Liminal Syzygy
Community Supporter
Enoch Farstrider
Enoch Farstrider, male human Cleric 1 (Fharlanghn): Medium-size Humanoid (human); HD 1d8+2; hp 10; Init +1; Spd 30 ft.; AC 16 (15 flatfooted, 11 touch); Melee Quarterstaff +2 (1d6+3); Ranged light crossbow +1 (1d8/crit 19-20); SQ/SA Turn Undead (9 times/day), Divine Spells, Travel domans - freedom of movement 1 round/day, Protection domain - +1 resistance charm; AL NG; SV Fort +4, Ref +1, Will +4; Str 14, Dex 12, Con 14, Int 10, Wis 15, Cha 14. Skills and Feats: Concentration +6(4), Heal +6(4), Knowledge (Religion) +4(4), Spellcraft +4(4), Wilderness Lore +6(4); Track (*I may change this is someone else with the tracking ability enters the party), Extra Turning
Equipment (if no location is marked, it is in Enoch's backpack): Explorer's Outfit (worn), Chain Shirt (worn), Buckler (worn), Quarterstaff (in left hand), Light Crossbow (belt), case of 10 bolts (belt), Wooden Holy Symbol (worn on chain around neck), Backpack (back), Waterskin, Bedroll, Sack, Flint & Steel, 2 Torches, Compact Prayer Book, 10 Candles, 1 day of trail rations, 10 sheets of paper, Ink, Inkpen, Silver key (in inside cloak pocket), 25gp, 8cp (coins in inside cloak pockets)
Carrying 57.48 lbs., Light load
Background:
Enoch was born a common bastard to a serving girl named Sia at an inn called The Wayfarer's Haven. Located on a minor trade route between Thelis and the Free Kingdoms, the inn was true to its name, serving as a haven to travelers and caravans harassed by bandits and humanoids in the surrounding untamed hills.
It was a mystery why the bandits and humanoids, infamously thick in the region, never threatened the Inn itself. Some whispered that the owner, Crickle Atwood, was friendly with or even related to Red Robert, the nefarious bandit prince of the hills. Others claimed that Atwood was a Wizard of no small accomplishment, that he had used the treasure gained through an adventuring career to build the Inn, and the humanoids and bandits were afraid to test his mettle. Still others supposed that they didn't attack because the site of the Inn was blessed by Fharlanghn himself and they were afraid to risk the enmity of that deity. It was well known that the Inn had been built on the site of a roadside shrine to the Dweller on the Horizon, a shrine which Atwood was careful to preserve when he built the Inn.
There were 30 permanent residents of the Inn, most of which had lived and worked there for years. More like a large extended family than a community, this caring environment proved to be fertile soil for developing an ethical mindset predisposed towards good. Despite the small size of the permanent community, the traffic through the Inn exposed Enoch to a wide variety of people, including travelers of many races and creeds, outlaws, bounty hunters, rangers, merchants, and the many mercenaries and adventurers who would hire themselves out as replacements for caravan guards lost en route.
As Enoch grew up he became particularly close to two people in the community. As there were few children and only one near his own age, his first friend became his closest. Daltia Atwood, the owner's youngest daughter, was a year older than Enoch and a wild spirit. From the age of five to ten Daltia and he ran about underfoot, brightening the mood of the Inn but causing an increasing amount of mischief.
Their lives were abruptly changed one day when a traveler walked into their lives. Joab Stargazer, a cleric of Fharlanghn stopped in to tend the roadside shrine. He and Crickle hit it off, and Crickle convinced him to stay a while, to serve both as the community's healer and as Daltia's tutor, hoping to tame his daughter and encourage an interest in religion and letters. As Daltia's constant companion, Enoch sat in on the tutoring sessions, and to his surprise he began to find the lessons nearly as interesting as watching the battle of wills between Daltia and Joab.
Daltia quit attending the lessons within a year, but Enoch asked to be allowed to continue. At first simply hoping that Daltia would follow her friend's good example, Crickle and Joab decided to continue the lessons. But as it became clear Daltia had no intention of going back, Joab began to see a great amount of promise in Enoch, and decided to continue teach him on his own. As time passed, the fatherless Enoch began to see Joab as not only a teacher but as a father, and Joab returned the boy's affection.
