[LPF] Daggers at Midnight II

Veniarus sighs to himself and says inwardly to himself and Kalius "Great, now we have two impetuous women to deal with. I did not ask for such a huge burden as this when I came to this city. Oh well. You might as well do what Ariel suggested." to which Kalius simply nods in acknowledgement and moves into position inside pulling his huge hammer off of his shoulder and preparing for what may come of this situation. Kalius then says to the others "If you don't treat me to some good meat when this is over, then I promise to make your lives hell for at least a little while." which causes Veniarus to smack his face in aggravation.

OOC: Kalius Moves to I-28


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 23 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance

Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)

Augmented Summon Monster II: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 3/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Perception: +14
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (18 Flat-Footed, 12 Touch)
Hit Points: 29 Current // 29 Total
CMB: +6 CMD: 18 Fort: +4 Ref: +5 Will: +1
Save Modifiers: None

Current Weapon: M.W. Lucerne Hammer, +8 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +1 (1d6+1) [/sblock]
 

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From their position, Pari and Tag cannot see much of anything. Garnet doesn't notice anything unusual, but there is a look of recognition at the mention of Cassatta's name.
Emer-1.jpg


Kalius can see that the woman is likely wearing armor under her merchant's robe and passes that along to Veniarus.

Trillia.jpg



[sblock=Combat Information]Combat has not started yet.

Initiative:
Not yet

Updated Map:
SnFAEnc8Map00K.jpg

1) You cannot move diagonally the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining; 
Garnet:    45/45 HP remaining
Veniarus:  22/22 HP remaining;
Kalius:    29/29 HP remaining; 
Heinrich:  18/18 HP remaining;
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining; 
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), Shield (Hein),
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor), 
Hein (Shield +4AC), Pari (+10ft movement), Ariel (Barkskin), 
Kal (Mage Armor)
[/sblock]
GM: The Perception checks were if you moved into the building, or did something else. They were not meant for you to doing nothing and roll the dice to await the result. ;)

I will post their reactions once everyone else has posted actions if they are going to.
 

Needing no encouragement, Maia quickly scoots in as well, staying just behind the hammer-wielding man; ready to heal or help as needed.

(OOC - Moving to I-27)
 

OOC: Not to criticize Maia's positioning too horribly much, but getting in right behind Kalius could prove problematic should he be killed somehow. I am uncertain how the rules actually work in this case but I don't know whether Maia's magic can actually heal Kalius or not. I do however know that Veniarus can in fact heal Kalius, which is why I highly suggest leaving the path between Veniarus and Kalius open so that if Veniarus has to heal Kalius he can do so. It also means that if Kalius does somehow get dismissed without having been healed, then Maia is not in the direct line of fire immediately following that round.

Also of concern, you moved to the square immediately behind Kalius. Kalius' weapon is a reach weapon (Lucerne Hammer), which means he will need to be able to continuously take 5 foot steps back if he is to be able to maintain combat distance with the NPC when he finally engages with her, assuming we enter combat with these NPC's or not.

IJS
 

Sensing impending violence, Heinrich casts shield and moves to (H, 27).

Where his eyes were seemingly glazed over when the war maiden introduced her self earlier, his eyes are now quite focused. "I haf your back, Lady Ariel." He says to the warmaiden.

He lifts his eyes in anticipation of their nemesis arriving from above.
 

"Tagaiwi, with me." Pari takes a step forward, the tiger stalking just ahead of him, head held low. Somehow these things never turn out quite like I expect them to . . .

[sblock=OOC]Pari moves to H26, Tagaiwi to I27.[/sblock]
 

[sblock=OOC]Excellent comments, an all on the mark. If it's okay with you, it might be fun to still let this move happen as stated though...to represent Maia's tactical naivete' as well as the fact that we haven't fought together before. Note that if it bothers you in any way, I've no problem changing Maia's move. I want this to be fun, not annoying. :)[/sblock]
 

The half-orc guard moves from his corner towards the area by the door to the office.

Emer-1.jpg

The sneering man shows recognition at the name, but his eyes narrow as well, "I see, just what is it that you want?"

Trillia.jpg

The woman moves towards the back room area and opens the door. She says nothing aloud to you, but says to the occupant through the doorway, "There are armed visitors here."

As it happens, Pari was apparently not noticed or not mistaken for Maderius.

[sblock=Combat Information]Combat has not started yet.

Initiative:
Not yet

Updated Map:
SnFAEnc8Map00L.jpg

1) You cannot move diagonally the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining; 
Garnet:    45/45 HP remaining
Veniarus:  22/22 HP remaining;
Kalius:    29/29 HP remaining; 
Heinrich:  18/18 HP remaining;
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining; 
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), Shield (Hein),
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor), 
Hein (Shield +4AC), Pari (+10ft movement), Ariel (Barkskin), 
Kal (Mage Armor)
[/sblock]
GM: Maia's position for now doesn't matter. I adjusted Tag to I26 as Maia is already at I27.

Post another round worth of actions.
 

Heinrich (NPC'd) feels a gurgling in his stomach, then the sharp pang of a cramp in his lower abdomen. Suddenly he doubles over with pain and his bowels void explosively, feeling the air around him with the odor of excrement.

One hand on his buttocks like he is trying to hold it in, the other on the hem of his wizardly robes to hike them up to be able to run freely, he turns around with nary a word to runaway and try to find a place to launder his drawers.


GM: Yeah, I booted Scott DeWar from the game after his repeated sub-standard posting and my private messages to correct his behavior proved to be an annoyingly waste of time.
 

Garnet eyes the man distrustfully, then looks over in alarm as Heinrich runs from the building. She recalls the curse leveled against Cassatta's other adversary, and for a moment she considers simply charging the man. But she neither heard nor saw a spell, and decides to make one last attempt at discussion.

"A friend of hers, Krell, tried to kill us," Garnet explains, eyes cold and face expressionless. "We think it might have been mistaken identity, and we think Cassatta might still have the wrong idea. We'd like to talk it over with her."

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

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