Name: Vorel (color sufix) Maekrix (Beautiful (color) Leader)
Player: MetaVoid
Race/Class: dragonblood human marshal 4 / sentinel(paladin) 2/anointed knight 4
(level 1 of marshal loses armor proficiency for Dragonscale husk)
(level 1 of paladin is harmonious knight substitution level)
Alignment: Neutral Good
Speed: Walk 30 ft.
Languages: Common, Draconic, one more
Player: MetaVoid
Race/Class: dragonblood human marshal 4 / sentinel(paladin) 2/anointed knight 4
(level 1 of marshal loses armor proficiency for Dragonscale husk)
(level 1 of paladin is harmonious knight substitution level)
Alignment: Neutral Good
Speed: Walk 30 ft.
Languages: Common, Draconic, one more
STR 16 (+3) (14 base + 2 racial)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 11 (+0) (13 base -2 racial)
CHA 22 (+6) (16 base + 2 racial +2 item + 2 levels)
Attributes: 4D6.HIGH(3) = [2, 2, 5, 1] = 9
4D6.HIGH(3) = [4, 3, 5, 5] = 14
4D6.HIGH(3) = [3, 6, 4, 4] = 14
4D6.HIGH(3) = [6, 1, 3, 4] = 13
4D6.HIGH(3) = [6, 4, 2, 2] = 12
4D6.HIGH(3) = [1, 3, 4, 4] = 11
4D6.HIGH(3) = [2, 6, 4, 6] = 16
4D6.HIGH(3) = [5, 3, 5, 4] = 14
4D6.HIGH(3) = [4, 4, 5, 2] = 13
+4 racial vs magical sleep, paralysis
+4 sacred vs mind-affecting attacks of evil outsiders
Fort: 20 (10 base + 2 CON +1 vest +6 CHA +1 luck)
Ref: 12 (2 base + 2 DEX + 1 vest +6 CHA +1 luck)
Will: 16 (8 base + 0 WIS +1 vest +6 CHA +1 luck)
Will vs mind-affecting: 22 (8 base + 6 CHA +1 vest +6 CHA +1 luck)
BAB: +9/+4
Sword attack: +15/+10 / 1d8+6+1 19-20/x2 (two-handed 1d10)
(+4 (str) +1 (magic) +1(sharp) +1 elemental)
Claw attack: +12 / +7 claw / 1d3+3 20/x2
Ranged attack: +13 composite longbow (+3 str bonus) (damage 1d8+3, crit x3)
Initiative: +2
Hit Points: 85 = 8 + 3d8 + 6d10 + 10 x 2(CON)
AC: 29 (10 + 9 armor + 2 Dex +3 shield +1 natural +1 luck )
Speed: 20 (medium armor)
Languages known: Common, Draconic, one more
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 11 (+0) (13 base -2 racial)
CHA 22 (+6) (16 base + 2 racial +2 item + 2 levels)
Attributes: 4D6.HIGH(3) = [2, 2, 5, 1] = 9
4D6.HIGH(3) = [4, 3, 5, 5] = 14
4D6.HIGH(3) = [3, 6, 4, 4] = 14
4D6.HIGH(3) = [6, 1, 3, 4] = 13
4D6.HIGH(3) = [6, 4, 2, 2] = 12
4D6.HIGH(3) = [1, 3, 4, 4] = 11
4D6.HIGH(3) = [2, 6, 4, 6] = 16
4D6.HIGH(3) = [5, 3, 5, 4] = 14
4D6.HIGH(3) = [4, 4, 5, 2] = 13
+4 racial vs magical sleep, paralysis
+4 sacred vs mind-affecting attacks of evil outsiders
Fort: 20 (10 base + 2 CON +1 vest +6 CHA +1 luck)
Ref: 12 (2 base + 2 DEX + 1 vest +6 CHA +1 luck)
Will: 16 (8 base + 0 WIS +1 vest +6 CHA +1 luck)
Will vs mind-affecting: 22 (8 base + 6 CHA +1 vest +6 CHA +1 luck)
BAB: +9/+4
Sword attack: +15/+10 / 1d8+6+1 19-20/x2 (two-handed 1d10)
(+4 (str) +1 (magic) +1(sharp) +1 elemental)
Claw attack: +12 / +7 claw / 1d3+3 20/x2
Ranged attack: +13 composite longbow (+3 str bonus) (damage 1d8+3, crit x3)
Initiative: +2
Hit Points: 85 = 8 + 3d8 + 6d10 + 10 x 2(CON)
AC: 29 (10 + 9 armor + 2 Dex +3 shield +1 natural +1 luck )
Speed: 20 (medium armor)
Languages known: Common, Draconic, one more
Dragontouched Traits
— +2 to Strength, -2 to Wisdom, +2 to Charisma.
