Hewligan's Rise of the Runelords: The Skinsaw Murders

Round 1: Hordes of Ghouls

Jovik stands back, looking at his impromptu trip rope. The daggers aren't holding particularly well in the stone cracks he levered them into, but it will have to do.

You can hear the footsteps grow louder, the hungry voices rising in taunts against you. And then they appear at the edge of the light cast by your weapons. There are many of them pouring from two of the stone corridors.

OOC: Round 1 initiative and action rolls please. I have shown the expected positions at the start of this round, but feel free to correct me if you want to change positions.

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Upon hearing the ghouls, Kael pulls his dagger from it's sheath and uses it to clip a piece of leather from his tack. Yet, as the piece of leather is clipped, arcane words mutter forth from Kael's lips and an eldritch glow issues forth from the dagger and consumes the scrap of leather. With the sundering of the leather scrap, an unseen, but palpable force surrounds the individual forms of Kael and Mal.

"Guard, Mal," says Kael to his familiar, who nods in return and takes up an aggressive stance.

OOC

Mage Armor adds +4 AC bonus to both myself and Mal, which shall last for the next 5 IC hours.

[sblock=Rolls]
Post #302 - Initiative (1d20+2=11)
[/sblock]
[sblock=Vitals, current]
AC (via Mage Armor) 16, Touch 12, Flatfooted 14; Mal's AC is now 22
HP 19
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 4 of 6
2nd-level 5 of 5
[/sblock]
 
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OOC: Sorry guys. Spotty internet access at the moment. I'm fine with Jokad's positioning and he is planning on just having a hack fest.

Current stats: AC 21, HP 48, AT +10 to hit, Dmg 1d8+4+1d6 fire

He will probably go with a PWR AT 2 making him +8 to hit, 1d8+6+1d6 fire

PS: remember he has cleave
 
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Danth steps forward with full confidence in Sarenae, presenting his holy symbol to the ghouls pouring out of the tunnel toward him. "Feel the cleansing fire of the Dawnflower, and return to your graves!" Taking care to keep from catching Isesha, Danth begins channeling the power of Sarenae, becoming a living conduit of his goddess' power.



AC 21 vrs evil, HP 38/38
Magic Circle vrs Evil, 10' radius, duration 50 minutes (currently will protect Danth, Jovik and Jokad, depending on how you count squares)

Initiative: 13
Turn Undead Check: 17
Turn Damage: 13

Based on these rolls, Danth can turn up to a 7 hit dice undead, and affects a total of 13 hit dice. This should affect all 4 ghouls, and if they are only 2 HD ghouls, he should destroy all 4 of them.
 



OOC: Ok - back to regular internet for a few days at least.

IC: Jokad hesitates for a moment before stepping in to fill the gap in the northern most corridor. Whitefire blazes hungrily in his hand as the howls of the slavering ghouls approach.

"Stay behind me Kael... and try not to get anything on you!" he says with a maniacal grin.


OOC: Init 4, Hit AC 15 for 9 sword and 6 fire damage - based on the positioning I don't think a cleave is possible.
Roll Lookup
 

Round 1: Ghoulish Smackdown

OOC: Init order: ghouls in right tunnel (14, Danth (13), Kael (11), Iesha (8, Jovik (6), Jokad (4), ghouls in left tunnel (3

The ghoul is upon Jokad before he can prepare, clawing and biting at him with all of the frenzied hunger of the undead. He bats away its lunging jaw, grabbing its right hand just inches from his face, but then he feels the cold fingers of its left hand whip across the side of his face. The Shoanti moves his head back as quickly as he can, feeling the bony fingers skim just out of reach of him. He can smell the stench of death and rotten meat upon them.

Danth can hear the grunt from Jokad as the first ghoul makes contact. The young priest steps forward with full confidence in Sarenae, presenting his holy symbol to the ghouls pouring out of the tunnel toward him. "Feel the cleansing fire of the Dawnflower, and return to your graves!" Taking care to keep from catching Isesha, Danth begins channeling the power of Sarenae, becoming a living conduit of his goddess' power.

He can feel the power surge forward, he can see the wave of it crash into the ghouls, its cleansing light temporarily bathing them in brilliance. The creature nearest shrieks and turns, fleeing into the ghoul behind it. You catch a glimpse of its all-too-human eyes, and the terror held within them. it is as if it has seen its own unmaking. The second ghoul turns too, and soon all four of them are fleeing from the young priest as fast as they can, back the way they came. Iesha screams her vengeance and disappears down the tunnel after them.

OOC: Ghouls have +2 turn resistance, to make them equivalent of 4HD, so you made them flee, but you can not destroy them. Still, Iesha is after them with a vengeance now, and you have bought yourself some time.

Kael, standing back too far to participate in the initial blooding, focuses instead on the long fight ahead, and casts a protective spell upon himself. The young sorcerer senses that there is much more bloodletting to come!

Jovik tries to send his dagger after the fleeing ghouls in the left tunnel, but Iesha moves in front of his line of sight, and he has to deflect the throw at the last minute. He curses not-so-silently under his breath.

Jokad, finding himself off balance from the charge forward into the gap, and then the subsequent blocking maneuver, does what he does best. Lacking grace, lacking anything that even looks like a proper combat move, he turns on the ball of his foot and half drives / half falls forward onto his foe, Whitefire blazing before him. He yells out some half bitten scream as his blade slides deep into the chest of the ghoul before him, sending forward a spray of stinking, black bloody ichor. Jokad can hear the blade hissing as the flames choke temporarily upon the wet innards of the beast.

The ghoul grabs the blade with both hands, as a terrible scream escapes from its mouth, a half gurgled plea as muck and blood boils up into its mouth. When the scream dies, it gives one last great shake, falling backwards against its compatriot.

OOC: 1 ghoul dead.

OOC: Can everyone please make their round 2 init, move, attack rolls please.
 
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OOC: Jokad FORT save = 24, good to go..
Roll Lookup

AC 21, hps 45/48

Rd 2 - Init 18, Hit AC 17 for 10 sword and 6 fire damage
http://invisiblecastle.com/roller/view/1880428/


IC: Jokad laughs manicially in the face of the putrid ghoul as Whitefire punches into its diseased guts. The stench of burning flesh fills the room as he pulls the blade free with a hiss. Before the body can even hit the floor he is already closing on another target.
 
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OOC to Hewligan: By my reckoning, the ghoul missed Jokad with its attack, as Danth's Magic Circle vrs Evil bumps Jokad's AC to 21...or are you ruling he is too far away?
 

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