Hewligan's Rise of the Runelords: The Skinsaw Murders


log in or register to remove this ad

OOC: I'll work on getting another post up tonight with Danth's prepared spells, so we are ready to make our move on the tower.
 

OOC

Knowledge (arcana) (1d20+5=14)

Spellcraft (1d20+6=24)

In conjunction with a Detect Magic casting, which will have Kael making as many notations about what he can find while looking at the various masks. He'll note auras, possible spells, dangers, et ceteras.

In short, the cultists masks heightens the wearer's ability to sense fear. Further, fresh blood glows brightly to him, to the extent that he can see the
shimmering traceries of living circulatory systems pumping away in the bodies of those around him. What benefits this incurs you can only find out by wearing the thing.
 

Just to repeat and add to the post about the tower, before we get moving (and to provide some response to your monitoring of the tower from a safe distance):

Hidden beneath the grimy blackened goliath that is the Irespan, the lesser works of men huddle like weeds at the foot of the great trees that are the ruined bridge’s stone supports. Near one of these supports leans a decrepit and sagging clocktower, a dying structure of weathered stone, wood, and rusted metal supports that teeters to an unlikely height of nearly one hundred and eighty feet. High above, near the tower’s roof and barely fifty feet from the Irespan’s stony belly, a tangle of scaffolding sits near a section of the structure that has fallen away. The tower’s clock face is frozen in time, defiantly (and falsely) proclaiming it to be three o’clock, while above, a stone statue of an angel, her wings crumbling, leans precariously, almost as if she were preparing a final leap from her decaying perch.

The Shadow Clock is a minor marvel of engineering. The locals in the region half expect it to collapse any day, and several Shadow taverns have long-standing betting pools on how many structures it will crush and people it will kill when it finally falls. The tower itself is made mostly of limestone, with a tangled skeleton of wooden supports buttressed here and there by iron
bands. The stone walls are etched by wind, rain, and grime. While this pitted surface might seem to make for a relatively easy climb, the fact that so many of the stones are loose makes such a stunt dangerous, and indeed Danth well remembers the summer of his youth when two young boys, pickpockets and scammers, but children still, took a bet to race to the top window of the tower by climbing to see who could claim a jeweled dagger they had somehow managed to steal from a noble's retainer. Both boys fell. One broke a leg. The other, half-way up at the time, laughed and carried on. A crowd formed and watched him scale the tower, until and entire block that he was holding came loose and fell with him. Be broke his neck and the block made a mess of the rest of him. The hole, high up in the tower, is still visible. Children tend to leave the tower now, and it has gained a rather haunted reputation.

Nothing is visible entering or exiting the strange building.
 

In short, the cultists masks heightens the wearer's ability to sense fear. Further, fresh blood glows brightly to him, to the extent that he can see the
shimmering traceries of living circulatory systems pumping away in the bodies of those around him. What benefits this incurs you can only find out by wearing the thing.

If Kael or Danth can't sense any ill effect from wearing the mask, Jokad will wear one, grab the former bodyguard's fancy cloak and polish up his armor and clothes a bit. His 'disguise' for what it is worth.

for hewligan
[sblock]If Danth told his tales about the ongoing bets regarding the tower collapsing, Jokad would like to make a quick stop to place some money (15 gp) that it will happen today. Proceeds to go to Danth's orphanage. If we die at least some good may come of it.[/sblock]
 

OOC Yeah for healing. Jovik was rather hurt after the fight with the bodyguard.

Jovik peers up at the tower. "Why bother with the disguises friends, the elf said she knew we were coming, had forseen it. And we have this, this thing waiting for us as well. We know what we face, they know we have come, let us enter." says Jovik sounding like Jokad.
 

"I cannot fathom what someone would need of a mask that works as these seem to," states Kael after his divinations. "Not only do they show the level of fear in your foe, but how the blood within them and upon them flows. I for one won't be wearing one, as I don't trust the intentions behind it or its unknown purpose."

With that, the sorcerer tosses the one he was looking at to the ground.

"I'd say destroy them," states Kael. "But, I'm sure there is a market for them, too. But, something seems queer about the crafting in them, something about the materials....I don't know."
 

"Destroy them," agrees Danth. "It may be a minor gesture, but those masks are evil. I would not let them fall into the hands of others where they may cause more pain and anguish."

With those words said, the cleric turns his attention back to the clocktower. "Well, it appears as though the perimeter is unguarded. Which means we should at least be able to gain entry before trouble starts." Danth sighs, and draws Crimson Dawn, the finely wrought blade gleaming in the sun, as if knowing it would shortly be going into darkness, and was taking a moment to bask in the light. "Shall we to it?
 

Jokad looks from Danth to Kael as if to say 'are you serious?'. His face screws up in confusion for a moment. Then he shrugs and tosses the mask to the cobbles before stomping it with satisfying crack.

"Subtlety was never my strong suit anyway," he grins.

He is ready to go.
 

OOC: Too early in the day to go into a pub and expect to find anyone other than the cleaners and owner getting ready for the day ahead. Certainly the seasoned gambler types will still be in bed sleeping off the worst of their excesses from the night before.

You approach the tower - the time is right to do this thing, to bring it to an end. The bottom door is loose on its hinges, and swings lazily as you give it a gentle push.

The air inside the clocktower is dusty and dry. Swaths of rubble and mounds of plaster lie in heaps on the stone floor, particularly in the southwest corner, where a large mound has gathered. A single wagon sits to the north, and six partially collapsed offices line the northern and eastern walls, their doors hanging askew and their ceilings caved in. A wooden staircase winds up into the cavernous space above. Well over two hundred feet overhead, four immense bronze bells hang from sturdy crossbeams.

3865983212_f9f2cf81a7.jpg
 

Remove ads

Top