— Medium-sized. As Medium creatures, dragontouched characters have no special bonuses or penalties due to their size.
— Speed: Base land speed is 30 feet.
— Keen Vision (Ex): Dragontouched have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.
— 1 extra feat at 1st level.
— 4 extra skill points at 1st level and 1 extra skill point at each additional level.
— Natural Attacks: Dragontouched characters may attack with two claws and are always treated as being armed when using their natural attacks.
— Saves: A dragontouched character has a +4 racial bonus on saves against magic sleep effects and paralysis.
— Skills: +2 racial bonus to Intimidate and Spot checks.
— Automatic Languages: Common and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
— Favored Class: Sorcerer. A multiclass dragontouched character’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
— +2 to Strength, -2 to Wisdom, +2 to Charisma.
— Medium-sized. As Medium creatures, dragontouched characters have no special bonuses or penalties due to their size.
— Speed: Base land speed is 30 feet.
— Keen Vision (Ex): Dragontouched have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.
— 1 extra feat at 1st level.
— 4 extra skill points at 1st level and 1 extra skill point at each additional level.
— Natural Attacks: Dragontouched characters may attack with two claws and are always treated as being armed when using their natural attacks.
— Saves: A dragontouched character has a +4 racial bonus on saves against magic sleep effects and paralysis.
— Skills: +2 racial bonus to Intimidate and Spot checks.
— Automatic Languages: Common and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
— Favored Class: Sorcerer. A multiclass dragontouched character’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
Feats:
Human: Dilate Aura
Campaign: Parrying shield (shield bonus to touch AC)
Flaw: Love of Nature / Draconic Skin (+1 nat AC)
Flaw: Honorable Challenge / Luck of Heroes (+1 luck AC and saves)
1st: Combat Reflexes
M1: Skill Focus (Diplomacy)
3rd: Weapon Focus
6th: Ancestral Relic
9th: Planar Touchstone (Peak of Continuation)
AK3: Sanctify Martial Strike
Auras:
Minor:
-- Master of Tactics: Bonus on damage rolls when flanking.
-- Determined Caster: Bonus on rolls to overcome spell resistance.
Major:
-- Motivate Attack: Bonus on melee attack rolls.
Grant move 1/day
Inspire courage 1/day
Smite evil 1/day
Divine grace (Cha to saves)
Resist fiendish lure: +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders
Anoint self:
-- Unbroken flesh DR 3/-
-- Deep strike 3/day +2d6 dmg
Anoint weapon:
-- Unicorn blood (Fort DC 17 1d3 Str and 1d4 Str 1 minute later)
Human: Dilate Aura
Campaign: Parrying shield (shield bonus to touch AC)
Flaw: Love of Nature / Draconic Skin (+1 nat AC)
Flaw: Honorable Challenge / Luck of Heroes (+1 luck AC and saves)
1st: Combat Reflexes
M1: Skill Focus (Diplomacy)
3rd: Weapon Focus
6th: Ancestral Relic
9th: Planar Touchstone (Peak of Continuation)
AK3: Sanctify Martial Strike
Auras:
Minor:
-- Master of Tactics: Bonus on damage rolls when flanking.
-- Determined Caster: Bonus on rolls to overcome spell resistance.
Major:
-- Motivate Attack: Bonus on melee attack rolls.
