IC - Mad King's Monkey


log in or register to remove this ad

Examine the body of valuables, remove the items. Then hum the magic chords that reonate with the eminations of enchanted items, analizing the harmonics to determine what he can of their properties.

detect magic on the decapitated gnoll.
 

Sukri pokes around the campsite. He doubts the gnolls have left anything worth selling, so he focuses more on finding evidence of visitors or unusual intentions.
 

Libros is looking for anything that is not obviously part of a Gnoll camp site. That includes anything that may have been made or is associated with another race.
 

Bayar

Bayar stomped back to where he left his equipment. He felt used and dirty. Doing other people's dirty, bloody, dangerous work had been one of the reasons he had left the army, after all. Who would benefit from the battle last night and the...slaughter...this afternoon? A pack of Gnolls who Bayar sincerely hoped he would never have to meet. And a village full of ungrateful wankers. Peasants never be appreciating what fighting be all about. If they be doing the fighting it be all about them though...

Unable to express his frustrations coherently, he settled for kicking a stone in the stream. Sitting down on the pile of boulders that were so recently used as cover he ate a little while watching the others run around looting, impatient to be starting back.
 

Bayar

By the time Bayar finished his snack, his armour was getting so hot in the sun that the trickle of sweat running down his back was in danger of becoming a torrrent. Enough of this. Time to go. "Hey! Looters! If you not be finding a whole chest of gold up there, it be time to head off!!" he called to the others further up-slope.
 

Eban continued inspecting the camp, trying to make out how long the gnolls were here, what they had gathered; both in items and information, and also as to any other clue as to their next move. Oblivious to Bayar's call, he continued to make sure that anything that could garner them knowledge was not overlooked.
 

In the Forest, at the Gnoll Camp, Day Three

The campsite shows evidence of a recent use beyond that of just the last gnoll that the characters rousted. The ash in the fire-pit is thick and while cold, still smells smokey. The place smells slightly of wet fur and something tangy.

Scattered around the pit are a number of piles of rugs, furs and a bedding of various sorts. As the characters search the ledge, they find more assorted odds and ends tucked away into cracks and gaps in the rock - a small knife, a lint and steel set, some dice, a sliver of bone, a bowl, a length of old iron with rope wrapped around one end, the other flatted and shiny with wear. In other words, bits and pieces that make life a bit easier, camp detritus.

More unusual are small bundles of assorted bits of bone, teeth, hair and shiny bits of glass or coloured river-stones. There are three of the little bundles, each one next to some bedding.

The walls of the cliff are heavily defaced with charcoal markings - a mixture of crude beast images and obscure symbols. They look reasonable recent, but the rocks beneath are scuffed grey and soot stained.

Up near the top of the ledge there is a flat section of dirt. Stones have been placed on the dirt. Wavy lines curl their way between some of the stones. There are a number of other markings, a whirlpool like swirl, a triangle topped with a cooly line and a series of dense cross hatches. A large scuff mark runs through the rough centre of the patch of dirt and several loose stones litter the far side of the area.

[sblock=OOC]A bit of a quick and dirty description of the campsite. I have only done a quick read of the last page, so if there were specific questions asked but not answered, please feel free to re-ask. Feel free to work your skills and background. Don't forget to add any appropriate skill check bonuses.

I'll do a bit more detailed read soon, but this should give you something to start with.

Oh, yeah, Perception checks while we are at it.[/sblock]
 

perception +6
1d20+6=12

knowledge local +7
1d20+7=27
nat 20!

knowledge geography +7
1d20+7=9

knowledge history +7
1d20+7=26

Jan looks over all of the picto-glyphs very closely, drawing them in his journal, annotating what he knows of the markings.

He examines the pouches of items next to each bed roll and muses aloud, "Currency, perhaps?" These items too get listed in his journal.

OOC: can anyone think of something else that applies?


[sblock=journal entry]
Decided to not head toward town after all. Townsmen showed up, told of possible encampment location for where the escapee might have gone off to.

found their camp with lone jackal and his pet gnoll. defeated them. Found campsight with interestingly beastial drawings of crude rudimentary skill. On top of out outcropping found drawings of possible map written in dirt with pebble markers.

[drawings here]
[/sblock]
 
Last edited:

For lack of any shout of peril, amusement or fright, Bayar awaits the rest of the group at the bottom of the slope, sharpening his sword. How long can it take to loot a pile of furs and ashes?
 

Remove ads

Top