Well, I must have lost my damn mind, because I went and drafted a Martial Archetype version of the warlord: http://www.enworld.org/forum/5earchetypes/showentry.php?e=189
NOTES
NOTES
- This thing could be grossly overpowered. It’s really hard for me to judge since most of the abilities affect only allies, not the warlord. This class certainly seems more powerful than the Purple Dragon Knight, but that class seems weak to me, compared to the kind of raw damage that battlemasters and champions can dish out.
- Inspiring Word specifically doesn’t work on people with 0 hit points because a) it doesn’t make sense to me and b) to differentiate the Inspiring Word from healing word. The warlord isn’t magic so when somebody drops, he has to run over and pour a potion into them. That’s what you get for not having to burn spell slots.
- I didn’t want to use temporary hit points because that has a very different usage dynamic: temp hp can exceed normal hp, so there’s incentive to apply temp hp very early on. Regular healing is only relevant later, after damage has been dealt. Temp hp also doesn’t stack with the Inspiring Leader feat’s temp hp, and I feel warlords should work well with Inspiring Leader.
- Commander’s Strike allows the targeted ally to decide whether to use up their reaction or accept a bonus for later, which should reduce the feeling that the warlord player gets to boss around the other players. Both options are powerful, but they should be, since the warlord is giving up an attack and fighters tend to have good attacks.
- This class has some MAD (Multiple-Ability Disorder) since its abilities key off of both Charisma and Intelligence. I think that’s OK since both seem like viable paths, and it pressures warlords to have lower physical stats than other fighters, which is somewhat appropriate. It’s also a hedge against the possibility that the archetype is overpowered.