Boddynock
First Post
CanadienneBacon said:With an 18 Strength, Karl is no slouch in melee. Options for including ranged attacks might include: giving Karl a mighty composite bow, having Tailspinner build a ranged-wpn wielding cleric, and/or recruiting a fifth player to fulfill the ranged-attack specialist role.
Boddynock...if memory serves, you had Rogue take the attack trick, right? I remember discussing this with you and expressing my trepidation about dogs in melee (having seen one in action at my tabletop game, I know from experience that dogs can seriously kick tail), and I had thought that you and I agreed that Rogue could take the attack trick but that the dog wouldn't feature too heavily in melee so as not to steal another player's limelight. I'm still comfortable with that position. Regarding re-arranging ranks in Perform, as long as Elyan comes out with the same number of skill points, I'm okay with that. Did you purchase an instrument for Elyan or does he have the bard spell summon instrument? If not, Perform (wind instruments) can be taken but won't be useable until Elyan has the physical means to do so. I'm not looking at Elyan's character sheet at the moment (I probably need to re-print copies of everyone's sheet since it's been a while and I haven't the foggiest idea where I stashed the originals from this summer), so I don't remember whether Elyan has an instrument on hand or if he can summon one.
Does anyone else desire to tweak small details about their character? I'm open to assisting those interested, as long as the tweaks are fairly minor.
- Wow, 18 STR is pretty serious melee. Depends on whether hafrogman wants Karl in the thick of things, or on the fringes but it seems to me that he could fulfil either role, although his DEX is fairly average. It would certainly simplify things if the cleric was more focussed on ranged attacks.
- As to Rogue - I know that you don't want the dog stealing PCs' thunder, which is why I'm suggesting he's just the guide dog in battle. In terms of background, it made sense for Rogue to have the attack trick, since Elyan was travelling on his own, and might have needed the support, but when he's got friends around him, I think he'd rather have Rogue guide him, since he doesn't want to hit his comrades in battle.
- My question to you, then, was if you thought it reasonable to allow Rogue the full defense option in melee, once he's led Elyan to the right spot to poke someone with his pointy stick. It basically means that he'll stand by Elyan, but make himself as small a target as possible.
- As to only attacking if commanded, well, I don't want to steal the other PCs' thunder, either - but if Elyan and Rogue are the last two standing, it seems reasonable to recruit Rogue in defense of his master.
- If you're not happy about the dog attacking if Elyan is dropped, that's fine - it was just a thought.
- I've checked the character sheet, and Elyan does have a recorder with him.
- I'll probably take a point from Use Magic Device and put it into Perform (wind instrument). That'll still give him a bonus of +4 to perform with the recorder. I'll have to amend the background (his parents wanted him to be a chamber music player and that will have to change to singer) but I think this'll probably work.
'N