Against the Giants 5e PBP (Full)


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I've been comparing the 4e Dungeon Magazine version of Steading of the Hill Giant Chief to the 5e version from Yawning Portal. I find there is a LOT to like about the 4e version. AFAIK the Yawning Portal version is closer to the original, but I don't know if I care about that. I assume that none of you are particularly familiar with either of them (I hope). For the curious (a peak behind the DM screen), I will probably run a fusion of the two. I hope you'll like it.
 

I posted my sheet to the RG. I need to get my background done.

@FitzTheRuke you never got back to me on the Ring of Spell Storing. I included it on my sheet. If that item is better than you wanted let me know and I'll swap it out for a Pearl of Power or something.
 


I've been comparing the 4e Dungeon Magazine version of Steading of the Hill Giant Chief to the 5e version from Yawning Portal. I find there is a LOT to like about the 4e version. AFAIK the Yawning Portal version is closer to the original, but I don't know if I care about that. I assume that none of you are particularly familiar with either of them (I hope). For the curious (a peak behind the DM screen), I will probably run a fusion of the two. I hope you'll like it.
I have Yawning Portal, but have never looked at that adventure and skipped 4e altogether.
 


@FitzTheRuke - I need to back out of my commitment here, but hey, that just means some lucky fool waiting in the wings gets my spot! Have fun!

Bummer. I was hoping you'd draw your character! Maybe you can join us another time.

Which means... @Steve Gorak you are UP! You can make anything, really... the party is pretty balanced. Might like something that can heal, but it's not strictly necessary. Please follow my request for reasonably middle-ground optimisation (I know you're capable of great things). None of the well-known OP suspects, is all I ask. (I already have people 'sneaking in' a few things! Heh.) Dial it at like 60-80, if you get me.

I have Yawning Portal, but have never looked at that adventure and skipped 4e altogether.

I figured that would be the case for most of you.

For those interested in what I find compelling about the 4e version - without spoilers - the main thing would be that there is more story information about what the occupants of the steading are up to at the time the PCs arrive (who they are, their plans, etc) and there are less (in number) but more interesting monsters. (How I will implement that without having to make a bunch of monster stat-blocks, I'm not sure yet. I will start by checking out Volo's.) But less, stronger monsters will be less "grindy" than more, weaker ones. I'll make sure that it meets a similar balance to what's presented. That's something I'm well-versed at. That said, it's already overclocked, so don't expect it to be easy.
 

Okay, we're nearing our ability to start. We have 9 out of 12 characters in the RG.

All we need is for @Hriston to finish Reeve, @Tonguez to finish Kahru, and for @Steve Gorak to decide on and make a character (having just been invited to do so). No pressure, but hurry, Steve! (Heh.)

@Tonguez, just make Kahru a Moon Druid 6 / Barbarian 3! That should be more than tough enough. Nigh unkillable. (And don't go with the 8 Str jacked by Gauntlets, that might be a step too far for my comfort. Snarf's trick may have made up for a big deficit in the character, but it was at least NOT Strength.) I hope that doesn't ruin your plans too much.
 

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