Hewligan's Rise of the Runelords: The Skinsaw Murders

Init order: Jokad (22), Jovik (13), BUG2 (11), Kael (11), Danth (C-D-G)

Jokad, seeing Danth move forward to kill the immobilised monster, turns his attention to the second of these hideous beasts. The thing has assumed its natural form, and now looks both frightening and ridiculous, still wearing the fine feminine noble dress that it had been wearing when it was in its human form.

Jokad swipes hard, but his ferocity acts against his accuracy and his hits are easily batted away by the quick moving (and almost flowing) arms of the beast.

Jovik tumbles past and behind the thing. Its head follows the thief, as if deciding that he will be its target. Perhaps it holds some hatred from the injury Jovik did to its companion?

Jovik, rising into position, sinks his blade deep into the flank of the beast, watching its ichor leak over his hand.

It screams some half threat, some half pain at him and lunges into attack.

it slams its body mass into Jovik, moving with such rapidity that it seems to almost flow into him at high speed. Jovik takes the hit and rolls with it, letting the impact slide across him, moving his own body a little to deflect the bulk of the energy. This thing may be fast, but Jovik is fast too, and clever.

OOC: it misses.

Kael finishes his magical protections, feeling his amour appear around him.

Danth, not quite sure how best to kill he frozen beast before him, decides to go for the most likely way. He hacks the head from its shoulders, hack by hack by hack.

OOC: BUG1 dead, BUG2 -11hp. Init and actions for round 2 please.
 

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Having put down of the foul-looking beasts down, Danth steps in close to the second, and delivers a well-placed cut with Crimson Dawn.


AC 19, Hit Points 45/45

Attack: 25 (critical threat)
Confirm Crit: 22
Damage: 18 (13 [7+6 fire] + 5 critical

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Silence, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]
 

Jokad is impressed with Jovik's fluid roll and takes advantage of the monster's momentary distraction. He spins Whitefire through a dazzling routine before landing a minor cut to the creature's flank.


OOC: Rolling great INIT and crappy to hits. I think I got him with my iterative attack though.

INIT 22, Hits ACs 15 and 20 (assuming flanking), 7 damage on the AC 20 hit

Roll Lookup
 

OOC: Invisible castle is down, so I have used the Wizards dice roller, but it doesn't allow you guys to check my rolls, so you are going to have to trust me!

Init order: Jokad (22), Danth (19, I rolled), BUG2 (18), Jovik (6), Kael (no action so far)

Jokad is impressed with Jovik's fluid roll and takes advantage of the monster's momentary distraction. He spins Whitefire through a dazzling routine before landing a minor cut to the creature's flank.

Having put down of the foul-looking beasts down, Danth steps in close to the second, and delivers a well-placed cut with Crimson Dawn. The blade bites deep, causing the creature to let out a scream of pain.

The horrid creature seems affected by the death of its companion and tries to turn towards the door. It has no eyes, which makes it hard to know where it is going to attack, or what it is going to do next. Perhaps realising that its way out is blocked, that it is surrounded and hopelessly outclassed, it lunges desperately at Jokad, perhaps trying to take down the obstacle between it and the door.

It is clearly too frustrated, too outnumbered, too flustered to attack well, and while it manages to barge into Jokad, it is ineffectual and weak. The shoanti manages to kick it back into the circle of blades.

Although the creature is desperate, it spots Jovik's feint and moves quickly to shift its fluid body around the attack that comes from the thief. It is fast, but not quite fast enough to avoid all damage.

OOC: Total damage to BUG2 is -32hp. It is hurting!
 

OOC: Oops, hewligan, I forgot about the new initiative rolls every round. I'll try to remember from here on out. :) Thanks!
 


Danth again sends Crimson Dawn slashing into the beast; the cleric's aim is dead on again as he knife's the curving blade under the creature's guard.


AC 19, Hit Points 45/45

Initiative: 9
Attack: 27(critical threat)
Confirm Crit: 19
Damage: 15 (11 [7+4 fire] + 4 critical

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Silence, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]
 

With a loud bark Mal startles Kael back into the now, as if pulling the sorcerer from some segway, some thought, that took his focus from the battle before him.

"Sharath!" Kael screams, calling forth bolts of force, three of them to be exact, which stream into the vile creatures form.

OOC

Post coming, I'm really sorry about the slack on my end, school has had my focus, not to mention some RL stress and such. Sorry.

[sblock=Rolls]
Initiative (1d20+6=7)
Magic Missile (3d4+3=11)

[/sblock]
[sblock=Vitals, current]
AC 16, Touch 12, Flatfooted 14; Mal AC 21
HP 25
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 5 of 6
2nd-level 6 of 6
3rd-level 4 of 4

[/sblock]
 
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Jokad continues to try and work in concert with Jovik keeping the deadly quick monster from focusing too closely on any one target. With one down and this one taking minor hit after minor hit this battle was over already, the monster just didn't know it yet.


OOC: Slow on the INIT this time but should have hit with my primary attack (if he is even stillstanding by the time my turn comes up).

INIT 3, HIT AC 19 (w/ flank) for 13 sword and 4 fire damage
Roll Lookup
 

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