Hewligan's Rise of the Runelords: The Skinsaw Murders


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"Any reason to think someone comes by here to check on those two imposters from time to time?"

Seeing a lot of blank looks and shrugs Jokad continues...

"Yeah. I'm not much for waiting anyway. Let me nose around the backyard before we get out of here."

Jokad heads down the stairs and makes for the backdoor.


OOC: Just looking for tracks or other signs of surepticious coming and goings.
 


The little garden at the back is overgrown, but suggests that it was once much loved. A herb patch, run wile, smells marvelous. Rotting veg near the back of the garden, leaning against the wall, add an altogether less pleasant smell.

There are no signs of entry or exit. The walls are topped with small metal spikes to deter intruders, and they seem to have done their job.

Later that day Jovik does what Jovik does best. He mingles in the poorer pubs, talking to guys, buying a few drinks, winning a few hands of cards (and losing a few too, to make sure he doesn't piss anyone off), and generally getting information out of people.

There is no Seven's Sawmill, but there is a Seven Oaks Sawmill. There are no other mills with numbers in the name at all. The Seven Oaks Sawmill is the most secluded of the little cluster of mills, but nobody speaks ill of it - there are no suspicions around it, no weird rumors.
 

When Jovik rejoins the companions and tells them what he has learned, Danth suggests checking out the Seven Oaks Mill anyway. "It can't hurt, and the journey is under an hour. If we don't find anything there, then perhaps they can point us in the right direction of this "Sevens" mill." The cleric frowns and shakes his head. "I just hope we don't find anything like we found at the mill in Sandpoint."
 

When Jovik rejoins the companions and tells them what he has learned, Danth suggests checking out the Seven Oaks Mill anyway. "It can't hurt, and the journey is under an hour. If we don't find anything there, then perhaps they can point us in the right direction of this "Sevens" mill." The cleric frowns and shakes his head. "I just hope we don't find anything like we found at the mill in Sandpoint."

"I have a feeling we won't, this place, if it is this mill, was a front for Aldern and his things. Though, I am bothered since we know Aldern was at his manor near Snadpoint for well a while and when was the last murder here Danth?" asks Jovik
 

OOC: For the benefit of Danth - there appears to be definite overlap in some of the killings, although you don't have much info on how many, who, what dates, etc. for the murders here in Magnimar.
 

"... most secluded," Jokad reiterates, " Yeah that'll be the place."

"I don't suppose we can just kick the door in though. Maybe Jovik and I should watch it for a few days? At night of course. Maybe we'll see some secret coming and goings?"

"If either of you <Danth or Kael> have a spell that will help us see in the dark that would be helpful."
 

"There is some definite overlap in the slayings. I don't have all the dates though." At Jokad's words, Danth shakes his head. "Alas no, my friend. I have magics that will light your way, but none for seeing in the dark."

OOC: You know, I never noticed until now, but Darkvision isn't on the cleric's spell list. That sucks!
 

"... most secluded," Jokad reiterates, " Yeah that'll be the place."

"I don't suppose we can just kick the door in though. Maybe Jovik and I should watch it for a few days? At night of course. Maybe we'll see some secret coming and goings?"

"If either of you <Danth or Kael> have a spell that will help us see in the dark that would be helpful."



"If humans run it, there will be light." adds Jovik. "regardless of what activity they are doing."
 

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