[LPF] Daggers at Midnight II


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OOC: Yep ;). Of course, we could keep the same basic configuration as we approach; easy enough for pm to move us back to the point we first encounter anything.
 

(OOC - Maia will be in the third rank behind Garnet...that's within decent healing range with a Shift+Cast, and lets her use her crossbow fairly freely. She's going in with her Star-Shield up, and will cast Divine Favor on herself the round that Garnet knocks the door open.)
 

OOC: OK, Mowgli's plan sounds fine to me. I think there have been no objections, so barring someone shouting it down, I'll just get things started.

Garnet walks to the door, shield ready, axe in hand. She pulls the door, ready for action.

OOC: If pulling doesn't work, she'll push. If that doesn't work, she'll use her axe.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

Ariel Esimae, Female Aasimar Cleric (NPC)

As Garnet and Pari begin discussing the approach to the building, Ariel remarks, "With my healing, I should be in the middle. I am more suited for ranged combat and using my divine magic that brawling."

The warmaiden figures that it won't matter though until they get inside. She casts the Bless spell before Garnet opens the door.

[sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Guidance, Bless (+1 Att)

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Hold Person, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

The door is not locked and both open out as Garnet opens them each in turn. Revealed is the main room of the store with shelves containing spices and silk garments are stocked and line the right wall and form a few aisles to the left. There is an inner room with a closed door in the back corner.

There are two shopkeepers in the room, one male and one female. There is a half-orc guard in the far corner barely visible through the shelving and trade-goods.

Emer-1.jpg

The man is attempting to be debonaire with a gold hoop earring and he has short blond hair so it is quite noticeable. He is wearing a loose fitting merchant's robe, but he looks a bit too arrogant to be a simple business man.

Trillia.jpg

The other is a similarly dressed tall blond with wavy hair and a slender figure with breasts that match.

The both look up with expressions that are only slightly puzzled at the armed people grouped outside.


[sblock=Combat Information]Combat has not started yet.

Initiative:
Not yet

Updated Map:
SnFAEnc8Map00J.jpg

1) You cannot move diagonally the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining; 
Garnet:    45/45 HP remaining
Veniarus:  22/22 HP remaining;
Kalius:    29/29 HP remaining; 
Heinrich:  18/18 HP remaining;
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining; 
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), Shield (Hein),
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor), Hein (Shield +4AC), Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor)
[/sblock]
GM: Please provide grid coordinates & keep actions to 1 round's worth.

Unless you start hostilities, Initiative has not been rolled yet. If you don't start hostilities, you might want to roll some Perception checks.
 


Veniarus nods to the Eidolon who glances into the room taking as long as he can to perceive as much information as possible about the room and then transmits what he has learned back to his master.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 23 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance

Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)

Augmented Summon Monster II: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 3/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Perception: +14
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (18 Flat-Footed, 12 Touch)
Hit Points: 29 Current // 29 Total
CMB: +6 CMD: 18 Fort: +4 Ref: +5 Will: +1
Save Modifiers: None

Current Weapon: M.W. Lucerne Hammer, +8 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +1 (1d6+1) [/sblock]
 

Garnet strides confidently into the room. Her axe and shield are drawn in obvious menace, but otherwise she makes no threatening moves.

"We are looking for Cassatta," she tells the room.

OOC: Move to F27; Sense Motive to see if the people in the room recognize the name, and a general Perception roll to spot imminent doom.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

Ariel Esimae, Female Aasimar Cleric (NPC)

As most everyone is going to wait outside leaving Garnet to face them by herself, she throws them a stern look and remarks, "You cannot stay outside and let her enter alone. Veniarus send Kalius to cover the right."

She steps inside the door so she can see the man Garnet is confronting.

[sblock=Actions]Free Action: Talking
Standard Action: Move to G27
Move Action: Perception (1d20+5=10)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Guidance, Bless (+1 Att)

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Hold Person, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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