Grant move 1/day
Inspire courage 1/day
Smite evil 1/day
Divine grace (Cha to saves)
Resist fiendish lure: +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders
Anoint self:
-- Unbroken flesh DR 3/-
-- Deep strike 3/day +2d6 dmg
Anoint weapon:
-- Unicorn blood (Fort DC 17 1d3 Str and 1d4 Str 1 minute later)
Appraise INT 1+0 = 1
Balance DEX 2+0-4 = -2
Bluff CHA 6+6 = 12
Climb STR 4+0-4 = 0
Concentration CON 2+0 = 2
Craft INT 1+9 = 10
Decipher Script INT 1+0 = 1
Diplomacy CHA 6+1+3+2 =12
Disable Device INT 1+0 = 1
Disguise CHA 6+0 = 6
Escape Artist DEX 2+0-4 = -2
Forgery INT 1+0 = 1
Gather Information CHA 6+0 = 6
Handle Animal CHA 6+0 = 6
Heal WIS 0+1 = 1
Hide DEX 2+0-4-5=-7
Intimidate CHA 6+1+2 = 9
Jump STR 3+0-4 = -1
Knowledge (arcana) INT 1+3 =
Knowledge (architecture and engineering) INT 1+0 = 1
Knowledge (dungeoneering)INT 1+0 = 1
Knowledge (geography)INT 1+0 = 1
Knowledge (history)INT 1+0 = 1
Knowledge (local)INT 1+5 = 6
Knowledge (nature)INT 1+1 = 2
Knowledge (nobility and royalty)INT 1+1 = 2
Knowledge (religion)INT 1+5 = 6
Knowledge (the planes)INT 1+8 = 9
Listen WIS 0+1 = 1
Move Silently DEX 2+0-4 = -2
Open Lock DEX 2+0 = 2
Perform (Oratory) CHA 6+1 = 6
Ride DEX 2+1 = 3
Search INT 1+0 = 1
Sense Motive WIS 0+0 = 0
Sleight of Hand DEX 2+0-4 = -2
Speak Language
Spellcraft INT 1+6/2 = 4
Spot WIS 0+1 = 2
Survival WIS 0+0 = 0
Swim STR 3+1-4 = 0
Tumble DEX 2+0-4 = -2
Use Magic Device CHA 6+0 = 6
Use Rope DEX 2+0 = 2
Balance DEX 2+0-4 = -2
Bluff CHA 6+6 = 12
Climb STR 4+0-4 = 0
Concentration CON 2+0 = 2
Craft INT 1+9 = 10
Decipher Script INT 1+0 = 1
Diplomacy CHA 6+1+3+2 =12
Disable Device INT 1+0 = 1
Disguise CHA 6+0 = 6
Escape Artist DEX 2+0-4 = -2
Forgery INT 1+0 = 1
Gather Information CHA 6+0 = 6
Handle Animal CHA 6+0 = 6
Heal WIS 0+1 = 1
Hide DEX 2+0-4-5=-7
Intimidate CHA 6+1+2 = 9
Jump STR 3+0-4 = -1
Knowledge (arcana) INT 1+3 =
Knowledge (architecture and engineering) INT 1+0 = 1
Knowledge (dungeoneering)INT 1+0 = 1
Knowledge (geography)INT 1+0 = 1
Knowledge (history)INT 1+0 = 1
Knowledge (local)INT 1+5 = 6
Knowledge (nature)INT 1+1 = 2
Knowledge (nobility and royalty)INT 1+1 = 2
Knowledge (religion)INT 1+5 = 6
Knowledge (the planes)INT 1+8 = 9
Listen WIS 0+1 = 1
Move Silently DEX 2+0-4 = -2
Open Lock DEX 2+0 = 2
Perform (Oratory) CHA 6+1 = 6
Ride DEX 2+1 = 3
Search INT 1+0 = 1
Sense Motive WIS 0+0 = 0
Sleight of Hand DEX 2+0-4 = -2
Speak Language
Spellcraft INT 1+6/2 = 4
Spot WIS 0+1 = 2
Survival WIS 0+0 = 0
Swim STR 3+1-4 = 0
Tumble DEX 2+0-4 = -2
Use Magic Device CHA 6+0 = 6
Use Rope DEX 2+0 = 2
Morsus Draconis
-- Sizing Dragonfang +1 Resounding Magebane longsword (24765 gp)
(with sizing (5000gp), +3 (wand-chamber (200gp), Resilient(100gp +5hp), Baskethilt(50gp +4 vs disarm), Blood groove (100gp hardness +2, weight -20%), Razor-sharp(1000gp +1 damage) +3 18000)
-- Commander variable shield +2 (11300gp) (dragonhide shield +2)
-- Iron ward shield crystal (500gp)
-- Dragonbone composite (str +3) longbow (200gp) range 130', 1d8+3/x3
-- Dimension stride boots (2000gp) - feet
-- Helm of tactics (2000gp) - head
-- Badge of valor (1200gp) - throat
-- Rearguard's cape of charisma +2(7000gp = 2000gp + 4000gp + 1000gp) - shoulders
-- Vest of resistance +1 - torso
-- Healing belt (750gp) - belt
-- Gauntlets of ogre strength +2 (2000gp) - hand
-- Ring of darkhidden (2000gp) - ring
arm - empty
face - empty
-- Horn of resilience (5000gp)
-- Bag of holding I (2500gp)
-- Potion of healing (50gp) - belt
-- Wand of Cure light wounds (750gp) - chambered
