Hewligan's Rise of the Runelords: The Skinsaw Murders

A shiver runs down Danth's spine. "That was most unpleasant." The young cleric looks about at his companions. "Whichever of you dismissed the idea of burning this place to the ground, I hope you are now reconsidering the notion."

The priest then turns to consider there new surroundings, making sure that the group is in no immediate danger.
 

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"Foul little things," spats Kael as he fights off a shiver. "I think we've covered burning this place to the ground, several times, now. It'll definitely be a going away present, that's for sure."
 

Jovik scrapes the rat gore off his foot and nods in agreement. "Once we find Aldern and figure out what this pack is, we burn this place to the ground." agrees Jovik
 

You can hear the press of tiny diseased bodies behind the door, scratching and squealing in hunger and hatred. Ahead you see the corridor turns to the left, and you can hear screams of frustration from Iesha.

As you move forward you see a heavy iron door, and while patches of rust mar its face it remains quite sturdy. Iesha bangs her long fingers upon the iron surface, scraping for some purchase, and failing to find any shrieks in rage.

OOC: The door requires a DC30 open lock or a DC28 strength check. Not easy!

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You can hear the press of tiny diseased bodies behind the door, scratching and squealing in hunger and hatred. Ahead you see the corridor turns to the left, and you can hear screams of frustration from Iesha.

As you move forward you see a heavy iron door, and while patches of rust mar its face it remains quite sturdy. Iesha bangs her long fingers upon the iron surface, scraping for some purchase, and failing to find any shrieks in rage.

OOC: The door requires a DC30 open lock or a DC28 strength check. Not easy!

3135162500_8e1d9f0511.jpg

Jovik kneels next to the door, he studies it for a moment, takes a deep breath and tries to ignore the shrieking ghost and scurrying rats as he methodically works at the lock.

OOC: Take 20 on the open lock, gives me a 32
 

With the serious work underway, Kael and Mal give Jovik some room, but stand watch, as best they can, over the small area, hopefully nothing unexpected comes pouring out onto them.

OOC

[sblock=Vitals, current]
AC 12, Touch 12, Flatfooted 10
HP 19
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 5 of 6
2nd-level 5 of 5
[/sblock]
 
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Danth too stands vigilant, both blade and faith readied as he waits for Jovik to finish picking the lock. He readies some of his protective spells to be cast prior to the rogue opening the door.
 

Jovik works carefully, with focus and steady fingers, but he can feel that 'thing' at his side. It emanates such a chill, he can feel it biting deep into his fingers as he works at the door. Jovik focuses on his work. This was something he was always good at. For some reason, despite being someone who jumped from trouble to trouble (or fun to fun in his mind), he could always find the focus and patience when it came to real work. Not real work like his father defined it, but real work in the sense of trap springing, or lock picking, or ... well, there were other skills he practiced, but nothing that his mother would have liked to hear about.

He focused, and then he heard the lock click. He didn't even allow himself a smile. The presence at his side was too powerful, too full of hatred, too cold. As he turned the handle and pushed the door forward, he noticed the frost that had formed upon the iron door and the imprint his hand left in the thin layer of ice. His knuckles looked blue.

Jovik stepped back quickly and let the revenant slip through.

She continues to move with certainty and pace, turning left and then forcing open a wooden door on the inside wall and moving inside. You move inside the room after her.

This room looks to have once been some sort of arcane workshop, although little remains but broken glassware, shattered jars of pottery that contain dust and mold, and several rusty instruments and tools.

A row of soggy books sits on the northern end of a workbench along the western wall. At the other end of the workbench, what looks like three iron birdcages sit, each containing a dead diseased rat. To the east, two stained-glass windows loom. The northern window depicts a thin man with gaunt features drinking a foul-looking brew of green fluid, while the southern one shows the same man but in an advanced state of decay, as if he had been dead for several weeks. His arms raised and head thrown back in triumph, his rotting body turns to smoke and spirals into a seven-sided box.

Danth, moving into the room after Kael and Mal, feels a sudden unnatural urge to cross the room and examine the books. The flood of emotion and the compulsion to move across the room towards the books is frightening, but then the fear sinks down and is drowned beneath different emotions. Someone else's emotions.

When he does so, he is flooded with information about Vorel Foxglove, the man who originally built Foxglove Manor. He was a necromancer and was seeking the path to lichdom here in this house. You see glimpses of him poring over ancient texts to learn the rituals, gathering strange and disturbing components for the lich transformation potion, building his phylactery (using the harvested souls of four of the world’s longest-lived creatures: a sphinx, a treant, a kraken, and a roc), finally culminating in a vision of Vorel drinking the lich potion and doubling over in agony.

Suddenly, you realize you are Vorel’s wife, and it is too late – your husband has done some horrible thing and you need to get out of here! But first you need to get upstairs and make sure your daughter Lorey is safe! Hurry, hurry!

OOC: If anyone tries to stop Danth, he needs to make a DC 16 Will save – if he fails, he is going to run back upstairs, although of course that will actually take him back to the room with the hordes of swarming rats!! If Danth succeeds, he snaps out of his vision.

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Watching the spectre screech and wail as Jovik furiously worked the lock was a sight Jokad would not soon forget. He was rather impressed with Jovik's concentration but he'd never admit that to him.

After what seemed like an eternity an audible click cut through the cold still air. And then they were off again, chasing after the supernatural form of Aldern's wronged wife and into some type of long used wizard's lab. Jokad's gaze was immediately drawn to the two bizarre stained glass windows and their gruesome pictures.

"Who would pay someone to make that?", he starts to question before he notices Danth pull up short.

Jokad's first thought is that the ghost has tricked them or done something but then he sees Danth has the thousand yard stare.

"What is it?" the big man starts to say before Danth takes a paniced step back toward the rat infested kitchen.

Jokad reaches out to grab his arm...

OOC: Jokad will try and stop Danth if he doesn't make the save.Roll Lookup
INit 19, melee touch (grab) hit AC 25
 

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