• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(Inactive) Psion's Return to the Tomb of Horrors (OOC)


log in or register to remove this ad

Olaf the Stout said:
What was it in particular that you would do differently next time?

Well, as I alluded, I was running out of the box and felt some measure of desire to be faithful to the adventure as written (well, as well as could be running a 2e adventure in 3e). I think were I running something I put together myself, I'd be willing to change events on the fly so they flowed a bit more smoothly.

Two, running high level turned out to be more of a burden than I anticipated.
 

CanadienneBacon said:
I'd just like to chime in and say that I liked the maps. Great job with those! What mapping software were you using, again?

I was using Campaign Cartographer 2, and filching from Counter Collection Gold for counter images. I'd just do screen captures and upload them. (I do have CC3, but I'm a bit more used to the CC2 interface, so I kept using it.)

It was pretty slick once I figured out the trick to get the counter images to show up on the counters. Once you have the counter, it's really easy to copy them, move them around, draw grids, etc.
 

The maps looked really great, so good job with that!

And running mid-to-high levels is really hard, I agree. I ran a small part of City of the Spider Queen and it about wore me out. I couldn't keep up.
 

High levels are hard enough to run in tabletop games, let alone on-line. Why, I remember an epic pbp a ways back that I dropped out of before we even started because it was so much work just getting ready to play in it -- I can't imagine what it was like for the person running it.
 

Into the Woods

Remove ads

Top