Hewligan's Rise of the Runelords: The Skinsaw Murders

OOC Init order: Faceless Stalker (19), Jovik (11), everyone else is delaying

OOC: Hit for 9hp damage, possible crit ..., crit fail - 9hp to Jovik

The faceless creature lowers itself again and slams with great force into Jovik. THere is a horrid crunching, as Jovik slams hard into the wall. The air is driven from his lungs, and once again he is left gasping in pain.

OOC: Jovik has suffered 18hp damage in total in this fight. If he is still alive, then the following text applies. If not, he is unconscious and Jokad can attack.

Jovik launches himself off the wall using the momentum to drive Goblin Hook dep into the monster again. The failed-fisherman cuts fast and deep at the creature before him, feeling his blade gain purchase under the rib cage and then, more in fury that in any actual strength, he drives this home, cutting up hard and feeling the entire breastplate of the monster give. Its chest pops open, and black entrails slip over Jovik's fingers. He pulls his hands back quickly, and watches the creature pitch over the edge of the stairs and all silently to the floor far below. It lands some distance from Mal and Kael, but you can still hear Mal's bark of displeasure, followed by a low growl.
 

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Danth shoulders past Jokad, to tend to Jovik's serious wounds. "Hold still now, you've dealt with him..." After taking a moment to examine the wounds, the young cleric calls upon Sarenae's power to heal his companions wounds. Jovik feels the warmth of the Dawnflower flow into his body, and moments later he is almost completely restored.

Danth glances at his two companions. "My power for the day is nearly spent. I have a few of Sarenae's blessing's left...let us hope that our enemy doesn't have too many surprises left in store for us."


AC: 20 (22 vrs evil), Hit Points: 45/45

Drop Bless AND Shield of Faith for two Cure Light Wounds. Total damage healed to Jovik: 17 points of damage

Spells in Effect
Magic Circle vrs Evil, duration 60 minutes.

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]
 

Jovik looks up at Danth with a groggy smile. "I could have taken the other two as well" he says with a grin. He turns to Jokad. "Ok, I took my turn, you get the next one" he jokes. But after Danth's healing his normal bravado returns and Jovik continues his lead up the stairs.
 

Jokad cautiously peeks over the edge looking for the crumpled form of their faceless adversary far below. Yep, there was his throwing axe. Whitefire was nowhere to be seen. He winced thinking his magnificent blade might be shattered beneath the giant bell. So be it he shrugged.

He stepped back from the edge carefully replacing his old battle axe and shield and drawing his powerful bow... at least until they reach more stable ground above.

He only half-hears Danth and Jovik talking but when he looks back he sees Jovik is looking hale again. He smiles at his friend's back as he enthusiastically takes up the lead again. Jokad follows cautiously his eyes searching the darkness above for the next threat he was certain to come. Not even a deaf man could have failed to notice the clangor and destruction caused by the falling bell. Hell, half the shadow district was probably gathering outside right now.

If anything yet awaited above, it knew we were coming.
 

You continue the careful navigation of the steps. They creak a lot, and of course there are a few gaping holes along the route where the bell struck, but the stairs do hold remarkably well, and that would make sense given than Justice Ironbriar appears to have been a regular visitor here.

You soon reach the bell section. Three immense brass bells hang from timbers here, affixed by rusting lengths of chain and thick ropes (there is space for 4, but one was obviously cut loose and sent crashing).

Above the bells are immense gears and clockworks, although they seem both rusted and scavenged, as if many of the smaller components are missing entirely. The rickety wooden stairs wind up and around them but don’t quite reach the ceiling above, coming to an end at an opening in the wall. Here, the stairs continue up the exterior of the tower to a room that must lie just beyond the ceiling directly above the bells.

You take a look at the Shadow district far below, and realise how exposed and unprotected you just are out here. Hugging tight to the wall, you move onwards quickly into the next room that is, thankfully, back inside the structure through another broken hole in the wall.

The room turns out to be a small rookery. A timber cabinet with a mesh door sits against the southern wall of this room, while a boarded-up door stands in the wall to the east.

OOC: I can move things on, but if you want to do any prep, or searches, or other tasks, now is the time....
 

OOC: Hewligan - are there any obvious trails through the dust and debris on the floor here? Do the stairs keep going up or do we have to pass through this room to continue?
 


Jovik gazes out the broken tower awed by the view. There was no structure this tall in Sandpoint that would have offered such a view. But now was not the time for sight seeing, as the others looked about the room Jovik watched the door to the stairs, alert for the next danger that they all knew was next.
 


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