action.
Runic Shield: When another creature within 60 feet is hit by an attack roll, can use reaction to force the attacker to reroll the d20 and use the new roll. This feature is useable four times and recharges all uses on a long rest.
Indomitable: Can use this ability to reroll a saving throw that I fail. Recharges on a long rest.

+1 Longsword, Scale Mail, Shield
Longbow w/ 60 Arrows, 2 Handaxes
Slippers of Spider Climbing

Explorer's Kit
-Backpack
-Bedroll
-Mess Kit
-Tinderbox
-Torches(10)
-Rations, 10 days
-Waterskin
-Hempen Rope, 50 feet
Chalk(3 pieces), Crowbar, Dark Common Clothes w/ Hood, Belt Pouch containing 81 GP, Flask of Oil(4), Grappling Hook, Healer's Kit, Hooded Lantern, Potion of Healing(5), Quiver, Traveler's Clothes, Thieves Tools

Background: Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Gaming Set(Dice), Thieves Tools
Feature: Criminal Contact
Valda knows Blackrat, a fairly reliable and trustworthy member of the thieves guild, who has a number of connections in the criminal underworld. She also knows various ways to get messages to him, even over long distances through local messengers, corrupt caravan masters and seedy sailors.

Backstory
Valda remembers the day the giants came. The daughter of poor farmers, she was but a child when giants attacked the small village, destroying it completely and killing Valda's parents. Forced to go the city as a refugee, the penniless child soon needed to find a way to live. So, she became Valda the Thief, forced to work for the thieves' guild, first as a pickpocket and lookout.

After a growth spurt or two, her amazonian physique convinced the guild to have her trained to fight, to be used as a legbreaker or tough. She learned her trade in illegal fighting pits and back alley brawls. She was now Valda the Blade.

Trained in both combat and stealth put her in high demand, not just among the criminal world she lived in, but also with adventurers as well. After all, delving into an ancient tomb often required such skills. Valda began hiring her talents out to groups who needed those skills, and the once penniless farmer's daughter was now quite a well off adventurer. It was on one of these adventures, a quest to save a minor nobleman's daughter who had been kidnapped by a hag, that Valda found a journal discussing giant runic magic.

This sparked something in Valda. She hated giants, for killing her family, destroying her life. However, she also saw that day the strength giants had. She wanted that strength, to never need feel weak again. She became obsessed with learning this magic. She hired herself out to adventurer's going to ancient giant ruins, and consulted sages on the language of giants. Eventually, she uncovered their secrets, learning to inscribe runes that could do amazing things. She was now Valda the Runeblade.

Trait: I blow up at the slightest insult.
Ideal: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: Someone I loved died because I wasn't strong enough to save them. That will never happen again.
Flaw: When I see something valuable, I can't help but think about how to steal it.
 
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The Colonel
Air Genasi Tempest Cleric Soldier 9

HP 66. Move 35. Darkvision 60. AC 19 Splint+shield (no disadv. w/ stealth)
Athletics +6, Insight +9, Intimidation +5, Religion +3.

Shocking Grasp: 1d20+10, 2d8 lightning, +1d8 radiant 1/start of my next turn (includes amulet)
  • 10'push away on a hit for L or smaller (no save).
  • Can be opportunity attack
Storm Wrath: When hit by someone w/in 5’, use reaction for 2d8 lightning or thunder damage, DEX save for half (5/long)
  • 10'push away on a hit for L or smaller (no save).
Sacred Flame: 1d20+10, 3d8 radiant 60'. (includes amulet)

