Hewligan's Rise of the Runelords: The Skinsaw Murders


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Over the course of time, Kael is rather stoic, more somber than his normal gregarious self, however, this time, it looks to be due to the nature of the tasks at hand, as well as the burial. During the burial, Kael and Mal are close, yet removed. They pay their respects, yet it is obvious that they wish to do more to avenger what happened to the small child.

"I say we chase this evil to ground," concurs Kael. "Else it find purchase and grown tenfold worse than we've seen, thus far."

"It should only take me a few days to kit out my cart, re-tack and harness the horses, and it should be good to go for the road, again," adds Kael.

The call of the road is strong, even though Kael has grown rather attached to Sandpointe, it is obvious that he might need some travel time, in the service of Sandpointe, before returning.
 

Moving On

OOC: The question as to what you left behind on Thistlepoint ... well, if you cannot remember then the answer must be 'nothing' ;)

IC: A decision is made to move on as soon as you are all ready, and as soon as Jokad is feeling strong again.

Danth stays with the barbarian for a few days - not in the same room any more, for the young priest's potent divine magic has turned the rot (literally), but next door in another simple room above the White Deer beer hall. (OOC: Lesser Restoration worked, but it takes a few days to fully recover)

Kael readies himself. He feels that it is time to move on. His wanderlust may have ben dulled for the past few weeks, but it is always with him, and knowing that they are not going to sit back and wait for Aldern's masters to find them, but are instead going to go and hunt out this evil ... well, it makes him feel better. He hides his nerves well.

Jovik just takes some time with his family. He knows he is heading south to Magnimar - something he has always wanted to do (and many times threatened his mother he would do). He is nervous, excited, and also a little bit impatient. He hates waiting. Still, it has been nice to spend a few last days getting teased mercilessly by his brothers, although he knows that secretly they are jealous, so he just took it in good spirit. A life of gutting fish was no longer in Jovik's future, but then there was a fair chance that he would end up with a sword in his gut at some point, and it was that fear that seemed to always play in his mother's mind. She didn't speak it, but he could see it in her eyes.

Danth just wanted to get on with it. He wanted to get back to Magnimar and check in on the orphanage, to see how things were going, to feel the 'normal' worries of his cares put things in perspective.

Jokad, for once in his life, felt weak. As each day passed he felt less weak, and the hideous bruising on his shoulder died down to little more than a small silvered scar.

When he heard they were moving on he felt so happy - back into the mouth of danger. And then he realised he wasn't going to get a proper chance at wooing his little lady. He looked like cr*p. Ach, surely there was time for one last try?

Jokad knew what to do. The night before they set off for Magnimar he went around town, calling up his friends. Jovik was dragged from his mother's house with a promise to bring him back before midnight (yeah, right!). Kael was in the Hagfish, getting familiar with a small group of card players (and getting very familiar with their silver coins). He left happily for the promise of a fun night, leaving Mal curled up in front of the fire in his room, with the owner promising to check in on him with a leg of chicken and a bowl of water.

Danth was just settling down for a quiet night when he heard the knock at his door. When he opened he saw his three companions before him. With a weary smile he laughed at them "I am guessing that we are not heading for the road early! So, a wild night is it?"

It was!

-----

It was time to leave. Jovik woke early with a bit of a headache, and a huge smile. He had been a very lucky young man last night. No, not with women. He thought of of his elven blooded lady too often for that! But he did eat the most amazing suckling pig, drink seven pints of golden ale, win thirteen silvers at a few hands of pirates, and then the dancing (and yes, he did allow himself a few dances with the pretty lassies, but that was all).

Danth woke early too and washed his face in cold water. He took a hearty breakfast in the main room of the inn, and said his farewells. He offered up a prayer in his room as he collected his things, and hoped that if he kept moving like this the hangover may never come.

Kael isn't sure what he got up to, and by the gods his head hurts like a fiend has taken up residence. He drank too much, ate too much, danced WAY TOO MUCH, and remembers at one point falling from a table where he had been doing an impromptu jig. That hadn't been the end of his night, but it was pretty much the last thing he can remember.

Jokad ... well, Jokad had a fantastic evening - the best in years. But he didn't want to talk about it. He just spent the entire day with a smile on his face.

OOC: If you want to buy 'stuff' then as long as it is common then you can get it at standard prices. If you want to get anything weird, let me know.

OOC: Please feel free to contribute your own embellishments to the post above about your night. I will do the Magnimar post tomorrow.
 

OOC: We left that demon behind at Thistletop... behind that sealed bronze door. One of us has an amulet that also serves as a key. Jokad would not be voting for this option however.


