Hewligan's Rise of the Runelords: The Skinsaw Murders

Not wanting to engage in melee with such a monsterous looking thing, Danth decides to call upon Sarenae for aid. "Guard me," he says to Jokad, stepping behind the warrior. Then he begins a prayer to summon forth a celestial creature to fight the abomination before them.


AC: 20 (22 vrs evil), Hit Points: 45/45

Initiative: 12

5' step behind Jokad, cast Monster Summoning III, summoning Celestial Bison

Spells in Effect
Magic Circle vrs Evil, duration 60 minutes.

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]
 
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So startled by the create, so in awe of it, is Kael that he stumbles through his protective sorcery, almost failing the spell that puts a barrier of force about him and Mal.

OOC

I forgot to cast mage armor upon arriving at the place, my bad. So, I'll cast it now and justify my low init. :D

[sblock=Rolls]
Initiative (1d20+2=6)[/sblock]
[sblock=Vitals, current]
AC 14, Touch 12, Flatfooted 14; Mal AC 21
HP 25
Kael's Chr is currently 17-6=11
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 5 of 6
2nd-level 6 of 6
3rd-level 4 of 4
[/sblock]
 

OOC: [sblock]Init 10 Roll Lookup hmm...

Here's a mess of rolls for you...
Roll Lookup

Jokad's intent is to let the beast come to him (delay) so he can get a full attack, and attack he does. He is two-weapon fighting (finally doing what we discussed in the OC thread a while back). He will try to put himself between t he creature and the others, hopefully flanking with Danth's Bison ;). If flanking, he hit's AC 2 higher which may matter.

Sword - Hit AC 16 for 11 damage + 2 fire; Hit AC 12 for 12 damage + 6 fire
Kick (unarmed strike) - Hit AC 15 for 6 dmg[/sblock]


IC: Jokad draws in a deep breath knowing his job is to hold the onrushing juggernaught . He slides a step closer and crouches waiting as the floor boards shake with his ponderous charge.

His plan is risky and improvised. Hoping to roll inside the giant blade he will kick out at the brute's knee and quickly follow it with two furious slashes of Whitefire at the exposed torso. If he can do enough damage to keep it's attention he hopes Kael can figure out how to kill it.
 

OOC: Just a reminder that if the creature is evil, and you remain within 10' of Danth, you get a +2 to AC and +2 on Saves.
 

Init Order: Jovik (22), Scarecrow (18), Danth (12), Jokad (10), Kael (6) (note: I am assuming Jovik is taking a "withdraw" action)

The scarecrow watches Jovik dart back and moves in careful pursuit of the rogue. Seeing his way blocked by the barbarian, the monster shrugs and offers up another nugget of nonsense as it swings its incredible scythe towards Jokad.

"More meat, less bone!"

Its mighty blade catches Jokad, just, but despite the Shoanti almost managing to dodge the blow, the shocking impact of the cold blade as it slices across him is terrible.

OOC: Hits (just, with +2 to AC for Magic Circle taken into account), for 22hp damage. link.

Danth finishes his summoning, the runes dancing like embers in the air as the spell completes. The celestial bison appears behind the scarecrow, but it seems, for now, unpeturbed by the creature.

"Yummy cow!!!!!"

Jokad, suffering from a horrendous wash of pain, misses badly with both attacks.

Kael, perhaps putting wisdom before valor, completes his protective castings.

OOC: Initiative and actions please. You are up against a mighty creature here!
 


Jokad grinds his teeth in pain as he collects himself for another pass with the hideous brute. Blood flowed freely from his gashed left shoulder and he could feel it running down his arm making the grip on his shield slick. His strength was still there but waning quickly. Instinctively he knew he couldn't survive many more blows like that even with Sarenrae's help.

So be it. He would buy his friends the time they needed and let the Gods decide his fate. With a short oath to his forebears he resumes his attack unafraid of death.


[sblock] Init 11, (2) sword attacks 1st Hit AC 27 for 15 sword + 5 fire, 2nd Hit AC 15 for 8 sword + 4 fire
Roll Lookup [/sblock]

AC 21 (w/ magic circle) , HP 33/55
 

Wanting nothing so much as to plunge Crimson Dawn into the hideous abomination, Danth realizes that his first priority is keeping his companions alive. He leave it to his summoned ally to fight the beast, while he prays to Sarenae to heal Jokad's gashed shoulder.

