Hewligan's Rise of the Runelords: The Skinsaw Murders


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The summoned bison continues its attack, but even flanking with Mal is unable to damage the mighty abomination.

Danth moves slowly, awed by the power of the enemies strike. He again begs Sarenae for her healing, channeling that power into Jokad's wounded form.


AC: 20 (22 vrs evil), Hit Points: 45/45

Initiative: 05

- Celestial Bison attacks, flanking with Mal.
- Danth casts Cure Moderate Wounds on Jokad, healing another 20 points of damage.

Celestial Bison Attack: 16 (with +2 from flanking)
Damage: 14

Spells in Effect
Magic Circle vrs Evil, duration 60 minutes.
Monster Summoning III, round 2 of 6

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]

[sblock=Celestial Bison]Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil 1/day (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]
 

Jokad flickers back into consciousness amidst the feet of the hellish juggernaught. Warm blood still flows freely from more wounds than he'd care to count but his head still remains on his shoulders and his limbs are intact.

The creature is momentarily distracted by Danth's glowing bison but not for long. Jokad watches the bloated heads that hang from the creature's belt as he gropes blindly for Whitefire. His calloused hand closes around the familiar hilt and he rolls back toward Danth and the others.

Preparing to stand he knows his final seconds in Golarion may be upon him. He would not go into the long night without taking a piece of this thing with him he vows. He spits a copious glob of blood upon the cracked flagstones and calls upon the spirits of his ancestors.

He smiles grimly as Whitefire ignites once again.


OOC: Lost round more or less for me. Jokad grabs his weapon, stands and rages. And waits to get pounded into jelly:erm:

AC 17, HPs 22/65
 



OOC: Previous Round

Jovik, seeing his large companion fall, circles around behind the monstrosity and stabs at it. His weapon bounces off the flesh of the creature, leaving little more than the slightest scratch. Jovik winces in frustration.

OOC: The creature is a construct (not undead)

Init Order: Jovik (9), Scarecrow (6), Danth (5), Kael (4), Jokad (recovering to standing)

Jovik tries again, lunging forward with even more power, but the 'thing' just elbows him away as if subconsciously batting away a fly.

The scarecrow grunts with pleasure to itself as the barbarian falls, and seems unconcerned as the young Shoanti staggers back to his feet. Instead his eyes fall upon the sorcerer who has caused it so much pain. It roars in mock anger at Kael, as if trying to frighten him the sheer hideousness of his face, and then swings into battle.

His attack is savage, the first massive swipe of the gigantic scythe cutting deep into Kael. He lets out an involuntary scream is the blood pulses from the chest wound. But then the scream is cut short. The scythe falls a second time, slicing so horrendously deep into Kael's gut that steam and ichor drip free. He turns pale, falls forward, and lies, very still, on the ground. A single whimper from Mal tells you all what you fear most.

Kael is dead!

OOC: Dead! And please note that I rolled randomly on a 1d5 to see who the scarecrow would target this round.

The death of Kael seems to take everyone by surprise, not least the scarecrow who looks absolutely delighted, if a little stunned.

"I deaded him. I DEADED HIM!" he hollers, turning his attention back to the group, a big smile creasing his face.

Danth, perhaps wisely, decides that now is the time to heal Jokad and get the barbarian back into the fray as quickly as possible.

The bison rushes, but is pushed aside angrily by the Scarecrow.

Jokad flickers back into consciousness amidst the feet of the hellish juggernaught just in time to watch Kael fall. Warm blood still flows freely from more wounds than he'd care to count but his head still remains on his shoulders and his limbs are intact.

The creature is momentarily distracted by Danth's glowing bison but not for long. Jokad watches the bloated heads that hang from the creature's belt as he gropes blindly for Whitefire. His calloused hand closes around the familiar hilt and he rolls back toward Danth and the others.

Preparing to stand he knows his final seconds in Golarion may be upon him. He would not go into the long night without taking a piece of this thing with him he vows. He spits a copious glob of blood upon the cracked flagstones and calls upon the spirits of his ancestors. He will avenge Kael!!!

He smiles grimly as Whitefire ignites once again.

OOC: Initiatives and actions please. It is an AC20 to hit, in case that changes your tactics at all.

Friadoc may still roleplay Mal for the time being.
 

OOC: Regarding Kael's Death

Don't be disheartened. This is one of THE hardest encounters in the adventure, AND this is a Paizo adventure (read: notoriously hard), and this is the first party death we have had so far in almost 2 years of play. Also, we are in a major city at the moment, so if SOMEONE survives the fight, he should be able to summon help and organise some form of raise or resurrection (albeit you may have to raise some cash by selling kit).

I am sure that in a matter of a few more days of posting we will be able to get Kael back up and running.

Unless you all die, of course!!!!
 

Enraged at the feeling of loss, at his mental calls to his master going unanswered on a level that he has never felt before, Mal throws himself at the slayer of Kael. However, with such ferocity comes a price, and Mal's vicious bites find no purchase in the constructs form.

OOC

Initiative (1d20+3=7)
Bite attack (1d20+4=9, 1d4+1=3)

Just a quick affirmation folks: I'm okay with Kael's fall, whether he can be revived or not, and I just consider us lucky in that it took this long for a fall to happen. It's a good game with good folks and I'm okay, even if I've got to make a new PC.

Cool?

Also, I agree with Hewligan's choice, since if you don't roll fairly, why bother rolling. No harm, no foul.
 

OOC: Well Friadoc I'm about to join you in a blaze of glory...

Jokad is raging and using PWR AT 2

Roll Lookup
Init 20, 1st AT Hit AC 21 (w/ flank) for 16 sword + 6 fire; 2nd AT Hit AC 23 (w/ flank) for 17 sword + 6 fire

should be a total of 2 hits for 45 damage



IC: Jokad bristles when he hears Mals whimper. He doesn't need to look over to understand what it means. He nostrils flare further as he stares daggers at the monstrosity. With a flick of his blood soaked forearm and wrist he casts his shield aside and holds Whitefire in a mighty two-hand grip.

Without looking back at Danth or Jovik he barks, "Get help. I will do all I can."

And then he lunges into the monstrosity delivering two thunderous cuts that would have felled small trees.
 

Danth's summoned bison rushes forward to gore the Scarecrow, but slips in Kael's blood, sliding to one knee and completely missing its target.

Not about to leave his companion to face this monstrousity alone, Danth stays behind Jokad, in a position to deliver further healing if necessary. Pulling out the stops, Danth calls upon Sarenae to smite their foe down with her shining might!


AC: 20 (22 vrs evil), Hit Points: 45/45

Initiative: 10

- Celestial Bison attacks, flanking with Mal and/or Jokad.
- Danth casts Deific Vengeance on Scarecrow, inflicting 13 points of damage. Scarecrow can make a WILL save vrs DC 16 for half damage.

Celestial Bison Attack: NATURAL 1 (with +2 from flanking)
Damage: 11

Spells in Effect
Magic Circle vrs Evil, duration 60 minutes.
Monster Summoning III, round 3 of 6

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/sblock]

[sblock=Celestial Bison]Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil 1/day (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]


[sblock=Deific Vengeance]
Conjuration (Summoning)
Level: Cleric 2
Casting Time: 1 Standard Action
Range: Close (25' +5' per 2 levels)
Target: One Creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Spell inflicts 1d6 damage per two caster levels (max5d6), or 1d6 per caster level if the target is undead (max 10d6). The attack automatically hits. A successful will save reduces damage to half. [/sblock]
 
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