Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Knightfall

World of Kulan DM
Rolling for Phar...

Phar - Untrained Heal Check: 1D20+1 = [2]+1 = 3

Hmm, you know what, I'll let Scotley re-roll. Mine sucked big time.
@Scotley,

Since you're available this week, go ahead and re-roll. For increment of 7, Phar saves 1 member of the militia that was near death. Remember that for skills check a Natural 20 is considered a 30. So, if Phar rolls between 14 and 19, he saves two members of the militia but a Natural 20 will save four.

So Phar has two new spells coming with his level up as an evocker (no illusion or necromany). I could take monster summoning 4 and summon a giant celestial eagle to counter the enemy eagle, or mass enlarge person if there is interest, or maybe wall of fire to control the battlefield. Any thoughts or suggestions?
Phar's PC sheet in case you need the link: Minvelepharadan 'Phar' Tamlyranth

Phar's total XP before the latest XP for the fight vs. the cultists: 33,790
 

Knightfall

World of Kulan DM
So, my next post will mostly likely be late tonight. I'm getting set to go to physio. I didn't get to it today due to having to do laundry and my sister giving me two gift cards for Indigo books. I ended up ordering four RPG books: Book of Beasts (5E); Cosmic Handbook (M&M 3E); Inner Sea Gods (PF 1E); and Varisia, Birthplace of Legends (PF 1E).

:D :geek: :cool:
 



Knightfall

World of Kulan DM
Added a new reply. My plan is to post one more before going to bed tonight. I slept a lot in the early evening after getting back from physio, so I'm not tired yet.

EDIT: The post will be for the interactions with Gangrell the catfolk scribe.
 

Knightfall

World of Kulan DM
But, first I need to figure out what magic items Lord Pendour had put away in the storeroom. I'm going to roll randomly on the tables in the DMG. :D

Also, I forgot to mention that Sir Ghal's cohort is a fighter and a battle sorcerer. He has one identify spell prepared for the day.

Mabon took the gear from the launch to have it inspected and Ailward is helping him.
 

Knightfall

World of Kulan DM
Rolling seven times for minor items, five times for medium items, and three times for major items. There is a 10% chance (15% for armor, shields, and weapons; 25% chance for potions and scrolls) that Lord Pendour took some of these items with him when he went to Gurnard's Head and was killed by the rooks and cultists.

My next post will have other percentage chances that might affect the outcome of what is still in the storeroom.

MINOR
Rolling for Minor Magical Items on Table 7-1 in the DMG: 1D100 = [27] = 27
1D100 = [91] = 91
1D100 = [75] = 75
1D100 = [31] = 31
1D100 = [25] = 25
1D100 = [95] = 95
1D100 = [61] = 61

Three potions
Percentage chance that these potions were lost on the island (25%): 1D100 = [91] = 91 (n/a)
1D100 = [44] = 44 (n/a)
1D100 = [94] = 94 (n/a)

Two scrolls
Percentage chance that these scrolls were lost on the island (25%): 1D100 = [18] = 18 (lost on Gurnard Island)
1D100 = [68] = 68 (n/a)

One wand
Percentage chance that this wand was lost on the island (10%): 1D100 = [16] = 16 (n/a)

One wondrous item
Percentage chance that this wondrous item was lost on the island (10%): 1D100 = [35] = 35 (n/a)

Gangrell's records show that the three potions, one of the scrolls, the wand, and the wondrous item are still supposed to be in the storeroom.

MEDIUM
Rolling for Medium Magical Items on Table 7-1 in the DMG: 1D100 = [17] = 17
1D100 = [59] = 59
1D100 = [7] = 7
1D100 = [67] = 67
1D100 = [49] = 49

One armor or shield
Percentage chance that this armor or shield was lost on the island (15%): 1D100 = [45] = 45 (n/a)

Two scrolls
Percentage chance that these scrolls were lost on the island (25%): 1D100 = [60] = 60 (n/a)
1D100 = [18] = 18 (lost on Gurnard's Head)

One staff
Percentage chance that this staff was lost on the island (10%): 1D100 = [35] = 35 (n/a)

One weapon
Percentage chance that this staff was lost on the island (15%): 1D100 = [79] = 79 (n/a)

Gangrell's records show that the armor (or shield), one of the scrolls, the staff, and the weapon are still supposed to be in the storeroom.

MAJOR
Rolling for Major Magical Items on Table 7-1 in the DMG: 1D100 = [52] = 52
1D100 = [54] = 54
1D100 = [55] = 55

Three scrolls
Percentage chance that these scrolls were lost on the island (25%): 1D100 = [86] = 86 (n/a)
1D100 = [19] = 19 (lost on Gurnard Island)
1D100 = [9] = 9 (lost on Gurnard Island)

Gangrell's records show that one of the scrolls is still supposed to be in the storeroom.
 

Knightfall

World of Kulan DM
There is a 5% chance that any item still thought to be in the storeroom by Gangrell isn't there because Lord Pendour gave it to a trusted ally and didn't tell the catfolk scribe (but left a note for Gangrell). There is a 1% chance that an item is missing (likely stolen).

The next post will detail the items that are in the storeroom. I will post details about the lost items (and Lady Melantha's Items) in the Campaign Guide thread instead.

MINOR
Three potions

Potions given to someone by Lord Pendour (5%): 1D100 = [86] = 86 (n/a)
1D100 = [20] = 20 (n/a)
1D100 = [60] = 60 (n/a)
Potions are missing? (1%): 1D100 = [29] = 29
1D100 = [64] = 64
1D100 = [29] = 29 (n/a)

One scroll
Scroll given to someone else by Lord Pendour (5%): 1D100 = [73] = 73 (n/a)
Scroll is missing? (1%): 1D100 = [18] = 18 (n/a)

One wand
Wand given to someone else by Lord Pendour: 1D100 = [5] = 5 (Lord Pendour gave it to his daughter, Melantha, after learning she secretly has an innate talent for magic. Lord Pendour encouraged this talent,but neither he nor Melantha told anyone else.)

One wondrous item
Wondrous item given to someone else? (5%): 1D100 = [5] = 5 (Lord Pendour gave this to his daughter too)

The wand and wondrous item being missing aren't as big a deal as the revelation that Melantha Pendour is an aspiring sorcerer with natural ability beyond most others. At least, that's what Lord Pendour wrote in his note to Gangrell with instructions not to tell Lady Pendour.

MEDIUM
One armor or shield

Armor or shield given to some one by Lord Pendour: 1D100 = [34] = 34 (n/a)
Armor or shield missing? (1%): 1D100 = [21] = 21 (n/a)

One scroll
Scroll given to someone else by Lord Pendour (5%): 1D100 = [34] = 34 (n/a)
Scroll is missing? (1%): 1D100 = [72] = 72 (n/a)

One staff
Staff given to someone else by Lord Pendour (5%): 1D100 = [16] = 16
Staff is missing? (1%): 1D100 = [13] = 13

Lord Pendour's note also tells Gangrell that the staff will go to his daughter when he feels she is old enough to handle it.

One weapon
Weapon was given to someone else by Lord Pendour: 1D100 = [17] = 17 (n/a)
Weapon is missing? (1%): 1D100 = [60] = 60 (n/a)

MAJOR
One scroll

Scroll given to someone else by Lord Pendour (5%): 1D100 = [54] = 54 (n/a)
Scroll is missing? (1%): 1D100 = [54] = 54 (n/a)
 
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