Hewligan's Rise of the Runelords: The Skinsaw Murders

The return upstairs is done in considerably higher spirits. Kael can feel from Mal the dog's distinct relief that the previous palpable evil that shrouded this place has lifted. Jovik too, knowing that he has one last task in laying the child's corpse to rest in a proper grave, feels at one with himself. Danth too, is upbeat. He feels honoured to be so close to his goddess' power. Jokad, however, is not feeling so great great. He felt okay at breakfast, but now ... not so good. His gut is hurting and his limbs feel achy - sort of like the flu.

Upstairs the house is still standing, but it has sagged noticeably. The ceiling (so the floor above) is heavily warped now, sagging a foot or two lower than it had been when you descended. The walls are heavily cracked now.

The place is holding together, but you can tell that the house suffered badly as part of the aftershock of what occurred below.

It is over ... time to return with the news of what you found here, even though that is not entirely clear in your mind. Perhaps when you get back to Sandpoint you read that note you found again, and perhaps seek the help of your old friend Mandraiv.
 

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"Well done, Danth," says Kael as the Wolves of Sandpointe reach the main floor of the delapitated, formerly corrupted and tainted manor. "While we've faced many foes together, nothing was as twisted or vile as this, but it's over, now."

"So, Danth, would you like the honors of putting this place to the torch?" Kael asks as he kneels down and feeds Mal a piece of jerky, while scritching the familiar between his ears. "Or do you think someone else should do it?"
 

OOC: Let me know what you want to do. I guess the shortlist of options include:

1) Try to burn the house to the ground (it is a bit of a damp and moldy mess though, so don't expect it to go up like paper)
2) Return to Sandpoint and
a) go to mayor
b) go to sheriff
c) go to get the child buried
d) go to Mandraiv
e) go to pub​
3) Head to Magnimar or back to the farm (to live a life of farming bliss?)

If someone can post with general order or actions please and I will take it from there.

You are about half way through this adventure now!
 

OOC: Let me know what you want to do. I guess the shortlist of options include:

1) Try to burn the house to the ground (it is a bit of a damp and moldy mess though, so don't expect it to go up like paper)
2) Return to Sandpoint and
a) go to mayor
b) go to sheriff
c) go to get the child buried
d) go to Mandraiv
e) go to pub​
3) Head to Magnimar or back to the farm (to live a life of farming bliss?)

If someone can post with general order or actions please and I will take it from there.

You are about half way through this adventure now!
OOC:

I say we head back to Sandpoint, bury the child, check in with the mayor and sherriff to let them know what the wolves have been up to and that the old foxglove manor should be destroyed or at least avoided. Then have a good carousing night before heading to Magnimar.
 


Sorry, got sidetracked for a couple of days.

"Let the place lie." says Danth. "It may well take more oil than I carry to set this place alight, and it looks like it won't be long until it collapses into the sea at any rate. Let us return to Sandpoint."

Noticing Jokad's discomfort, Danth takes a few minutes to examine his Shoanti companion in and effort to figure out what is ailing him.

Heal Check: 15 (Take 10 + 5)
 

Sorry, got sidetracked for a couple of days.

"Let the place lie." says Danth. "It may well take more oil than I carry to set this place alight, and it looks like it won't be long until it collapses into the sea at any rate. Let us return to Sandpoint."

Noticing Jokad's discomfort, Danth takes a few minutes to examine his Shoanti companion in and effort to figure out what is ailing him.

Heal Check: 15 (Take 10 + 5)


"Bah! I'm fine. Nothing a few breaths of clean sea air and brisk walk can't cure."
 

"A truly changed and enlightened man," says Kael with a wink toward Danth, it even seemed like Mal chortled briefly. "Too think, not to long ago you were an unrepentant pyromaniac."

"I think you're right about this place, what ailed it is gone now," says Kael with a nod. "I think the child needs to be laid to rest and then we can go about letting the mayor and sheriff know what transpired here before we visit old friends in the town."
 

Noticing Jokad's discomfort, Danth takes a few minutes to examine his Shoanti companion in and effort to figure out what is ailing him.

Heal Check: 15 (Take 10 + 5)

Jokad quickly rebuffs your attempts to examine him (there are no great big bleeding wounds on his body, so as far as he is concerned he is fine), but you can tell from his pallor that something is wrong with him. His brow is sweat spotted, his hair looks clammy, his eyes dull and a little lifeless. Perhaps he is ill, but you aren't exactly getting a welcome to examine him, so what can you do?
 

Return to Sandpoint (again)

You have made this walk before, the triumphant return of the heroes to Sandpoint after vanquishing the evil. Only, it never works like that. it is always a bit anti-climactic. Your bodies ache (probably as much from 2 nights sleeping on a wooden floor than from any actual physical damage you suffered), your bellies are growing empty, and the evil you just vanquished now feels like a retreat into a personal tragedy.

Sandpoint is as it always is: a busy little town nestled against the coast, busy with fish-wives and the likes. It is just past lunch-time. Ho hum, you may as well head to the temple first.

A young lay person greets you as you enter the temple and quickly runs off to fetch Father Zanthus. The old man greets you warmly, placing his hands upon your shoulders as he passes amongst you and guides you towards his reception chamber.

There he offers you weak ale (safer to drink than water), and some sourdough bread.

"What brings you to the Temple, my children?" he asks, his soft voice making you feel at ease.

Jovik and Danth lead the tale, taking turns to fill things in as you relate, in brief, the entire affair.

At the end Jovik lifts the small bundle from his bag, taking care to hold it together to make sure no bones slip loose. Father Zanthus takes the tiny package, his face heavily lined with sadness.

"The child should lie in consecration this night. Let us pray for him, to purify him. It may ease his journey. We shall bury him in the morn, at first light, as is our tradition. You may join us if you wish."
 

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