Spells prepared: slots 4, 3, 3, 3, 1 [one free casting/long] DC18, attack +10 (includes amulet). Concentration +2 (w. adv.)
  • Cantrip: (shocking grasp) Mending, Sacred Flame, Guidance, Thaumaturgy
  • Level 1: (fog cloud, thunderwave) [Feather Fall, Comprehend Languages (r)] Healing Word, Detect Magic (r)
  • Level 2: (gust of wind, shatter) [Misty Step, Levitate] Silence, Spiritual Weapon, Prayer of Healing, Gentle Repose, Find Traps
  • Level 3: (call lightning, sleet storm) Speak with Dead, Spirit Guardians, Clairvoyance, Revivify
  • Level 4: (control water, ice storm) Banishment, Stone Shape
  • Level 5: (destructive wave, insect plague) Commune (r)
Before they were destroyed on the Eastern front, during the Dao-Demon War under the leadership of Hub Despitt, the Coming Storm was an elite aerial mercentary unit known for getting the job done. Not everyone agreed with them of course, and the salaries the unit commanded were high even though none of its members ever seemed to have two gold to rub together. Nevertheless, even the rumour that the Coming Storm had been recruited to this side or that of a given conflict was enough to sway popular opinion in favour of those who recruited them. They looked good in their uniforms, and their reputation for aerial commando missions had been turned into many narratives, sung in taverns or told around campfires, for decades.

The Coming Storm held no national loyalties; their obligations surpassed the rules of kings or of councils, and they turned down many more tickets than they accepted. And they always won.

That was twelve years ago, when they finally entered a conflict from which not a soldier returned. Well, that's not quite true. Individuals emerged in the coming years. Some had no memories of where they had been, or perhaps they had just decided to keep the secrets to themselves. The Colonel was one of these. He had been a medic, a junior officer serving with the brigade. His present rank, for those curious enough to pursue the matter, was a field commission, given him as their numbers dwindled. But he wears his insignia proudly, even if he doesn't want to answer your questions just now.

He has a name, and yes, he's the medic you've read about who would run across battle lines in the pre-dawn light to steal a kiss from his One True Love, and he wears her ring around his neck to this day, but that's not a story he shares freely. To you, he's the Colonel. It's a good enough name for the greengrocer and for his tavernkeeper. He incurs no debts, and is always polite, if perhaps a bit gruff.

There are others who wear the uniform of the Coming Storm, and sometimes they meet, as the Colonel did with Captain Moranne on the Bridge of Bones outside Perniece. They saw each other as they approached, both still in the uniform of a sompany that no longer existed. They stopped at a respectable distance. Some might remember Morainne as a bright-eyed Sergeant, back in the days when she still would sing and smile. In the dry air the lightning in the Colonel's palms sparked, so his hair stood on end. If you were watching from below, you'd notice that neither had a weapon on them, though the captain had an empty scabbard. She saluted him, the captain did. And he returned the salute, but said nothing as the two passed each other, each holding their secrets of a memory shared, that they wished they could shed. The bridge's sighing whispers echoed the tok-tok-tok of their footfalls as the two passed each other and they continued into the mist.
Str 14 (+2)
Dex 10 (+0)
Con 14 (+2, adv on conc.) [13+1race]
Int 8 (-1)
Wis 20 (+5, save +9) [15+2 race+1feat+2ASI]
Cha 12 (+1, save+5)

Proficiency: +4, Size M. HP: 66
Proficiencies: all armor and shield, all weapons, land vehicles, dice

