Hewligan's Rise of the Runelords: The Skinsaw Murders

The mill is a large building, about 45 foot long by 30 foot wide. It rises 4 floors (the ground + 3) up, but also has an undermill floor (recessed with the large wheels that are churned by the river to power the mill). The main entrance is round the back (facing the river), reached by a wooden walkway, although there is a small door on the front near you. The lower floor is down a large flight of narrow wooden stairs on the road side. There is a near the top is a small tower/rookery that rises a further floor but is only about 10 by 10 foot.

There are no windows on the building at all, although there are thin light slats further up the building that appear to be uncovered (or covered internally) and also let in air. These are far too thin to use to enter (think 2 inches or so), and start on the first floor.
 

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"Alright lads. The man we think is one of the seven looks to still be here. Shall we go up and knock, or let ourselves in. If we do that, we have a fight as soon as we are discovered. But if this place is what we think it is, that isn't a big deal. We ready?" asks Jovik as he starts without waiting for a response.

[sblock=OOC]

Ok what rolls do you want Hew?

Search for a trap:
1d20+8=24

Disable device
Ug I hope there isn;t one
1d20+12=13

Open Lock
1d20+14=15

Ug!
I may need to take 10 on that one after that to give me a 24

Move Silently then if yo need it
1d20+11=28

[/sblock]
 


"Backdoor sounds like a plan," says Danth. The cleric really didn't like skulking about in the dead of night, but realized it was a necessity to accomplish his job...destroying evil.
 


OOC: I assume Kael is using 4 x invisibility, leaving him with 2? remaining second level spells today. This spell will last for 6 minutes. Just a reminder - you are not magically silenced and cannot see each other, so you may want to agree the strategy first. Also, I assume you are planning on leaving Mal outside, or do you want to burn a spell on him too?

Built over the Yondabakari River, this wood building sits on massive wooden pilings driven into the riverbed below. A wooden boardwalk wraps around the northern rim of the building, and a flight of stairs leads down to a door on the east side just above the water level. The churning of four large water wheels under the mill fills the air with sound and mist (covering much of your own noise, so if you are invisible and avoid talking it will be difficult for people to hear you)

Moving to the rear door is a short walk above the thundering river and water wheels below. Clearly the mill is still in use, although your guess is that most of the others have probably closed for the night (given the stream of workers heading home). From your stake out the night before you guess that this one will be running for a little while longer, perhaps 30 minutes or so. It doesn't run 24-7, but it does seem to be one of the later operators.
 

OOC

Long as Mal is near me when I cast it, staying near me as we go in, he, too, shall be invisible without the wasting of a spell. That is, I should say, if I'm reading the below correct (gained from d20srd.org). Mal and I should easily be able to keep close to one and other, through set plan, our link, or what not. Heck, if I need, I'll leash myself to him...of course, if this isn't correct or allowed, then we'd find a way to leave him outside until needed...safely, too.

Share Spells
At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.

If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.

A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
 


Danth sets his shield and adjusts the scimitar at his belt. "We should go while the mill is still in operation. It will cover any noise we might make."
 

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