D&D 5E Ban Variant-Human! Impact?

It's not modest.

Compare it to the other healing available.

Take it at level 1 you have a single hit dice and the cleric has two spells. Healer feat is roughly a cure spell that scales.

4 PCs 12 uses
5pcs 15 uses
6 PCs 18 uses

Assuming the two shshortirt rest thing. Healing kits are cheap enough.

It's the most borked feat a varient human can pick.

When the Healer feat wastes the chance to attack during combat, in order to heal an ally, then it is modest.

If every one of the 4 PCs are going down in every encounter every day, then the players are doing something wrong.

The feat itself is modest.
 

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When the Healer feat wastes the chance to attack during combat, in order to heal an ally, then it is modest.

If every one of the 4 PCs are going down in every encounter every day, then the players are doing something wrong.

The feat itself is modest.

Most of the other healing using the same boat except for healing word and things like the Xanathars archetypes.

You're not really casting healing word to heal more stop someone dying.

Take healer feat use your actual spelks to win fight faster instead of healing.

Most healing occurs out if combat anyway let's be honest here.
 

The Healer feat costs an action. That limitation makes spam impossible. A fight only lasts say four rounds. If the Healer feat does nothing else except heal, that is less effective because offense to eliminate an attacker is worth more than defense to withstand an attacker. And if they arent in combat, then they are resting anyway.

The Healer feat seems like a modest feat.

In combat spam isn't an issue.

Imagine military campaign where one character has a wagon of supplies as a mobile MASH unit. 1d6+5 hp (which heals them pretty much full) to every soldier than can be brought in as fast as they can. Time can still be a constraint but it's not much in that scenario. Or walking into a hospital and healing every injured person there.

That gets out of hand.
 

In combat spam isn't an issue.

Imagine military campaign where one character has a wagon of supplies as a mobile MASH unit. 1d6+5 hp (which heals them pretty much full) to every soldier than can be brought in as fast as they can. Time can still be a constraint but it's not much in that scenario. Or walking into a hospital and healing every injured person there.

That gets out of hand.

Ashrym we're not supposed to agree with each other.

Hang your head in shame and say 10 hail Gygax's.

The feats more absurd than sharpshooter early on, scales and heals to many people to efficiently at to low if a cost and wrecks the attrition model the encounter guidelines assume.
 

In combat spam isn't an issue.

Imagine military campaign where one character has a wagon of supplies as a mobile MASH unit. 1d6+5 hp (which heals them pretty much full) to every soldier than can be brought in as fast as they can. Time can still be a constraint but it's not much in that scenario. Or walking into a hospital and healing every injured person there.

That gets out of hand.

I agree, money cannot balance features. Ever. Because the amount of money available depends on the setting.

There are cornercases, where some feature can seem unreasonable. (I have a similar concern about a Wizard school with every student focus firing Magic Missile, auto-eliminating any enemy, one at a time.)

Even so, for player characters, the feat is fine.
 

I agree, money cannot balance features. Ever. Because the amount of money available depends on the setting.

There are cornercases, where some feature can seem unreasonable. (I have a similar concern about a Wizard school with every student focus firing Magic Missile, auto-eliminating any enemy, one at a time.)

Even so, for player characters, the feat is fine.

I can be a player character doing those things. ;)

I have taken that feat at 1st level many times. It works out of combat but it's not designed for out of combat use. Technically it only works on allies, RAW. I suppose a lame "but that person is only an associate" isn't out of the question. ;)
 

I don't cotton to "point buy" or "array" formats: rolling dice is what it's all about.

I've never seen anybody play a variant Human in a game. Now obviously, people are doing that somewhere, but apparently the majority are doing standard Human, per WotC.

It is wild how very different our experiences have been on this issue.

I’m the only one in the three gaming groups I’m a part of who I know has played a standard human in a game and I only did that because I had 5 odd rolls.

Every human I see at a table is a variant human. I never see standard by other players.
 

I don't use Variant Human. Instead I use this change to basic human -

Humans gain the “Schooled” racial trait, which reads as follows—"You gain one feat. The feat can be actor, athlete, linguist, prodigy or tavern brawler.”

Not Skilled or Weapon Master? Those are pretty innocuous and seem like they fit the curve of those other feats.
 


I can be a player character doing those things. ;)

I have taken that feat at 1st level many times. It works out of combat but it's not designed for out of combat use. Technically it only works on allies, RAW. I suppose a lame "but that person is only an associate" isn't out of the question. ;)
Regarding the hypothetical MASH unit.

Maybe Healer EITHER brings 0 hp to 1 hp, OR heals someone at non-zero 1d6 plus. So, those that go down are removed from the fight (but survive), and those that havent gone down actually have to leave the fight if they want healing.



(For me the definition of ‘ally’ is any willing target that you choose, including yourself. A ‘hostile’ is any unwilling target that you choose. By contrast a ‘creature’ is any creature who is caught in an area of effect.)
 
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