Skills: Religion, Insight, Athletics, Intimidation

Background: Soldier
Feature: Military rank

Air Genasi:
Move 35
Darkvision 60
Unending breath – hold breath when not incapacitated
Lightning Resistance:
Mingle with the Wind:
  • Shocking Grasp (w)
  • Feather Fall (1/long or slot)
  • Levitate (1/long or slot)
Cleric: Tempest
Cantrips: 4, slots 4, 3, 3, 3, 1
5 (WIS)+9 (level)= 14 spells prepared. DC17, attack +9
Ritual casting
Wrath of the Storm: when hit by someone w/in 5’, use reaction for 2d8 lightning/thunder damage, DEX save for half (WIS/long)
Thunderbolt Strike: with lightning damage push L or smaller creature 10’ away.
Blessed Strike (Tasha): weapon or cantrip does +1d8 radiant 1/start of next turn
Channel Divinity (2/rest):
  • Turn Undead: action and all undead in 30’ WIS save or turned for 1 min. (CR 1 or less destroyed)
  • Destructive Wrath: deal max damage with lightning or thunder damage
  • Harness Divine Power: recover 2 slots up to level 2, bonus action each
Feat:
(free at 1) War caster: advantage on concentration, somatic with hands full, opportunity attacks can be cantrip
4: Feytouched: Comprehend languages and Misty step 1/long rest and on spell list.
8: +2 Wis
Amulet of the Devout +1
Mithral Splint
2 x Continual Flame on a fist-sized rock (50gp), wrapped in oilcloth.
Priest Pack
Shield with Holy symbol
Knucklebones
Military insignia
A scroll with 108 names written carefully on it.

2 x Holy Symbol (10gp)
50' silk rope (10gp)
2x Clothes, fine (15gp) -- spare uniform
Bedroll (1gp)
crowbar (2gp)
Augury bones (25gp)
300gp worth of diamonds (for revivify) (300gp)

Pouch with 28gp.
 
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To tell the truth, still experimenting at this stage to find good rage synergies. Will do something Barbarian Zealot/x but havent decided exactly what yet to make a good giant killer. Btw I took a tip from Snarf and am going to use Gauntlets of Ogre Strength for the 19 Str

I worry that you might be taking it a bit far. Don't get carried away!
 

Here's what we've got, with room for a few last minute changes:

@JustinCase playing a Yuan-Ti Wizard?
@Tonguez playing Kahru Karavetra Human Druid Barbarian Paladin?
@TerraDave playing Tenibor, High Elf Wizard
@Snarf Zagyg playing Doc Vileweir, Reborn Warlock/Rogue Gunslinger
@Blue playing Eoghan, Firbolg Glamour Bard
@Shadowedeyes playing Valda the Runeblade Human Rune Knight Fighter
@ART! playing a Bugbear Fighter?
@Kobold Stew playing The Colonel Air Genasi Tempest Cleric Soldier
@Lidgar playing Jack Blake, Human Rogue Thief
@VLAD the Destroyer playing a Circle of Stars Druid?
@Hriston playing Reeve Bible, Human Champion Fighter Sailor
@Maxperson playing Kaligan Wainwright, Human Psi-Warrior Fighter

So... a Bard, a Cleric, 2 Druids, 4 fighters, a Rogue, a Warlock/Rogue, and 2 Wizards. If we put the stronger healer of the druids and the bard on the same team, it should make up for the lack of a cleric. Split the wizards, split the bard and Snarf (ahem!), two fighters each, split the rogues... looks like

Team One: Bard, Druid, Fighter, Fighter, Rogue, Wizard
Team Two: Cleric, Druid, Fighter, Fighter, Warlock/Rogue, Wizard

Any objections or other comments?
 


@FitzTheRuke working on my character and have a couple questions? Can we get better healing potions with our starting money? If yes how much for the different types?

Also I was looking at a moon sickle +1 and ring of spell storing for my magic items. I figure the moon sickle should be fine but was not sure about the ring.
 

The Rogues' Gallery Character Archive thread is live.

When your character is completed, fplease post it there. Try to use spoiler tags for any long sections of it, so we can save on scrolling. If you can google a picture (art, preferably) of someone who looks like your character and post it with it (again, behind a spoiler tag if you can) then that would be great. I will use it to make an icon for my maps.

EDIT: Should work now.
 
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The Rogues' Gallery Character Archive Thread is live.

When your character is completed, fplease post it there. Try to use spoiler tags for any long sections of it, so we can save on scrolling. If you can google a picture (art, preferably) of someone who looks like your character and post it with it (again, behind a spoiler tag if you can) then that would be great. I will use it to make an icon for my maps.
When I click that link it goes to a blocked page.
 


When I click that link it goes to a blocked page.

Try this-

 

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