Hewligan's Rise of the Runelords: The Skinsaw Murders

OOC: Which direction is the noise coming from, Hewligan?

The door to the south, but the noise still sounds a bit distant (although clearer now), and thus probably another room or two away (still south-ish). It is not coming from west (the garden).
 

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Danth does his best to follow Jovik quietly. The soft clank of his armor seems almost deafening to his own ears in the silence of the house...the cleric only hopes that their quarry can't hear him through the imposing doors and over his own sounds.


Move Silently: 11

Not bad with a -3 overall score for Move Silently. LOL.
 

Moving Silently

Jovik and Danth move onwards, motioning for Kael and Jokad to hold back for now. To Jovik's trained ears the two of them advance with none of the poise or silence that he would like, but nothing disturbs them, and somehow they seem to have gotten away with it.

OOC: Failed opposed listen

The room you move across is a small study. The desk here is empty, its drawers pulled out and scattered on the floor. The room is a mess. The solitary chair has been over turned and remains discarded to one side. The top of the desk surface has been swiped clean, with broken candles and scattered papers on the ground.

You can both hear the voices coming from the other room. The language they speak is unknown to you, but the tongue is full of soft hisses and clicks. Although the tongue is foreign (almost alien in sound), you can tell from the relaxed, familiar tone that the people speaking it are unaware of your presence. There seems to be two of them.

OOC: Let me know how you want to proceed.
 

Danth nods to Jovik. "Be ready," he mouths to his companion, hoping the rogue can read his lips. The cleric draws Crimson Dawn and, taking a lesson from Jokad's book, kicks open the door, ready to spring upon whoever lurks in the room beyond.


OOC: Hewligan, also please see my question in the OOC thread when you get a moment. Thanks.
 

Danth nods to Jovik. "Be ready," he mouths to his companion, hoping the rogue can read his lips. The cleric draws Crimson Dawn and, taking a lesson from Jokad's book, kicks open the door, ready to spring upon whoever lurks in the room beyond.

Jovik shakes his head. "Subtle, real subtle" he says as he follows Danth into the room quickly, Gull's Wing in his left and Goblin Hook in hiis right.
 

Jokad and Kael, standing in the next room suddenly hear a loud crash as Danth kicks open the door in the next room. Jokad feels adrenaline immediately surge through him, Kael, on the other hand, feels a cold chill run through his spine, not fear, just an odd feeling.

OOC: You have a surprise round, but first for the descriptive bit (which only Jovik and Danth can see for now)

The door swings open with a loud crash, hitting the wall and bouncing back a little. The room beyond is revealed.

You see a comfortable lounge, or at least what was once a comfortable lounge. The chairs and sofa here have been slashed and ruined, a large vase lies cracked and broken on the floor. On a table sits two plates with some food scraps, and two empty tumblers. But it is not the state of the room that is the strange thing.

Standing there at the back of the room, leaning against a fireplace, turned towards you with a look of abject fear on his face, is Aldern Foxglove. Sitting on a small chair beside him, her face a mask of horror, is a noble looking lady, her hair pulled tight above her head and pinned in place by an ornate silver brooch.

"What?"

The word escapes from Aldern's mouth. His voice cut off in shock.
 

Danth steps through the door and to the side, not wanting to get plowed down by Jokad when the furious barbarian charges from behind. The cleric takes quick stock of the situation, and calls upon his link with Sarenae. Pointing his blade at the form of Aldern, he summons his power to hold the man in place until they can get this strange situation figured out.



AC 19, Hit Points 45/45

Cast hold person on Aldern (requires Will save vrs DC 15)

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Silence, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]
 

At the sound of the crash Jokad vaults forward as a bowstring loosed. Predictably, he slides through the doorway just after Danth and Jovik. The surpise on his face is evident and saps much of his ferocious expression. Maybe he should have let Danth and Jovik handle this one? Oh well.
 

Standing there at the back of the room, leaning against a fireplace, turned towards you with a look of abject fear on his face, is Aldern Foxglove. Sitting on a small chair beside him, her face a mask of horror, is a noble looking lady, her hair pulled tight above her head and pinned in place by an ornate silver brooch.

"What?"

The word escapes from Aldern's mouth. His voice cut off in shock.

Jovik's arm stops in mid throw. Here was a conundrum. He SAW Aldern die. Or at least soemthing that could have been, or once was Aldern. But Aldern was standing before him. But Jovik had his key. And who in their right mind would be sitting in a sitting room, with the chairs slashed and burned, and disshelved. Not a noble that is for certain. MAybe it was another damnable ghost. Jovik didn't know. Jovik didn't care much at this point. Any thing that looked like Aldern, any house that belonged to Aldern, it was all creepy. Maybe he had been hanging around a Shaonti too much. But Jovik did know that he who hesitates is lost and there was only one way to figure out of this was a ghost. As those thoughts flasjed through Jovik's mind lightning quick, his decision was made and Gull's Wing sped out of his hand towards Aldern. If I kill him, at least I'll know he thought. But he needs to die, again? A third time? for Iesha anyway.

[sblock]1d20+10=29, 1d4+2+3d6=12

Of course now I get the crit, when I only want to see if he's a ghost

Crit Confirm
1d20+10=17

So if that hits the dagger damage is doubled for 4 more damage for 16 total. If it isn't a ghost ;)

[/sblock]
 

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