Hewligan's Rise of the Runelords: The Skinsaw Murders


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There are things to be done. Danth is called out on this and that, bits of mundane housekeeping, bookkeeping, the usual, but finds time to show you all to a shared room you can bed down in. He asks a young acolyte, Vim, a spotted youth no older than fifteen who you learn in time was an orphan who was saved and brought up in this little orphanage and has now chosen to enter the service of the church. He seems to know your needs and wants without having to be asked, and brings in warmed water for you all to scrub clean. A half hour later he brings you some fresh bread, still warm from the oven, and a soft, ripe cheese. Best of all, he finds a bottle of white wine that he offers up in mismatched tumblers.

"Not much need for wine around here, but Father Danth always has a few nice things hidden away, if you know where to look!"

When Danth does return the night is starting to draw in. You are feeling relaxed, clean, and a little light headed from the wine. Danth, on the other hand, looks a little flustered.

Dinner is served in the common hall, and is eaten alongside the children. It is an amazing sight - a room full of children of all ages, with the older kids bringing out food that it appears they have prepared themselves. It is simple fare, a bean stew, some spiced rice, and a half apple each. It is a fine sight to watch the children eat. The older helping the younger, and keeping them in check. It isn't bliss (it sure gets noisy), but it is kind of heart warming.

And the stew is good.

After dinner you finally get a chance to catch up on things. Jovik has managed to tap up Vim for some local info, and Danth has some news of his own.

There have been more murders in Magnimar, murders bearing similar marks (the seven pointed rune crudely carved into the corpses) and similar brutality to the ones that brought you to Sandpoint in the first place. The city seems to be gripped in fear. Supposedly the place is rapidly turning into a ghost town at night. Nobles only travel with armed guards. The normally lively theatre scene is dead as customers stay home. Gambling dens and drinking halls have become paranoid places. And yet, each morning, another corpse turns up, butchered, carved, bled.

The citizens are starting to get angry!

The Shadow district has been somewhat sheltered. The only victim here has been Danth's old master, oh, and a couple of homeless guys.

OOC: Let me know how you want to proceed. If you want to do any sort of checks - just make the roll. Also, if you want to move things on to a visit to the townhouse it would be easy to find (Danth knows the city well).
 

Aldern's Townhouse

Jovik gets to work. He may not know the city like Danth, but he knows how to eke out information. He starts chatting with a few of the older kids, and from them learns of a few urchins in the Shadow who ply the trade (pick pockets and the like) and have their ear to the street. A few coppers, a few ales, and he finds out a little more.

They are all full of stories of merchants, politicians, crooked guards, and moneylenders showing up dead - their bodies mutilated, faces missing, and chests carved with seven-pointed stars - seem to be on everyone’s lips, just as it seems that every week brings a new victim to light (and of late, much more often than that!).

What they can tell you is that the crime scenes are now tightly controlled by the city government, and it would be very difficult to get access to one without raising all sorts of questions (and perhaps worse). The government also seems edgy. Oh, and this is nothing to do with any of the plain vanilla organised crime gangs!

As for Aldern's townhouse - well that took a bit more digging, and a few silvers to one of the most willing of the footpads. The young disappeared into the city, with promises to rendezvous in a few hours. He was true to his word. There may be no honour among thieves, but money talks, and he takes his three silver coin payment before revealing a single word.

The townhouse is located in the Grand Arch District, not far from Starsilver Plaza. Its facade faces a small courtyard in which stands a fountain consisting of four pools, each fed by one of four long-necked iron wyvern heads.

Aldern’s townhouse hasn’t been lived in for months, although it seems that the nobleman still owns the property. Since he’s not yet been declared
dead, the building has stood empty for that time. He has paid up for a full year protection from the local crew, so the place should have remained untouched, even when empty. That is the weird thing though. The youth swears that he took a peak through a few of the windows and the place looks ransacked inside. Good thieves don't leave a mess like that - it is like someone went through there in a hurry!!!

Not bad for a morning's work and a few coins. Jovik returns to his companions by 11am and reveals what he has learned.

OOC: I NEED YOU ALL TO LEVEL UP TO LEVEL 6 FOR THE START OF THIS PART OF THE ADVENTURE PLEASE. Danth - please feel free to drop that healing touch thing and pick another, as discussed. I am also happy with any regular class and feats as long as it would not require you to go away for 6 months to do learning (e.g. no multi-classing to monk or wizard as it would require too much time out in-game to make it work). Any official source is fine (Paizo, Wizards). I will consider others, but only if not overpowered.

I will be back in 1 week. I am completely without the internet until then.
 

Jovik comes in and flops into a chair a smile on his face.

"You got some kids with potential here Danth" he says with a wink.

"Ok, I know where Aldern's townhouse is. Word is it has already been ransacked. But we are looking for different kinds of things anyway so it is still worth a look-see."
 

Danth smiles at Jovik's words. "Indeed. I only hope they put their skills to good use...the thought of any of the children winding up dead in the gutter because they chose to stick their noses where they didn't belong saddens my heart." With that, the young cleric moves to take a seat near Jovik.

"Can we get into Aldern's place unobserved? It wouldn't do to be noticed by the powers that be...they don't like, ah, freelancers investigating things that they believe should be be left to lie."
 

Jovik smiles a Danth. "But Danth. Our dear friend Aldern asked us to check on his townhouse. IN fact he gave us the keys to show we have the right to be there." says Jovik with a wink holding up the bronze and iron keys on the silver key ring they found back at Foxglove manor.
 

Danth grins. "Well, if we should be stopped, I'll let you handle the situation. Nobody can bluff like you, Jovik. Of course...if it should come down to the subtleties of true diplomacy, that is more my forte." The young cleric shrugs. "But I'd still prefer to stay unobserved."
 

Danth grins. "Well, if we should be stopped, I'll let you handle the situation. Nobody can bluff like you, Jovik. Of course...if it should come down to the subtleties of true diplomacy, that is more my forte." The young cleric shrugs. "But I'd still prefer to stay unobserved."


"Diplomacy is all about lying anyway Danth. But the street is empty so I doubt it will be a problem." replies Jovik as he twirls the key ring around his finger.

"I am sure a few of the older boys would be willing to earn a few coin as look outs." says Jovik with a grin.
 

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