Hewligan's Rise of the Runelords: The Skinsaw Murders

Danth readies his shield and scimitar, and moves into position to support Jokad when the warrior goes through the door.

When his friends gather near you see the Shoanti draw in a great breath then nod once.

He then explodes into motion, throwing open the door and leading his way through with his shield held high and ready for any ambush.
 

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I am so sorry for the delay at such a crucial time. I had gastroenteritis yesterday, and had my wisdom teeth removed today. I am a bit doped up at the moment, so I will post properly tomorrow.

SORRY!
 

OOC: No worries, Hewligan. FYI...I am driving to Vegas for a few days tomorrow. I'll be back Monday night. I should have internet access, but just wanted to let you know if case you don't see a post from me.
 


Jokad burst into the room, shield held high, and his trusty battle axe pulled back in his right hand, ready to strike.

Jovik and Danth follow him into the room, ready for danger.

Danger is waiting.

The room is a large space, taking up the entirety of the available area at this level. There are no more stairs here, and the floor looks well boarded and reasonably safe.

All around the room, blocking certain areas, is a convoluted mass of rusted old gears and similar equipment that once powered the clockworks. They are so long water and age damaged as to have fused and softened into one mass of flaking metal.

In the centre of the room stands your enemy, a terrible sight. With the upper body of a woman, buy the lower body of a snake, and with a horrific mask upon her face, she stands ready for you. She grips a serrated spear in her hands, and sways gently as if ready to pounce.

Above her, the roof is broken and thin, weak light pours in.
 

OOC: init and actions please.

Here is a picture of the lady (from the Pathfinder miniature):

3954138218_c3a7d3b862.jpg
 

OOC: Hew - invisible castle isn't working at the moment and I may not get another chance to post for a day or two. My strategies below. Feel free to roll the dice for me.

[sblock]Initiative could make a big difference in my actions (Jokad is +2). If I were to beat her and catch her 'flatfooted' I would probably drop my shield and swing my axe with two-hands, RAGE + PWR AT 4, charge, and try for a sunder attack on her weapon (+10 to hit, dmg 1d8+17); an all or nothing proposition.

If she beats me in initiative, then I assume she will close with me and I will RAGE and just go full attack (+12/+7 to hit; 1d8+6 dmg per strike).[/sblock]

IC: "You've much to answer for demon!! Your reign of terror stops here!!"

AC 19 w/ shield, 17 w/o; HP 62/65 (stats with rage)
 

OOC: Just a warning from me too: my MacBook Pro is dying. It has been dying for a few months now, but over the last week it is getting terminal. Overheating, graphic glitches, freezes. It makes posting very difficult, as last night's post took 3 attempts to complete without a crash. I do have access at work, so I can always post during my lunch hour, but it may delay things a little.
 

Jovik heads in quickly along with Jokad, determined to end this fight quickly. One for breif moment he wondered why this terrifying creature did not frighten him. Maybe he had been hanging around Jokad too much. Rather the parade of horrific things of late had accustomed him to expect the bizarre now. Jovik struck at the creature, Goblin Hook shimmering with ice in the dim light

[sblock]
Init
1d20+8=21

Attack
1d20+9=26, 1d4+2+1d6=6

[/sblock]
 


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