Hewligan's Rise of the Runelords: The Skinsaw Murders


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The floor is fine ;)

The room appears to have been used as a study and observatory, although the thick layer of dust suggests that Aldern was not a fan of these pursuits.

The stained glass window is impressive, and doesn't look entirely in place (such a grand window for such an incomplete looking attic room), but it is in keeping with the similar windows you found on the two previous floors.
 

"I somehow expected our exploration to reveal...well, more." Danth says quietly. "But since nothing has revealed itself, I guess it is time for us to return to the caverns below...to the source of the hauntings."
 

"It's better to have looked and found nothing than to have not looked and left an army at our backs," says Kael as he moves to follow the group.
 

Descent into the Caverns

It is a quiet walk back downstairs. There is little to say. Perhaps a tinge of anti-climax to the whole affair.

The caverns stink. The putrid bodies of the rats are already decaying, as if some force was at work to accelerate their descent into mulch.

When you reach the little lab/study at the very back of the cavern. Nothing has changes. The large black mark where you tried to burn the back wall remains.

OOC: Let me know what you want to do. Sorry for the short post, but England were playing tonight.
 

Danth approaches the spot of "evil mold" upon the wall. He turns to regard his companions with his bright blue eyes. "I do not know if I am powerful enough to rid this place of this evil, but I must try. Stand ready, for I do not know what will transpire during the next few minutes." With that, the young cleric turns back to the wall, and begins chanting a prayer to Sarenae, his hand wrapped around the golden holy symbol of his goddess that hangs about his neck.


I'm not sure this will work, but Danth casts Consecrate (secondary function) on the chamber, centering on the "evil mold."

[sblock=Consecrate, secondary function]
If the area does contain an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the consecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.
[/sblock]

[sblock=Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Consecrate, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]
 

Consecrating the Taint of Evil

Danth takes his time, completing the consecration ritual with solemnity and care.

As the spell completes his holy symbol starts to vibrate with energy. He can feel it in his hands, as the energy starts to build.

When it escapes, a thick beam of light shoots forward from his holy symbol towards the wall.

A blast hits you all with incredible force as if a shockwave has come rebounding back off the wall. Jovik loses his footing, stumbling against the table. Jokad thrusts both hands against the stone wall as he is spun by the wave of rebounding energy. Kael lowers his head as if a gale has struck him. Mal whimpers and cowers, skittering back as his paws fail to find leverage on the floor.

Danth, however, stays standing, leaning forward as if into the force.

The burnt mold seems to shift before your eyes as the beam of light continues to surge into it from Danth's symbol. Slowly, as if awakening from some great sleep, the mold seems to form a shape. The shape is that of a man. It pulls itself forward, detaching, peeling itself from the wall. For a few seconds it hovers before you all, the undeniable shape of a man made of spores and dust. Its right arm stretches out as if to deflect the light, and then it explodes.

You are ALL thrown to your feet, sliding hard against the walls in various directions. The force of the power that just hit you was incredible, like an explosion.

As the room clears you can hear the ripple of sound roll out away from you. The building far above seems to creak and sigh, and then, with a delay, an explosion from far above.

Something big just happened.

And Danth can feel it .... the presence has gone!

OOC: Congrats! The adventure actually mentions consecrate as the only way to purge this evil ... the boy did good!
 

OOC: Congrats! The adventure actually mentions consecrate as the only way to purge this evil ... the boy did good!

OOC: Awesome, Danth should get a bonus for such a good idea.

Jovik rolls off the ground, he looks at Jokad "By the gods, remind me not to get Danth mad" he says as he shakes his head. Jovik stands up.

"I hope that sound wasn't the house collasping on top of us"
 

Jokad shakes his head and blinks a number of times until the after effects of the brilliant flash are gone. He sits there a few moments longer looking thoughtfully up at Danth.

After a few seconds of silence he speaks, "So what was that? Is it really gone?"
 

OOC: Congrats! The adventure actually mentions consecrate as the only way to purge this evil ... the boy did good!

It was the only thing I could think of that might work. I just didn't know if the "evil mold" would qualify as an "altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron."



Danth breathes a deep sigh of relief, and then falls back to lay on the cold, stone floor, looking up at the ceiling. A chuckle escapes his lips, soon enough turning into a joyful laugh. After a few moments, the laughter dies, and the young cleric smiles up at his friends. He rolls over and climbs to his feet, a bit unsteadily.

"It is gone. Sarenae has driven the darkness from this place."
 

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