-- Silver MW dagger (22gp) - belt
-- Money pouch (1gp) - contains silver and copper
-- Travel Rations x10 (5gp) - bag of holding
-- Pandour signet ring (5gp) - finger
-- Waterskin (1gp) - bag of holding
-- Bedroll (0,1gp) - bag of holding
-- Silkrope 50' (10gp) - bag of holding
-- Healers kit (50gp) - bag of holding
-- Silver Holy Symbol (25gp) - bag of holding
-- Antitoxin (50gp) - belt
-- Holy water x2 (50gp) - belt and bag of holding
-- Tanglefoot bag (50gp) - belt
- -Atramen oil x2 (100gp) - belt
Remaining gold: 2615gp 6sp 30cp
-- Sizing Dragonfang +1 Resounding Magebane longsword (24765 gp)
(with sizing (5000gp), +3 (wand-chamber (200gp), Resilient(100gp +5hp), Baskethilt(50gp +4 vs disarm), Blood groove (100gp hardness +2, weight -20%), Razor-sharp(1000gp +1 damage) +3 18000)
-- Commander variable shield +2 (11300gp) (dragonhide shield +2)
-- Iron ward shield crystal (500gp)
-- Dragonbone composite (str +3) longbow (200gp) range 130', 1d8+3/x3
-- Dimension stride boots (2000gp) - feet
-- Helm of tactics (2000gp) - head
-- Badge of valor (1200gp) - throat
-- Rearguard's cape of charisma +2(7000gp = 2000gp + 4000gp + 1000gp) - shoulders
-- Vest of resistance +1 - torso
-- Healing belt (750gp) - belt
-- Gauntlets of ogre strength +2 (2000gp) - hand
-- Ring of darkhidden (2000gp) - ring
arm - empty
face - empty
-- Horn of resilience (5000gp)
-- Bag of holding I (2500gp)
-- Potion of healing (50gp) - belt
-- Wand of Cure light wounds (750gp) - chambered
-- Silver MW dagger (22gp) - belt
-- Money pouch (1gp) - contains silver and copper
-- Travel Rations x10 (5gp) - bag of holding
-- Pandour signet ring (5gp) - finger
-- Waterskin (1gp) - bag of holding
-- Bedroll (0,1gp) - bag of holding
-- Silkrope 50' (10gp) - bag of holding
-- Healers kit (50gp) - bag of holding
-- Silver Holy Symbol (25gp) - bag of holding
-- Antitoxin (50gp) - belt
-- Holy water x2 (50gp) - belt and bag of holding
-- Tanglefoot bag (50gp) - belt
- -Atramen oil x2 (100gp) - belt
Remaining gold: 2615gp 6sp 30cp
Appearance:
A man in his early thirties with long flowing black hair with one white streak at the temple. Vorian, when he sheds his scales is a lithe man with a very intense gaze that flits from thing to thing analyzing every situation. His heritage gave him few signs of the dragon, the most prominent being the scales around his eyes.
He prefers vibrant colors, with green and brown dominating the assembly.
Personality:
Vorian is friendly enough, but often too literal in his understanding of expressions. He can be sociable when he tries due to his early day within noble circles, but he is more at home among soldiers and similar-minded groups that prefer clear and direct communication.
Background:
TBD
A man in his early thirties with long flowing black hair with one white streak at the temple. Vorian, when he sheds his scales is a lithe man with a very intense gaze that flits from thing to thing analyzing every situation. His heritage gave him few signs of the dragon, the most prominent being the scales around his eyes.
He prefers vibrant colors, with green and brown dominating the assembly.
Personality:
Vorian is friendly enough, but often too literal in his understanding of expressions. He can be sociable when he tries due to his early day within noble circles, but he is more at home among soldiers and similar-minded groups that prefer clear and direct communication.
Background:
TBD
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