Hewligan's Rise of the Runelords: The Skinsaw Murders

The thin voice whispers out sadly. "That 'meek' nobleman was my husband!"


From the doorway Jovik speaks up "Then let us be the tools of your justice. Aid us and we shall wreck your vengance upon him. Show us how to find him and we shall make him pay for his crimes and sins." says Jovik.
 

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Jokad is dumbstruck. Beyond the absurdity of the fact that he is having a conversation with a ghost he is having a hard time believing foppish Aldern Foxglove is some sadistic murderer.

The fact that he knows us is does add some credibility. A lot actually. Still... Aldern?

Jokad's head continues to spin as he looks to Danth for direction as to how we deal with this entity.
 

The horrific form of the woman once again unfolds herself. You can see the hideous crick in her neck where it appears to have been broken, causing her head to slide gently to one side over and over again as she then slowly corrects it. Her back too has angles that suggest broken bones. And yet she has clearly been changed by her undeath. There is evil in her eyes, and her fingers at twice as long as normal and appear to be little more than sharpened bone. She emanates a freezing chill that feels composed as much of hatred as it does of actual cold.

She stands before you, flinching once again at the mirror, before shrieking "I have had enough of this misery!" at the top of her lungs and thrusting her arm into the mirror. The glass shatters and falls to the ground.

She moves now, towards you, towards the door, screaming.

"I CAN SMELL YOU ALDERN! I CAN SMELL YOUR FEAR! I AM COMING!!!"

You move aside nervously, Mal banging up against the leg of Kael as the dog hunches and growls protectively before his master. But it is as if she doesn't care for your presence. She walks past, almost floating, towards the stairs. Screaming as she goes. As she moves past you can see your breath rise on the chill air. Each and every one of you feels a chill run through your bones, feels the sting in your eyes, as the air turns briefly to ice.

And then she is past and moving fast towards the stairs.

"I WILL TAKE THE HEAD FROM YOUR SHOULDERS ALDERN!!!" she screams.

OOC: She appears to be heading downstairs, and also appears to know where she is going. You can either follow her, or continue exploring.
 

Jovik shoots Jokad a wided eyed look that quickly turns into a mischievious grin before Jovik tosses his dagger in the air and catches it as he follows behind the spectre.
 

"Follow her," says Danth, jogging after the Spectre. "But keep aware, and do not trust the spirit not to turn on us."
 

"You know, it's not often that one gets to see the slain gain justice," says Kael with a cool smile and nod. "I definitely think he's gonna get his just desserts, hopefully she won't turn on us when she's done."
 

You follow the swiftly moving undead woman as she walks at speed down the curving stairwell and back to the ground floor. She moves past the large stuffed animal, seeming to hiss at it as she walks close to it. Kael feels the chill again as he moves near, and cannot help himself from keeping close to the wall and as far away from the animal as possible. This time it does not move, but everyone can feel the sorcerer's discomfort.

Iesha moves to the large rug and takes the door to the left of it, twisting the handle down and pulling the door open towards her. She moves quickly inside.

Following her plunges you into darkness for a moment, before the light from your weapons seems to push back the darkness far enough to offer at least some visibility. The doorway leads immediately to a small stone staircase that leads straight down. The steps are heavily worn, curving under a century of footfall. The walls are bare stone here, in stark contrast to the decaying grandeur in the house above. The walls feel close and damp.

You move quickly down the steps and into the chamber below. It appears to be a sizeable kitchen. A large oak table, its surface covered with moldy stains and rat droppings, sits in the center of this large kitchen. Shelves line the walls, and an oversized fireplace dominates the northeast portion of the room. The shelves in the southwest wall are in a much greater state of disarray, and two one-foot-wide cracks in the wall near the floor lead south into the earth beyond the basement walls.

Iesha seems intent on her destination, and is growing more fevered in her screaming litany of abuse. She shouts at Aldern, screeching at the top of her lungs, telling him in no uncertain terms how she will rip the flesh from his bones. She moves left to the far wall and the door that stands there. As she moves you can hear a rapidly growing susurrus of oily diseased rat bodies slithering through tight confines. Then this combines with a rising wave of rodent squeaks that grow nearer and nearer.

As you move through the room you watch Iesha reach the door and throw it open. She it through and out of sight.

You can hear the thick press of rat bodies coming at you like a wave, but they are not yet visible.

You have at least a little time, before the rats appear. They may just be rats, driven by hunger, but the noise they make and the cloying dark of the room makes you feel claustrophobic.

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OOC: You can try and follow Iesha, ignoring the rat noises, or you can prepare or move somewhere else, or whatever, really. Let me know your actions.
 

Jokad's eyes flash to the large cracks in the kitchen wall at the sound of the rustling. He hesitates for only a second before turning left and hustling after the ghost.

"The real fight lies ahead boys. Last one through shuts the door."
 

Danth follows on Jokad's heels, hoping they aren't getting themselves in over their heads. The cleric was ready, though, and he felt the presence of Sarenae surrounding him, ready to aid the group at his call.
 

Rat Swarms

You follow Jokad's lead, moving swiftly after Iesha, trying to ignore the scratching noises. And then the rats break from their cover behind the walls. They pour out by the hundreds, wave after wave crawling over one another's bodies in order to reach you. Their flesh looks diseased, the fur missing in patches to reveal red welts and white leaking sores pockmark their bodies.

The noise is terrible. A wave of screaming and squealing. You can sense their hunger as they scrabble desperately to reach you.

That is when you start to run. Jokad reaches the open door that Iesha went through and sprints inside. He stands there, holding the door ready to slam it shut. Kael and Mal make it through next, then Jovik. Danth, bringing up the rear, feels the first rat slithering over his foot as he moves into the corridor after Jokad. Tens of rats follow him in, their teeth bared as they try to nip at his leather boots. Jokad slams the door hard. You hear a sickening crunch as it crushes the bodies of a few rats that followed close behind. At your feet you have perhaps 10 to 15 diseased rats snapping and spitting.

Danth leads the way, slamming down on one with his weapon, watching the splatter of blood that marks its demise. Jovik crushes on under foot, and Kael kicks one hard into the wall. It drags itself off, nursing a twisted back. The others break, then, running into the darkness ahead, seeking a safe haven.

Behind the door you hear the hungry snuffling of many hundreds of rats. Unless you can find a safe exit you are going to have to head back through that room on your way out. Still, that is something to worry about later!

OOC: I will post the map update later. Also, can you post in the OOC thread to let me know if you are around at Christmas, or if I should be pausing the game.
 

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