Hewligan's Rise of the Runelords: The Skinsaw Murders

OOC: Alright, though I don't know of many sawmills where the men work in SILK pants and I don't know loose, billowing CLOAKS that can be trapped in the machinery (hello Incredibles "No capes" ;) But Ok.

Jovik looks back to find the set of footprints behind him in the sawdust, he reaches back and gives a little tug as he moves on up the stairs.
 

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OOC: Alright, though I don't know of many sawmills where the men work in SILK pants and I don't know loose, billowing CLOAKS that can be trapped in the machinery (hello Incredibles "No capes" ;) But Ok.

Jovik looks back to find the set of footprints behind him in the sawdust, he reaches back and gives a little tug as he moves on up the stairs.

OOC: Very funny :) When I saw the picture in the adventure the first thing I thought was: try going to work every day in that setup - you would get laughed out of town. "There goes mike to the disco sawmill", and yes, the costumes are ridiculously stupid for people who work in a sawmill :confused:
 

The stairs reach another floor, with a large open area that reveals the floor below and above. The stairs continue on up, but on this floor, there is a small storeroom immediately before you, open to reveal cleaning equipment and the likes. The main room, off to the right, also has the door open, and you can easily peer inside.

The floor of this room has a thick carpet of sawdust, penetrated by two large log splitters and saws set up over openings in the floor. Another pair of openings is fitted with winches and ropes to raise and lower uncut lumber from below.

The waterwheels below are functioning, and these log splitters and
saws thunder away at stacks of lumber. (The cacophony imparts a –4 penalty on Listen checks to all creatures in this room.)

The log splitters are powered by the waterwheel machinery; each splitter consists of a chute in the floor with blades that split logs as they are fed in.

There are another four men in this room, just as ludicrously dressed as below. Although the equipment is still running, they appear to be finishing up with the very final batch, and you can hear snippets of relaxed conversation between then - the banter of men who know a long day of work is coming to an end.

OOC: Should I assume you skip this floor and hurry on upstairs?
 


Danth frowns (though nobody can see it), and continues on. So far, besides the odd costumes, everything appeared to be normal here at the mill.
 

The Workshop

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The stairs end, opening up into a large workshop. Again, large openings in the floor offer pulley systems and chains to lift and lower wood. A thick layer of sawdust covers the floor, mounded nearly a foot deep in places. Workbenches sit here and there in the room, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools.

Near to you, at the door to the small storage room (the little room to the left of the map), two men, dressed as before, stand hunched, as if in conspiratory mode, and chat. You can hear snippets of their conversation above the noise.

"I am .... sure ..................... dedicated to the cause!"
"Yeah. ......... getting lax!"
"Father Skinsaw .................. I just don't know."
"Curse that vamp from the Clocktower!"

Then there is a shuddering rumble that causes a cloud of fine sawdust to rise up. The two men give each other a look, both of relief, and also as if to say to each other that it is time to be quiet.

The mill shuts down for the night.

The two men head back towards the far wall of the mill towards a bench where some items lay strewn. The door to the small office to the right opens, and a strong, warrior like man (that Jovik and Jokad recognise as the man than helped the other man leave the carriage). He looks around the room, spots the two men, and shouts for one to come over.

"You, come here. Justice Ironbriar needs you. Time for you to fetch another live one!"

His voice is rich, confident, and of well born status. The other man moves quickly at his command.

OOC: I need to know what you guys want to do. The cover of noise has gone now!
 

Jovik creeps forward quiet as a mouse. There was no longer any doubt, and action must be taken. He creeps forward, as one leaves to join the solider, Jovik creeps behind the one left behind, plunging Goblin hook deep into his side.

[sblock]
Move Silent
1d20+11=28

Attackm surpirse round he sould be flat footed

Pathetic rolls though
1d20+9=17, 1d4+2+1d6+3d6=11
[/sblock]
 
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OOC: Has combat begun here? Might I suggest a slight alteration of grabbing the guard by the head and putting a knife to his throat? Allows us to anounce our purpose and bluff that we know more than we do. Demand surrender (which they of course won't do - and we have no authority to do so anyway) and then fight it out, no moral baggage attached.

yeah - I'm a great Monday morning quaterback. If Jovik's post really triggered the fight then you know Jokad is in it. Hew - lets us know if the sneak attack is the start and I will post accordingly.

Frostrune
 

As soon as Jovik attacks, Danth targets the apparent leader, channeling Sarenae's power to hold the man in place, paralyzed.

Cast Hold Person as soon as Jovik attacks.
 

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