Devlin begins to feel the drops of rain on his head and pulls his travelling jacket a little closer to him.
"I am fine with continuing on, but if the rain picks up to much we will need to stop. I would hate for all my precious alchemical books and components to be in ruins due to a little water. Besides, being uncomfortable is not at the top of my list of things to do today. Have you ever had to sleep in wet sheep's wool, not very fun or restful that's for sure.
He continues talking everyone and no one as he addresses the many issues water can cause to a halfing's health while at the same time looking through his packs and making sure all the containers and parchment are sealed from the water's damaging drops.
[sblock=ministats]
Devlin Eldlya
AC: 16 (13 flat-footed, 14 touch)
HP: 10/10
CMB:+0 CMD: 13
Fort: +4 Reflex: +6 Will: +1
Perception: +6
Initiative: +5
Bombs: 6/6
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)
Extracts Prepared: 1: Bomber’s Eye/Targeted Bomb Admixture 2: ___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture
Current Weapon in Hand: none
Current Conditions in Effect: None
Used Items:
None
Read more:
http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.
We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.
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