Hewligan's Rise of the Runelords: The Skinsaw Murders

Yeah, but the Bison did not attack in round 3 as Rhun did not post, so if Jovik wants he can move between Aldern and the Bison, but then it rules out the chance of the Bison attacking. Hmmm, not sure which approach is best.

OOC: I do :) Jovik rolls passed the bison and we'll have him throw Gull's Wing instead which will still miss. But I have a plan for next round;)
 

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Assuming Jovik rolls past the bison...

The celestial bison summoned by Danth stamps the ground, lowers its head and charges forward. Its golden horns tear into Aldern's flesh with ease, added by the celestial nature of the beast.

With little else he can do, Danth mentally recalls a prayer that will allow him to remove paralysis, should Danth succomb to any of Aldern's strikes.



AC 21 vrs evil (19 normally), HP 31/38

Initiative: 16 (Applies to Danth and Bison)
Danth readies an action to cast Remove Paralysis should Jokad be paralyzed by Aldern.

Celestial Bison, HP 38/38, DR5
Initiative: 16 (Applies to Danth and Bison)
Charge Action + Smite Evil
Attack: 28 (Attack +8, +2 charge, +2 flank, -2 sickened)
Damage: 19 (1d8+9, +5 smite evil, -2 sickened)

Spells in Effect
- Magic Circle vrs Evil, 10' radius, duration 50 minutes (+2 to AC, +2 to saves, immunity to mind control/compulsion)
- Summon Monster III, round 2 of 5



[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]
 
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OOC

Sorry about the lack of a post and initiative, I swear I did them, but obviously I didn't.

I swear, some nights my brain gets all fudged up. Sorry.
 
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OOC: I HATE this site - when I have time to post it is down. Drives me mad!

Init order: Aldern (23), Danth (16), Bison (16), Jovik (13), Jokad (-), Kael (-)

Aldern's fury doesn't abate. He swings wildly with his razor, taking a chunk out of the door frame as his attack hits wide. But his follow up is true. He grabs at Jokad with his left hand, raking deep into the neck of the barbarian with his hideously infected claws.

OOC: Aldern hits with his claw attack. This does 6hp damage to Jokad and requires 2 fortitude saves. I will use the two stored rolls, one saved (paralysis), and one failed (ghoul fever). Ghoul fever has no immediate effect ....

And then the THING hits. The weird cow-like creature that Danth had summoned appears to finally get over its distaste at the horrific stench emanating from the ghoul, and charges forward, its head lowered as it snorts a single warning. It takes Aldern with ease, tossing the ghoul up into the air with incredible force. You can hear the cracking of bones as the man's body impacts first with the ceiling and then with the floor.

Jokad steps quickly to one side as the cow-thing moves past, slowing its charge. Aldern lies twisted and broken on the floor. His once-fine but long-since-rotten clothing shows the blood stains and white flecked marks where bones have punctured the cloth.

A weak left hand appears to be trying to remove the mask from his face, but the mask has already fallen free. You can almost see a remnant of the young man you went hunting with there behind the stricken eyes.

"They made me do this. My debt was never paid. They always wanted more." his voice is a weak rasp.

OOC: I should have made it clear - he is at negative and thus effectively dead, but good villains never go quietly!
 
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Danth moves to the side of the fallen ghoul, kicking his razor away from his hand. "Who?" hisses the cleric. "Who made you do this?"

I'm back to full internet access, and it looks like EN World has finally resolved their DNS issue that has kept me from logging in the past couple of days.
 

Jokad backs away from the rampaging beast clutching at the wound in his neck. Feeling none of the weakness that comes with a life-threatening injury he returns his attention to Aldern. A cursory glance reveals he is finished. The summoned creature had done its job well. Aldern lay trampled in a broken heap; limbs bent at unnatural angles. Still, the thing that was once Aldern Foxglove clung to some semblance of unlife. Weakly it tried to speak...

"They made me do this. My debt was never paid. They always wanted more."

This attracted Jokad's attention and his rage bubbled forth. Apparently the madness did not end here.

OOC: Jokad's rage will end soon. His final hps will be 28/48.
 

"I'll keep watch," says Kael simply enough. While he wants to know the secrets of Aldren, Kael's disdain for what he has become has sapped all sympathy from his voice, so it's best to keep out of the way. With Mal at his side, Kael watches for any threat.
 

Joivk keeps an ear out for Aldern's damning confessions, but starts picking through things, using the tip of his dagger to move the filthy things around in here as he looks for something of note or value.
 

Aldern looks up at Danth, coughing up blood. His eyes shut for a second, but when they open there is a clarity there for a second. His glance changes to Jokad, who he focuses upon, his eyes drilling into the Shoanti.

"The Seven" is his only response. The words whispered as the very last of his lift slips from him.

Jovik searches the room:

This damp cavern contains several items of furniture. A rickety table sits in the middle of the cave, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair’s high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with silver platters, fine porcelain plates, and crystalware. The “food” on these plates and platters is rotten meat, in some cases humanoid in source, and in all cases writhing with maggots. Thick, rotting blood gels in the crystal.

Yet the horrific stench of the room seems somehow even thicker and more overwhelming than this gruesome display can account for on its own. The stench seems strongest to the west, where the cave’s wall has been overtaken by a horrific growth of dark green mold and dripping fungi. At the center, a patch of black tumescent fungus grows, its horny ridges and tumor-like bulbs forming what could almost be taken to be a humanoid outline. What appears to have once been an exquisite puzzlebox the size of a man’s fist lies smashed on the ground at the fungoid shape’s feet.

On the table the items are clearly old items of Jokad's, from lost items of clothing to used potion bottles. A stack of charcoal drawings on water-damaged parchment depicting Jokad, drawn by his hand. The nature of the drawings shows Jokad in idealised poses, fighting or protecting. There are several pages of this stuff.

Mixed in with these drawings is a letter written in a graceful hand. Addressed to Aldern. Jovik flicks it open and takes a look.

Aldern—
You have served us quite well. The delivery you harvested from the caverns far exceeds what I had hoped for. You may consider your debt to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand this task more than in the state you lie in as I write this.

You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar. My agents shall contact you there soon—no need for you to bother the Brothers further. I will provide the list of proper victims for the Sihedron ritual in two days’ time. Commit that list to memory and then destroy it before you begin your work. The ones I have selected must be marked before they die, otherwise they do my master no good and the greed in their souls will go to waste.

If others get in your way, though, you may do with them as you please. Eat them, savage them, or turn them into pawns—it matters not to me.

—Your Mistress, Wanton of Nature’s Pagan Forms
 
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"Watch for trouble, Mal," says Kael as he turns toward the felled fiend's room. As he makes his way towards the others, Kael mutters some words of power, while his fingers gesture in a precise pattern, enabling him to see the auras of power around items imbued with magical properties.

Mal growls something to Kael, it what almost sounds like a language that the others simply do not know.

Kael nods and says, "I'll be careful, Mal, plus the others are here, too."

As items make themselves known, if they make themselves known, Kael will point them out to the members of the group, specifically whomever is closest.

OOC

Kael is casting Detect Magic and he'll move himself to the best position to maximize the 60 ft. cones effectiveness. It should last for about five minutes.
 

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