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Kulan: Knightfall's Heroes of Carnell Game [OOC]


World of Kulan DM
So, since Phar goes at the top of initiative, I'm simply going to say he's going to use the ready action to either cast a spell or fire his +1 elvencraft longbow once he can see the ghast.

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World of Kulan DM
Positioning at the End of Round One
Both Phar and Quinn did damage this round for a total of 14. Maur successfully removed the Desecrate spell from the altar. The magical darkness remains in effect, however.

Post your actions/attacks for round 2.

Round Two
Brutus: 20 (will move after Caerth moves)
Aureus: 19 (fires her bow again)
Caerth: 15
Ghast: 14
Phar: 14
Timmins: 12
Quinn: 11
Wieland: 9
Maur: 4
Meridith: 3

End of Round One.jpg


I plan on living forever. Or die trying.
And when he hammers something, it stays hammered :) Our damage would drop normal ghoul or ghast, but this thing stinks (get it :p) of named/leveled opponent :D


World of Kulan DM
@JustinCase, is Caerth wearing the wild rhino hide taken from the wererat assassin or is he still wearing his +1 hide armor? If the former, you might want to update his Armor Class. He has had time to clean it.


the magical equivalent to the number zero
Hmm, I guess I never got around to changing that armor. So yes, I assume Caerth is wearing that wild rhino hide!

What are its specifics? I know it's not in the PHB so I don't know where to find it.

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