Hewligan's Rise of the Runelords: The Skinsaw Murders

Danth shakes his head. "I don't want to involve them. We know of the danger we face. It could strike anyone at anytime. Until this is resolved, I prefer to keep things quiet."
 

log in or register to remove this ad

Danth shakes his head. "I don't want to involve them. We know of the danger we face. It could strike anyone at anytime. Until this is resolved, I prefer to keep things quiet."

"Alright, that's your call, but those boys can take care of themselves better than you think. But I won't push it. But I would rather go in the light than the dark, easier to see, and the night would provide cover for other things."
 

Danth looks at their other companions. "Kael, Jokad? You've both been quiet. What say you? The cleric smiles. "Are you up for a little investigation?"
 

"I'll wager what's left in my coin purse the place isn't empty. Then we use my kind of diplomacy <he slaps the pommel of his sword for emphasis>. Cleaning up with the authorities, I'll leave to the two of you," he finishes with a smirk.

"For what it is worth I like the idea of entering in broad daylight and using the keys. May want to wear some heavier cloaks so as to not draw attention to ourselves. We don't want to go bristling with weapons and armor into a wealthy neighborhood."


OOC: Are we supposed to level up? Seems like I read that somewhere.
 

Danth smiles. "I believe I have some cowled monk's robes lying about in the vestry. Would those serve for what you had in mind?"


OOC: Yes, level up to 6th! Danth is mostly leveled up, just need to work through his feats, and should get that done this weekend.
 


OOC

Sorry, folks, school and life had me by the short hairs for the past week and change, but I'll get things in order this weekend. Seriously, didn't mean to neglect things.
 

During the ride to Magnimar, Kael seemed at home at the reigns of his cart, with the new draft horse pulling it and Mal was just as often sitting next to his master, as h was running next to the cart. It was fortunate, too, that Mal was often on the cart, as Kael's mind seemed focused far and away, mostly at random moments in time. It was as if his thoughts were on some new piece of information, or at least some new pathway in his mind and body.

With new sorcerous patterns forming within his body, Kael started to focus on methods, on manners, to cast spells while under direct conflict and duress. So deep and needful is this seeking, that the young Varisian seems almost on reflect, instead of thoughtfulness.

"Ummm," says Kael as he comes out of one of his fugues to answer his companions. "Yes, of course." With a shake of his head he adds, "Sorry for my making for bad companion, especially during the trip here, but my mind was drawn away....but, I'm here and now, so no worries."
 

Entering the Townhouse

Jovik knows well that the best way to get away with something you shouldn't be doing is simply to make it look like that is exactly what you should be doing, and indeed have been doing just that for the best part of your life.

It was easy to find the building. The townhouse is located in the Grand Arch District, not far from Starsilver Plaza. Its facade faces a small courtyard in which stands a fountain consisting of four pools, each fed by one of four
long-necked iron wyvern heads. Just as the kids had described it!

He pulls the cloak that Danth has furnished around himself, making sure his weapons are concealed, and moves confidently to the front door of the Townhouse, slips a key into his hand, places it in the lock, turns it, and, upon hearing a satisfying click as the barrel of the lock releases, turns to his companions with a smile.

The street itself is busy with mid-day business, but nobody pays them any attention, and why would they? A man walking up to a house and opening the door with his key is not exactly remarkable.

Jovik walks inside with an air of confidence, but the second he is inside his hand goes to his daggers and he moves forward on soft treads. Behind him his companions slowly filter in.

The hall is small, with dry mud caking the floors. A staircase leads upwards straight ahead, with a single door to the right on this floor.

OOC: You are in C1 on the following map

3495042910_a9def77e4b_o.png
 

OOC: Did everyone remember that on even number levels I allow an attribute increase of 1? This is a house-rule that was discussed at the very start of Burnt Offerings, so I wouldn't be surprised if a few of you have forgot to apply it for this level upgrade.
 

Remove ads

Top