While Enoch originally earned his keep as a stable boy, it was only natural that he follow the path of the man he loved and admired. When he turned 12 he was formally apprenticed to Joab, who anointed him and confirmed his dedication to Fharlanghn, giving the boy the name he would be known by to those within the faith, Farstrider. Joab instructed Enoch in the traditions and teachings of all the major religions of Thelenia, how to minister both to the faithful and to those who didn't follow the Dweller on the Horizon, the formalized prayers, how to formulate your own prayers, the nature and understanding of magic, and eventually how to channel positive energy and call upon the power of the deity himself.
While Enoch found Joab's religious teaching spiritually rewarding, he equally enjoyed Joab's instruction in more worldly and mundane areas. This included how to survive alone in the wilderness, how to track game and humanoids, how to defend himself with staff and club, anatomy, first aid, and caring for the injured and ill. Following Joab in his travels in the immediate area, Enoch was surprised to learn that his teacher was known and welcome in the bandit hideaways as well as many of the humanoid communities in the region. Seeing bandits, orcs, and goblins up close, Joab taught Enoch that Fharlanghn values keeping an open mind, and to find balance in all things.
Enoch spent four idyllic years under Joab's tutelage, surrounded by his family and friends. But he was shocked out of his complacency when Daltia announced that she was leaving The Wayfarer's Haven. Feeling she had already learned all the captain of the Inn's small group of guards could teach her about the shield and longsword fighting style, Daltia decided to join a group of adventurers that was passing through the area. But Enoch always assumed that if Daltia ever left that they would leave together, because they had often discussed adventuring together when they got older. Feeling betrayed and angry, Enoch refused to speak to her, even on the day she left. Daltia left a letter for Enoch apologizing and explaining she could no longer stand her father's overprotective ways. She promised Enoch that she would be back within a year.
But two years passed, and Daltia didn't return. No word of her fate reached The Wayfarer's Haven, and still not a day went by in which Enoch didn't think of his friend, and regret that he didn't say goodbye to her.
After two more years of training, the time came for Enoch to leave The Wayfarer's Haven. Enoch wanted to stay longer in the hope that Daltia would return, but he knew it isn't right for a follower of Fharlanghn to stay in one place, no matter how holy. Moreover, Joab was anxious to move on.
He said a tearful farewell to his mother and extended family at the Inn, and Joab and he joined a caravan traveling towards Thelis. While he assumed he would be traveling for a long time with his teacher, Enoch learned that the two of them were to take different roads. While he himself had business in the west, Joab told Enoch that he must travel south, and give him a strange silver key which a traveler had left at the roadside shrine. Feeling this was no ordinary key, Joab meditated and prayed over several days. He believed his divinations revealed that he must give Enoch the key, and told Enoch the destination he felt Fharlanghn wanted Enoch to carry it to.
Enoch set out the next morning after praying together with his teacher and foster father for luck and safe travels, alone for the first time in his life.
Description:
Enoch has brown eyes and long, dirty blond hair pulled back into a pony-tail. He towers over most other humans at 6'4”, and appears thin, but has a wiry strength and considerable endurance built up over years of hiking the hills of his homeland. His face is oval-shaped, tanned and unlined, and his sparse beard makes him look even younger than his 18 years. He is reserved around those he doesn't know well, but his disarming smile and kind eyes generally draw a favorable reaction from others.
He carries a quarterstaff, and wears brown and faded green clothing over his chain shirt. Although his holy symbol hangs in clear view around his neck, his youth and lack of obvious martial weapons or armor besides a common buckler cause most to mistake him for a simple yet devout traveler.