IC: Finally he was feeling a bit better. For all his bravado in savagely attacking breakfast two days ago it didn't stay down long. In truth just yesterday he was able to eat moderately and the wound across his shoulder had stopped its incesant throbbing. Danth had done his work well but the man-child was growing frustrated with his confinement and condition.... and isolation.

They had been in town for two days and he had yet to see the hearth fire of a tavern or, more discouragingly, heard aught from Amryl. Surely she knew he was back and of his predicament. No warm breads or cool cloths. BAH! Fickle damn girl.

The others had been by to see him a few times. They had discussed their plans. He knew they were basically waiting on him before moving on to Magnimar. Jokad was excited about his first visit to a big city but he rather enjoyed his bit of celebrity in this small town. A celebrity that this damn bed was preventing him from enjoying!

Tonight would be the night.

He laid low most of the day conserving his energy for one last hurrah before taking to the road again. He bathed, shaved, and had his best clothes laundered. There were other girls in this town and other taverns to haunt. He would find both and leave a lasting impression.

After sharing a hearty meal with Father Zanthus he set out to round up his friends. First Jovik - he would be the easiest to convince. Then Kael. And finally Danth. Seeing the others aligned against him would 'guilt' him out.

They started at the Hagfish. The rowdy crowd got the night rolling proper. Jovik seemed to be having some luck at dice while the others drank and talked of their adventures with the locals. You saw the gleam return to Jokad's eyes as he 'helped' the bar staff break up a brawl; tossing drunken fisherman into the murky harbor.

Soon they rolled on to the Rusty Dragon. Ameiko had been back in operation for some time and her matronly halfling inkeep greeted everyone warmly upon arrival. Ameiko was very generous with her hospitality. Exotic foods and bountiful drink were brought without our bidding. Ameiko must have sensed the festive mood and stirred up the music a bit. She began a graceful dance of her far off homeland. Soon there were calls from across the tavern encouraging other patrons to do the same. Jokad was full into his cups and hesitated only a little at the catcalls from a comely bar wench. Despite his seemingly impaired condition he performed an athletic steppe dance with some modicum of skill. Never one to be shy he soon had you all and many of the other patrons on the floor trying to teach it to you. The comedy was pure gold and the few tumbles only made it all the better. Before long Jokad had lost his shirt and was busy showing his two dance partners his newly aquired scars. The laughs were the perfect medicine. This is what life was all about after all. To Jokad this is what made the risks of his job worthwhile.

But all good things must come to an end. Having weathered things a bit better than his companions Jokad made sure they all got home (though far later than the promised curfews). He then enjoyed the silence of the night air on his walk toward the north end of town. Not surprisingly the lights in the White Deer had burned low. It catered to a less rowdy crowd than the other establishments. Despite all the fun he had had he still couldn't help but think of Amryl. He chided himself inwardly and started to head off toward the church.

He went around to the back of the building and reached for the simple latch. It was then he noticed the thin crack of light from under the door. Confused he called out softly, "Father Zanthus?". There was a rustle within but no reply. He knotted his brows in concentration trying to clear the wine fumes. He mentally cursed himself as a fool for only carrying his dagger. Never one to hesitate he burst through the door and into the small room to confront the intruder.

The surprise on his face was evident. His dagger dropped to the floor just before he was enveloped in an embrace of white hot limbs and auburn tresses. With a casual kick, Jokad closed the door.
 

Magnimar, City of Monuments

Built in the shadow of megaliths, Magnimar endlessly endeavors to surpass the
overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the airs of a southern metropolis, seeking to rise above its ignoble beginnings as a refuge for Korvosan outcasts to become a beacon of culture and freedom in an unforgiving land. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes.

Danth knows this well, for it is his home, but to the others, when its sprawling tangle of buildings first become visible from the rise in the road, they can feel their breath being snatched away.

M agnimar’s sprawling slate rooftops and marble avenues stretch from the foundations of the unignorable Irespan—a ruined stone bridge of impossible size—to beyond the western banks of the Yondabakari River. A sheer cliff, the Seacleft, cuts through the city’s heart, dividing Magnimar into its two major sections: the Summit, upon the cliff’s top, and the Shore, below. A third district, the Shadow, lies beneath the Irespan, a place where the sun rarely reaches and the city’s failures and corruption hold blatant reign.

It is under this looming shadow that Danth's orphanage sits, and it is here that he leads his friends. They need a base of operation, and a place to start putting their feelers out from.

OOC: I 'think' that is where the orphanage was, but my memory is a bit rusty! Please correct me if I am wrong.

Danth fills you in on a little bit of background on the great city:

Today, more than 16,000 people make their homes in Magnimar, with the majority of that populace consisting of humans of Chelish decent. It also boasts the largest semi-settled population of Varisians in the world, with approximately 2,000 such residents— significantly fewer in the spring and summer travel months. Aside from the region’s native nomads, Magnimar hosts a second transient population: thousands of regular traders from far-flung foreign locales, particularly Absalom, Cheliax, and Osirion.

