Hewligan's Rise of the Runelords: The Skinsaw Murders

With the barest of hesitation, Kael shouts out "Sharath!" As he shouts the word of power, three bolts of force fly from his hand and unerringly track on target for Aldern.

OOC

[sblock=Rolls]
Post #381 - Initiative (1d20+2=7)
Post #381 - Magic Missile (3d4+3=11)
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[sblock=Vitals, current]
AC 16, Touch 12, Flatfooted 14; Mal AC 22
HP 19
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[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 3 of 6
2nd-level 3 of 5
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Jokad grits his teeth against the stench and continues his frantic assault.


OOC: Attacks Aldern again. Init 14, Hit AC 19 for 12 sword and 4 fire damage

Roll Lookup

Here's my next two FORT saves for when you need them... 30 & 32. Aldern is toast.
Roll Lookup

Guys I am out of internet contact until Wednesday. For purposes of this fight Jokad will keep hacking until either he or Aldern falls.

+10 to hit (rage), 1d8+6 dmg + 1d6 fire, +12 FORT

AC 21, hp 51/48
 


Seeing Aldern still on his feet and looking hale, Danth again turns to his goddess. He calls upon her to send a servant to aid them in their battle. Down the corridor behind Aldern, a silvery-white mist begins to coalesce into the form of a magnificient bison.



AC 21 vrs evil (19 normally), HP 31/38

Initiative: 11
Cast Summon Monster (Celestial Bison)


Spells in Effect
- Magic Circle vrs Evil, 10' radius, duration 50 minutes (+2 to AC, +2 to saves, immunity to mind control/compulsion)



[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
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The Skinsaw Man, Round 2

Init Order: Aldern (28), Jokad (14), Jovik (17), Danth (11), Kael (7)

Aldern is almost dancing now, as he slashes forward with his long war razor. He spits out taunts at Jokad as his blade sings and hisses against the metal of Jokad's own weapon, the two men looking for an opening.

"When you do fall, I will eat you little by little, just like all the others. I will cut and bleed you, and feed upon your toes, then your fingers ... I will savour each bit"

Jokad has the matching of him, though, holding back the frenzy of blows, and smashing back the advancing bite with a rough elbow to the cheek of the ghoulish noble.

And then, under his guard, Aldern slips his left hand up under the breastplate that Jokad is wearing, seeking soft flesh. Jokad feels the freezing chill as the fingers puncture into his gut. He pulls back, gasping air and spitting blood from a bite he just made in his gum as the pain coursed through him. He kicks Aldern back, stopping any further damage, but the pain across his gut is sharp.

OOC: Miss, Miss, Hit, for 7hp damage, and the need for the fortitude saves that we already know Jokad has succeeded with. So, Jokad down another 7hp.

Jokad grits his teeth against the stench and pain, and continues his frantic assault. Aldern is caught off guard, moving his left hand, dripping with blood, towards his mouth, as if to lick. Jokad smashes forward, bringing his steel down and watching it bite into Aldern's shoulder. The simulacrum of his own face howls in pain, before setting in anger.

OOC: Aldern now down a total of -52hp

Jovik just isn't having fun. The smell is overpowering, disgusting, cloying. He just cannot get the steady hand he needs, nor the steady mind. He keeps wanting to heave, but there is nothing in his gut to vomit out, and instead he finds himself hacking and grimacing. He lets Gull's Wing fly, but his precision is just not with him. He has to get it together!

Danth, however, is a little more fortunate. He summons a gigantic creature that looks much like a cow, only about twice as big. It is a hairy thing, with a pale glow. Two curved, stubby horns adorn its head. it shakes its head as if disgusted by the stench that emanates from Aldern, and makes a hesitant step away from the ghoul.

OOC: It failed its stench save, so -2 to actions. Danth, I assume you want it to attack next round, but it is going to have to get past Jokad who is blocking the way.

Kael watches all of this unfold from his safer vantage point. He tried to go closer, but Mal point blank refused to budge. The dog made it clear to him that he just couldn't face the stench.

With the barest of hesitation, Kael shouts out "Sharath!" As he shouts the word of power, three bolts of force fly from his hand and unerringly track on target for Aldern. The bolts strike true, leaving shivering halos of energy around Aldern that dance and blink for a second before disappearing. The ghoul looks hurt, but he is still standing.

OOC: Aldern now at -63hp, init and action for round 3 please.
 

OOC: It failed its stench save, so -2 to actions. Danth, I assume you want it to attack next round, but it is going to have to get past Jokad who is blocking the way.

A couple of OOC gameplay notes:

1- Technically the bison doesn't appear and isn't susceptible to attack or such until the next round on Danth's initiative, as Summon Monster has a full-round casting time.

2-Danth has chosen to have the bison appear BEHIND Aldern, since he can place it anywhere up to 35' away.

3-The plan was to have it appaear 10' BEHIND Aldern, so it can make a charge attack (+2 attack, -2 AC) + Smite Evil (+5 points damage) vrs Aldern.

4-Having it appear behind Aldern will give both the Bison and Jokad flanking bonus.
 

A couple of OOC gameplay notes:

1- Technically the bison doesn't appear and isn't susceptible to attack or such until the next round on Danth's initiative, as Summon Monster has a full-round casting time.

2-Danth has chosen to have the bison appear BEHIND Aldern, since he can place it anywhere up to 35' away.

3-The plan was to have it appaear 10' BEHIND Aldern, so it can make a charge attack (+2 attack, -2 AC) + Smite Evil (+5 points damage) vrs Aldern.

4-Having it appear behind Aldern will give both the Bison and Jokad flanking bonus.

1 - call it DM-fiat. It is easier for me to check these things immediately as they have ongoing effects. It doesn't matter whether it fails now, or fails at the start of next turn. The effect is the same (-2 to attack and -2 to damage rolls)

2 - Ah, I see. Behind him is a room, so when I read corridor I thought you meant the way you had come. I will assume he is in the room behind Aldern.

3 and 4 - yeah, fine. Can you roll its init and attacks for round 3? It has -2 to attack and damage due to stench effects, but then the bonuses listed above due to flanking and charge.
 

OOC: I am assuming that some of you have been hit as badly as I have been by the forum outage/slowdown over the past few days? This is pretty much the first time i have been able to access this thread in 2 days. Frustrating!
 

OOC: Yeah it has been really hard to get on.

Jovik again throws Gull's Wing, just as he retches and the dagger flies off wildly.

[sblock=OOC]

Init
1d20+3=9

1d20+7=9, 1d4=1

:sigh: I think Jovik may go sit this one out, away from the stink, not like he is contributing anyway ;)

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