CB's The Sunless Citadel v3.5 OOC

CanadienneBacon said:
With an 18 Strength, Karl is no slouch in melee. Options for including ranged attacks might include: giving Karl a mighty composite bow, having Tailspinner build a ranged-wpn wielding cleric, and/or recruiting a fifth player to fulfill the ranged-attack specialist role.

Boddynock...if memory serves, you had Rogue take the attack trick, right? I remember discussing this with you and expressing my trepidation about dogs in melee (having seen one in action at my tabletop game, I know from experience that dogs can seriously kick tail), and I had thought that you and I agreed that Rogue could take the attack trick but that the dog wouldn't feature too heavily in melee so as not to steal another player's limelight. I'm still comfortable with that position. Regarding re-arranging ranks in Perform, as long as Elyan comes out with the same number of skill points, I'm okay with that. Did you purchase an instrument for Elyan or does he have the bard spell summon instrument? If not, Perform (wind instruments) can be taken but won't be useable until Elyan has the physical means to do so. I'm not looking at Elyan's character sheet at the moment (I probably need to re-print copies of everyone's sheet since it's been a while and I haven't the foggiest idea where I stashed the originals from this summer), so I don't remember whether Elyan has an instrument on hand or if he can summon one.

Does anyone else desire to tweak small details about their character? I'm open to assisting those interested, as long as the tweaks are fairly minor.
  • Wow, 18 STR is pretty serious melee. Depends on whether hafrogman wants Karl in the thick of things, or on the fringes but it seems to me that he could fulfil either role, although his DEX is fairly average. It would certainly simplify things if the cleric was more focussed on ranged attacks.
  • As to Rogue - I know that you don't want the dog stealing PCs' thunder, which is why I'm suggesting he's just the guide dog in battle. In terms of background, it made sense for Rogue to have the attack trick, since Elyan was travelling on his own, and might have needed the support, but when he's got friends around him, I think he'd rather have Rogue guide him, since he doesn't want to hit his comrades in battle.
  • My question to you, then, was if you thought it reasonable to allow Rogue the full defense option in melee, once he's led Elyan to the right spot to poke someone with his pointy stick. It basically means that he'll stand by Elyan, but make himself as small a target as possible.
  • As to only attacking if commanded, well, I don't want to steal the other PCs' thunder, either - but if Elyan and Rogue are the last two standing, it seems reasonable to recruit Rogue in defense of his master.
  • If you're not happy about the dog attacking if Elyan is dropped, that's fine - it was just a thought.
  • I've checked the character sheet, and Elyan does have a recorder with him.
  • I'll probably take a point from Use Magic Device and put it into Perform (wind instrument). That'll still give him a bonus of +4 to perform with the recorder. I'll have to amend the background (his parents wanted him to be a chamber music player and that will have to change to singer) but I think this'll probably work.

'N
 

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Boddynock said:
My question to you, then, was if you thought it reasonable to allow Rogue the full defense option in melee, once he's led Elyan to the right spot to poke someone with his pointy stick. It basically means that he'll stand by Elyan, but make himself as small a target as possible.

Per Total Defense rules (PHB 142), as a standard action, Rogue may add a +4 dodge bonus to his AC at the start of his action for the round. Rogue still gets his move action, but he may not make AoOs. Was this what you had in mind for Rogue?

As to only attacking if commanded, well, I don't want to steal the other PCs' thunder, either - but if Elyan and Rogue are the last two standing, it seems reasonable to recruit Rogue in defense of his master.

I have absolutely no problem with this. In fact, I would expect Rogue to get his full attack sequence not only in defense of Elyan but of anyone one else in dire straits whom Elyan directs the dog to defend. If Elyan drops, then you'll need to rp Rogue in whatever way you deem appropriate.

I'll probably take a point from Use Magic Device and put it into Perform (wind instrument). That'll still give him a bonus of +4 to perform with the recorder. I'll have to amend the background (his parents wanted him to be a chamber music player and that will have to change to singer) but I think this'll probably work.

Sounds fine.

Tailspinner, I checked the RG thread earlier but didn't see a post containing your cleric. I hope your PC is forthcoming soon.
 

CanadienneBacon said:
Per Total Defense rules (PHB 142), as a standard action, Rogue may add a +4 dodge bonus to his AC at the start of his action for the round. Rogue still gets his move action, but he may not make AoOs. Was this what you had in mind for Rogue?

I have absolutely no problem with this. In fact, I would expect Rogue to get his full attack sequence not only in defense of Elyan but of anyone one else in dire straits whom Elyan directs the dog to defend. If Elyan drops, then you'll need to rp Rogue in whatever way you deem appropriate.
Yes, CB, the +4 to AC was what I had in mind. I had forgotten that he still had a move action - that'll come in handy.

Well, if you're happy to have him act in defense of others, that would make more sense than having him just stand around (ie, more sense than having Elyan ignore the safety of his companions).

And a heads up, CB - I'll be away from now until Friday (Australian time). Would you please NPC Elyan for me? I think you've got a sense of his character - fearless and charismatic are the two key words.

Thanks.

'Nock
 

Yes, I can NPC Elyan in your stead. Have a good and a safe trip. I hope to have the game off and re-rolling before you come back, but we shall see how things unfold with incorporating Tailspinner this week.
 

Sorry for the delay. Character is up. She is a cleric with ranged weapon ability.

Tailspinner
 

IC re-start post

The above is a link to my post resolving combat in the Citadel and should also be the re-start we need to kick this game back off. Tailspinner, I will print off your character sheet here in a sec and will have a look at it as time permits today. I'm NPCing Korgrave, Kiaphas, and Elyan at the moment. I still intend to post a minimum of once per day on a M-F basis. Weekends should normally be considered free time. I note, however, that my schedule isn't solely my own to dictate even during M-F; with a new baby to breastfeed and twins still at home, I'm apt to miss a day here or there. As always, you guys can expect an explanation post from me for the times that I do miss a day.

Happy posting, and thank you all for a smooth re-start!
 

Incidentally, we're at a 1-1 tie in terms of group voting on whether to add a fifth player. I figure to not recruit a fifth for a while unless or until everyone in the current party requests I do so or, if after playing for a while, it seems necessary to add a fifth.
 

Tailspinner, your PC's stats look fine. I spotted no errors. I have some background tidbits for Kaeleen that I'd like to discuss with you via PM or e-mail. In the interest of protecting you guys' privacy, I deleted everyone's e-mail address from my address book back in June when I deep-sixed my games. For some reason, I still had Boddynock's e-mail address on file, but nobody else's. If you could please ping me at wlburford at hotmail dot com, that would be great. I guess, actually, it would be a good thing for everyone to ping me via e-mail. Sorry for the inconvenience, but I just didn't see any reason to keep old e-mail addresses kicking around when I had no conceivable use for them.

Thanks, all.
 


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