Hewligan's Rise of the Runelords: The Skinsaw Murders

Round 2: Kicking Ghoul Butt

OOC: Init order: Jokad (18), Friadoc (9), ghouls (4),

From somewhere up ahead you can hear the sounds of battle, screams and shouts. It sounds like Iesha has found herself some action.

Jokad shouts his response to Jovik as he swings once more into action. This is too much fun to leave to a fisherman!

Too much fun, and too easy! His sword strikes into the charging ghoul, taking a three inch chunk out of the side of its skull and sending it crashing to the cavern floor. Its companion, still dressed in remnants of a once fine city gentleman's garb, bares its hideous, needle-like teeth and lunges forward. Kael's magical bolts drive into it, pulling a scream from its chest, and leaving smouldering marks where they hit.

The ghoul barrels into Jokad, buts its flailing attacks are unable to penetrate the deep armour of the barbarian, and he kicks it back easily.

OOC: (it made a 5 step move and then full attack, missing with all three)

OOC: Init and actions for round 3 please. Only 1 ghoul left here now.
 

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Jovik gives Danth a nod in response and with a mischievious grin, starts to juggle five daggers as he waits for Jokad to finish his fun.
 

"Sorry Danth the last one is mine. If you're gonna follow you might want to be careful where you step... it's a hell of a mess. HA HA!!"


OOC: Init 5, Hit AC 19 for 13 sword and 1 fire
Roll Lookup
 

Danth can only smile at his companion's enjoyment of the slaughter. While the cleric certainly didn't mind using his blade in the defense of innocents, or in confrontation with evil, neither did he relish the combat quite the way that Jokad always seemed to. Still, there was no doubting that the warrior was effective.

Feeling that perhaps the final confrontation with their enemy would come soon, the cleric again touches his holy symbol and offers up a prayer to the Dawnflower. "Blessed Sarenae, Lady of Sun and Fire, grant us your favor; lend strength to our arms, and courage to our hearts..."


AC 21 vrs evil (19 normally), HP 38/38
Magic Circle vrs Evil, 10' radius, duration 50 minutes (currently will protect Danth, Jovik and Jokad, depending on how you count squares)

Cast Bless, 5 minute duration, provides all companions a +1 attack bonus, and +1 vrs fear saves.



[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]
 
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OOC: Init order: Ghoul (7), Jokad (5)

Jokad is on a roll. He bats away the remaining ghoul's useless attacks, before doing what he does best. Heck, the damn thing was already injured by Kael's magic, so it only felt like half a victory, still, the fact that he managed to sever its head from its shoulders and watch it go bouncing along the roughly hewn corridor for a few moments before rolling to a rest against the wall.

He wanted to revel in his glory for just a second. Three ghouls dead and not a scratch on him! But there wasn't time to revel. Not now. He could hear the sounds of combat up ahead, the screaming of Iesha and the voices of others, raised in anger, hatred, and fear!

OOC: Congrats!
 


"Like he needs any encouragement" says Jovik sarcastically as he tucks awaya daggers one by one until only Gull's Wing and Goblin Hook fly through the air and finally come to rest, one in each hand.
"Alright, let's go finish this."
says Jovik followint he other with an ear out behind him for any pursuit.
 

You move forward quickly through the rough hewn and dripping tunnels. The rock is old, with limescale deposits from endless drips leaving thin stalactites, like fingers, hanging in thick clusters from the ceiling that lies only a half foot above your heads.

The sounds of fighting grows nearer. You move quickly through a small, empty cave (B34), seeing that the corridor up ahead splits in two. You take a quick glance to the left opening, but the dark corridor there reveals nothing, and the conflict is all too clearly coming from up ahead. You move on.


The cramped tunnel opens into a vertiginous gulf here (B36), a cathedral-like cavern with a roof arching thirty feet overhead and dropping into a sloshing pool of foamy seawater fifty feet below. A steep stone ledge winds down to these surging depths, its slope glistening with moisture and mold. Narrow fissures wind into the rock face to the northwest, rivulets of water dripping down from them across the sloping ledge into darkness. A stone door stands in the northern wall about halfway down the slope.

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You can see Iesha. She is swarmed, surrounded by two human ghouls and another four shorter creatures that look for all the world like Thistletop Goblins, only with the same ghoulish taint as the humans. At her feet lie two dead ghouls, one with both arms ripped from its body. In the steep slope that drops towards the pit you can see another corpse, or at least the remnants of another corpse.

Iesha has been busy, but it has taken its toll upon her. She looks weak, she is surrounded, and you can see that the goblins appear to be getting through her defenses.

As you enter the room one of the ghouls turns to face you and sneers. It is the last motion he makes, before Iesha uses his distraction to tear the head from his shoulders.

OOC: The pit is deep and the edges are slick. If you get within 1 square you are going to have to make a save versus slipping in (just to warn you).

I will post the combat map shortly. Initiatives and actions are required! Oh, and no sign of Aldern yet!
 

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Note: Round 1 will have to include any move action, etc. Can you also remind me in your post of any bonuses to AC and attack. I think Jokad has barkskin + Magic Circle + Bless, others have Magic Circle + Bless, depending on how close to Danth you remain. If i am missing stuff let me know!
 

Seeing that force of arms is the best bet here to help the beseiged Iesha, Danth twirls Crimson Dawn in hand and rushes forward to the apparition's aid. His path carriers him along the wall, where he engages the closest of the tainted goblins. His curved blade cuts the air, and then strikes the foe...cutting and scorching flesh.


AC 21 vrs evil (19 normally), HP 38/38

Initiative: 18
Attack: 25 (natural 18 - THREAT)
Confirm: 9 (DAMN!)
Damage: 9 (5 + 4 fire)

Spells in Effect
- Magic Circle vrs Evil, 10' radius, duration 50 minutes (+2 to AC, +2 to saves, immunity to mind control/compulsion)
- Bless, 50' burst at spellcasting, 5 minute duration, provides all companions a +1 attack bonus, and +1 vrs fear saves.


[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]
 

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