As the healing power flows into the warrior, the white and silver bison lowers its head, and slashes its horns into the back of the enemy!


AC: 20 (22 vrs evil), Hit Points: 45/45

Initiative: 19

- Celestial Bison appears behind the scarecrow, flanking with Jokad. It attacks using Smite Evil.
- Danth drops Remove Paralysis to cast Cure Moderate Wounds on Jokad, healing 20 points of damage.

Celestial Bison Attack: 19 (with +2 from flanking)
Damage: 18

Spells in Effect
Magic Circle vrs Evil, duration 60 minutes.
Monster Summoning III, round 1 of 6

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]

[sblock=Celestial Bison]Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil 1/day (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]
 

Init Order: Scarecrow (20), Danth (19), Bison (19), Jokad (11), Kael, Jovik (no post as of yet, so assume last in round)

The scarecrow, seeing the pain on the face of the barbarian, seems more focused on finishing him off that worrying about some glorified holy cow behind him (and anyway, the cow will make a tasty snack later, he figures).

The whips his scythe with great skill. The first swoop catches Jokad behind his back, scooping his feet from under him and biting deep into the thighs. Jokad flips into the air, gritting his teeth against the incredible pain, bracing himself for impact, but he doesn't touch the ground. The second swipe from the scarecrow comes smashing upwards and catches the spinning Jokad hard across the chest and neck, spilling blood and revealing white bone beneath. Jokad, before he even slams into the ground, loses consciousness.

OOC: 2 hits, for a total of 41hp damage!!! Jokad at -8hp.

Wanting nothing so much as to plunge Crimson Dawn into the hideous abomination, Danth realizes that his first priority is keeping Jokad alive. He leave it to his summoned ally to fight the beast, while he prays to Sarenae to heal the young barbarian, who looks like he is close to death.

As the healing power flows into the warrior, the white and silver bison lowers its head, and slashes its horns into the back of the enemy!

The bison attacks next, showing its head hard into the scarecrow, but the scarecrow just lets the attack roll off him, unconcerned and unhurt (a miss).

Jokad flickers back to consciousness. Down for less than 5 seconds, but still disorientated. He realises he is hurt, and lying prone.

OOC: Jokad at 12hp after healing, and needs to pick up weapons and stand up again this round, so no attack.

Kael, knowing that battle is moving away from the party, with their stalwart meat shield down, steps forward bravely and places the palm of his right hand upon the scarecrow's hideous flesh.

"Kirashir!" Kael exclaims as a fiery ray issues forth from his outstretched hand, making its way for their monstrous foe. The burt of flame pulls a scream of rage from the Scarecrow as the fire scorches across its body.

OOC: Scarecrow at -15hp

OOC: Awaiting Jovik, but please all post your next round init and actions please, and for Jovik if you could post both this round actions and next round actions and init please.
 

Echoing the prior spell, an edge of steel in his voice, Kael blasts into the scarecrow with another ray of fiery devastation. Knowing full well the dangers, knowing full well that magic-users should stay away from melee range of foes, Kael adjusts his ground, holding it, as he attempts to protect his allies, and cast defensively.

Upon unspoken command, Kael's faithful companion, Mal makes to bite the monstrosity around the tendon of its ankles. Uncannily cunning, Mal uses the position of the summoned bison to gain advantage.

OOC

If possible to do so without provoking an AoO, Kael will move slightly (5-foot step) away from the foe, but still protecting his allies.

[sblock=Rolls]
Initiative (1d20+2=4)
Casting Defensively (DC 17) (1d20+10=13) - if I needed it to avoid threat of AoO
Concentration Check versus AoO (1d20+6=8) - if I provoked an AoO, which if I did then the spell was interupted
Scorching Ray (1d20+5=25, 4d6=12) - figures, roll a potential critical hit on an undead. It is undead, right? If it's not, hewligan would you roll the critical hit check for me. Thanks.
Bite Attack (1d20+4=18, 1d4+2=4)
[/sblock]
[sblock=Vitals, current]
AC 14, Touch 12, Flatfooted 14; Mal AC 21
HP 25
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 5 of 6
2nd-level 4 of 6
3rd-level 4 of 4
[/sblock]
 
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