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IC - Mad King's Monkey

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
As Jan makes his way about the upper pictoglyphs, he sees Bayar.

"Bayar, I could use your expert opinion up here!" He calls

<<if Bayar arrives>>

The Bard warns not to disturb the pebbles and drawings to the solder. "Could this be a map? perhaps the squiggly lines is water here, .. .. .. .. .."
 
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Fangor the Fierce

First Post
Eban too takes in the scene as he goes over the markings on the walls as well as the stones in the dirt. He takes out his own crude map that was given to him and tries to match up any of the markers from the more obvious ones with the rocks. If he could determine any similarities, then perhaps a clue as to what this dirt and stone thing was meant for would dawn on them.

OOC - Possible +2 for the map that Henri drew to help with his Perception check?

1d20+6=18
 

Axel

First Post
Bayar

Hearing his name, and a call for his expertise Bayar leaps to his feat and rushes up the slope - sword out and shield ready. On arriving, he is somewhat less than impressed. "You be calling me for a bunch of lines in the dirt? Looks like children be doing them," he says dismissively. Pointing to the charcoal drawings on the wall he continues, "See, this one be a big bloody horse. And WHAT a stallion he be, too," he added with a smirk.

Prof (Soldier): 1d20+5=11
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"That's a 4th leg, not the 5th." replies Jan, insufficiently hiding a smirk.
 
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ghostcat

First Post
Libros look round the camp but doesn't find anything of interest. Just as he is going to join Bayar, Jan draws attention to the "Map". Libros wonders over and to have a look.

OOC: Perception: +2
Knowledge (Geography): +5
Knowledge (Local) - Untrained: +4
Knowledge (Netherworld): +8
 

Axel

First Post
Bayar looks at the horse drawing again, tilting his head to one side. "Mebbe you right. Hard to tell, but my version be funnier."
 

doghead

thotd
In the Forest, at Gnoll Camp, Afternoon on Day Three.

It doesn't take long before the adrenaline rush fades and the events of the last three days - the forced marches, the fight, the final chase and all on top a lack of sleep since leaving the village - catch up with the characters. Fatigue weighs heavily on their shoulders.

The best of the afternoon has already gone. The light is starting to thin and the midday heat to leach out of the air. There is probably enough light to get back to Henri's place if the characters hustle.

Further consideration of the 'map' doesn't reveal anything more. Without a reference point to start at, its secrets remain concealed. The great big scuff mark through the middle doesn't help. Local knowledge might, or higher ground. Higher ground lies to the north east where the hills climb into the mountains.

The crude picture on the face of the cliff do look vaguely familiar. Eventually the connection is drawn between the them and the crude carvings on the bone disks. To Libros, who has read a number of texts on primitive societies, is pretty confident that some of the drawings on the wall and on the disks represent the same thing, and its likely to be of some sort of religious significance.

Jan gets nothing from the dead gnoll. There is no magic on the body.

The investigation of the area around the campsite unearth a small collection of bones and in water beneath the ledge and a small heap of ash between the stones lead up to the ledge suggesting that the camp has been in use for some time. Whether continuously or intermittently it is hard to say.

The sense of being watched grows. Eventually Axel's practice eye picks up the wolf and small humanoid rider sitting motionless in the shadows about 60 yards away on the other side of the water. The wolf is large and battle scarred, its fur streaked with grey. The rider is likewise clad in fur, its skin patterned with streaks of grey and back. The rider holds a short spear in one hand, its tip pointed down at the ground. As Axel's gaze meets the rider, the rider raises its spear in a lazy acknowledgement.
 

Axel

First Post
Bayar

Bayar raises his right arm, palm forwards and open in reply. "Hail, rider!" he bellows, before thinking to inform the others of the wolf's presence. "Come join us and share a fire as this night be coming on cold."
 

doghead

thotd
In the Forest, at Gnoll Camp, Afternoon on Day Three.

The wolf rider shakes its head before responding in a stream of jibberish*. The rider flicks its spear in a gesture that is much more universal: Go away. That way. 'That way' appears to be downstream.

The rider falls silent and sits motionless waiting for a response.

* Unless you speak goblin. In which case, see below.
[SBLOCK]No. You put out campfire and go now! Yar Gock warriors come with darkness to check on dog-men. Dog men permitted to stay. You are not. You will be hunted down and killed. Go now. Leave no tracks. Do not stop until you have reached the stream beyond the waterfall.[/SBLOCK]
 

Axel

First Post
Bayar calls softly to the others. "Gents, we be having a problem here. If anyone fancies their shot, I be trying to talk to the savage..."

The warrior begins to walk down the slope, intending to approach the rider. He keeps his sword hand empty, but has his shield in the left. "I be no speaking you language," he tries, first in Hessian and then in Common. Just keep him talking long enough to get close.
 

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