Many of these merchants, emissaries, and adventurers have homes that they reside in while passing through but that otherwise remain empty. As a result, whole city blocks—particularly along the Shore—appear deserted for months out of the year. Should every homeowner coincidentally be in the city at the same time, Magnimar’s population would increase by almost half again its current number.

The second largest city in Varisia, Magnimar wages an open war of coins and lies with Korvosa to the east. Both city-states vie for control over vassal communities, natural resources, and trade with the cosmopolitan south. This rivalry stretches back to a time even before the city’s founding, as droves of Korvosan dissenters, unwilling to blindly kowtow to foreign despots after the fall of the Chelaxian Empire, departed for the Lost Coast. Ever since, Magnimar has welcomed those who would shape their own fates by the sweat of their brows and keenness of their wits, regardless of race or beliefs. To this end, the city has opened its gates and harbor to all comers, encouraging traders from many lands to discover the wonders of Varisia away from the excessive taxes and regulations of Korvosa, yet in greater safety than that offered by pirate havens like Riddleport.

Two architectural marvels dominate the Magnimarian landscape: the ancient Irespan and the modern Arvensoar.

Visible for miles out to sea, the ancient basalt bridge known as the Irespan dominates Magnimar’s coastline. Jutting from a prominent foundation upon the Seacleft, the Giant’s Bridge, as it is sometimes called, soars more than 300 feet above the city below, giving the eclipsed area its name: the Shadow. An obvious remnant of ancient Thassilon, few know what the Irespan once served as.

The tallest structure in Magnimar and a wonder in a city of architectural feats, the Arvensoar stands approximately 400 feet tall, climbing the entire length of the Seacleft and extending nearly a hundred feet above. In the simplest senses, the great tower is the garrison of the city’s watch and small military, as well as being a quick city-controlled connection between the Shore and the Summit. Beyond these mundane uses, the tower is a symbol of the city’s unity, ambition, and history.

OOC: I have a professional exam tomorrow, and then I am out on Wednesday night, so expect a slight gap. Also please read the OOC thread for a more important (holiday) update.
 


Jokad is nearly giddy with excitement as the first glimpse of the Irespan comes into view miles away from the city.

"A bridge to the very Gods!" he exclaims to Danth, at which the cleric only shrugs. Of course the closer you get the more impressive the structure becomes as you get a comparison to the typical towers and temples that would normally dominate the skyline.

Jokad thumps his purse thoughtfully, doubting he has enough coin to see him through every wineshop and market the place has to offer. His daydream is broken by a nudge from Mal. This trip was not a vacation. Something evil lurked here and had tempted poor Aldern. Until they found out what he figured Danth would have him on a pretty short leash. Grinnning micheviously to himself he glances over at Jovik. He was sure they could figure in a little fun somewhere.
 

Jovik was smiling the whole time as he saw and entered Magnimar. Such a wonder. So much bigger. he was just awe-struck by the size of everything. But he had to think, the size gave some protection. Here everyone couldn;t know you. There were many amny opportuinities here he thought.

The thought crept into his mind though of ther child they had buried just a feew days ago, and thatv brought Jovik back to the task at hand. He steeled his face "let's go find what we need. Let me ask around to find the up-scale neighborhood."
 

Familiar with the city, Danth leads his companions through the streets. Noting their wide eyed looks, the cleric only smiles. The city sometimes did that to people. The wise didn't fall under Magnimar's influence for long though; the unwary on the other hand...well, the unwary had a way of finding themselves coinless and homeless, or worse.

Danth points out items of interest here and there to his companions as he gives them a brief overview of the city, all the while leading them toward the orphanage. It takes sometime to make their way through the city, against the crush of the crowded and cluttered streets, but soon enough their destination comes into view.

While fairly large and well-kept by the standards of buildings within the Shadow, it certainly didn't compare to the fine buildings seen elsewhere in the city. Nor were the shadows under the Giant's Bridge where one would expect to find a church of Sarenae, but it is where the place had been built, and it was where the true believers of the Dawnflower's faith could do the most good. Danth and his underlings did what they could to keep it in repair, but it seemed there was always something else to be done. The new coat of whitewash and recently patched roof were a nice touch, but they didn't hide the cracks in the brick foundation, nor the sagging front porch. Still, it was home.

"Well, my friends. Here we are." Danth offers a gentle smile to his friends. "I know, I know...it isn't much. But it is warm and the beds are comfortable. And perhaps, best of all, you won't awaken in the morning robbed of your coin and your room. Its been known to happen." He waves you forward, still smiling. "Now, let me show you around."
 
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