Enoch Farstrider, male human Cleric 1 (Fharlanghn): Medium-size Humanoid (human); HD 1d8+2; hp 10; Init +1; Spd 30 ft.; AC 16 (15 flatfooted, 11 touch); Melee Quarterstaff +2 (1d6+3); Ranged light crossbow +1 (1d8/crit 19-20); SQ/SA Turn Undead (9 times/day), Divine Spells, Travel domans - freedom of movement 1 round/day, Protection domain - +1 resistance charm; AL NG; SV Fort +4, Ref +1, Will +4; Str 14, Dex 12, Con 14, Int 10, Wis 15, Cha 14. Skills and Feats: Concentration +6(4), Heal +6(4), Knowledge (Religion) +4(4), Spellcraft +4(4), Wilderness Lore +6(4); Track (*I may change this is someone else with the tracking ability enters the party), Extra Turning
Equipment (if no location is marked, it is in Enoch's backpack): Explorer's Outfit (worn), Chain Shirt (worn), Buckler (worn), Quarterstaff (in left hand), Light Crossbow (belt), case of 10 bolts (belt), Wooden Holy Symbol (worn on chain around neck), Backpack (back), Waterskin, Bedroll, Sack, Flint & Steel, 2 Torches, Compact Prayer Book, 10 Candles, 1 day of trail rations, 10 sheets of paper, Ink, Inkpen, Silver key (in inside cloak pocket), 25gp, 8cp (coins in inside cloak pockets)
Carrying 57.48 lbs., Light load
Background:
Enoch was born a common bastard to a serving girl named Sia at an inn called The Wayfarer's Haven. Located on a minor trade route between Thelis and the Free Kingdoms, the inn was true to its name, serving as a haven to travelers and caravans harassed by bandits and humanoids in the surrounding untamed hills.
It was a mystery why the bandits and humanoids, infamously thick in the region, never threatened the Inn itself. Some whispered that the owner, Crickle Atwood, was friendly with or even related to Red Robert, the nefarious bandit prince of the hills. Others claimed that Atwood was a Wizard of no small accomplishment, that he had used the treasure gained through an adventuring career to build the Inn, and the humanoids and bandits were afraid to test his mettle. Still others supposed that they didn't attack because the site of the Inn was blessed by Fharlanghn himself and they were afraid to risk the enmity of that deity. It was well known that the Inn had been built on the site of a roadside shrine to the Dweller on the Horizon, a shrine which Atwood was careful to preserve when he built the Inn.
There were 30 permanent residents of the Inn, most of which had lived and worked there for years. More like a large extended family than a community, this caring environment proved to be fertile soil for developing an ethical mindset predisposed towards good. Despite the small size of the permanent community, the traffic through the Inn exposed Enoch to a wide variety of people, including travelers of many races and creeds, outlaws, bounty hunters, rangers, merchants, and the many mercenaries and adventurers who would hire themselves out as replacements for caravan guards lost en route.
As Enoch grew up he became particularly close to two people in the community. As there were few children and only one near his own age, his first friend became his closest. Daltia Atwood, the owner's youngest daughter, was a year older than Enoch and a wild spirit. From the age of five to ten Daltia and he ran about underfoot, brightening the mood of the Inn but causing an increasing amount of mischief.
Their lives were abruptly changed one day when a traveler walked into their lives. Joab Stargazer, a cleric of Fharlanghn stopped in to tend the roadside shrine. He and Crickle hit it off, and Crickle convinced him to stay a while, to serve both as the community's healer and as Daltia's tutor, hoping to tame his daughter and encourage an interest in religion and letters. As Daltia's constant companion, Enoch sat in on the tutoring sessions, and to his surprise he began to find the lessons nearly as interesting as watching the battle of wills between Daltia and Joab.
Daltia quit attending the lessons within a year, but Enoch asked to be allowed to continue. At first simply hoping that Daltia would follow her friend's good example, Crickle and Joab decided to continue the lessons. But as it became clear Daltia had no intention of going back, Joab began to see a great amount of promise in Enoch, and decided to continue teach him on his own. As time passed, the fatherless Enoch began to see Joab as not only a teacher but as a father, and Joab returned the boy's affection.
While Enoch originally earned his keep as a stable boy, it was only natural that he follow the path of the man he loved and admired. When he turned 12 he was formally apprenticed to Joab, who anointed him and confirmed his dedication to Fharlanghn, giving the boy the name he would be known by to those within the faith, Farstrider. Joab instructed Enoch in the traditions and teachings of all the major religions of Thelenia, how to minister both to the faithful and to those who didn't follow the Dweller on the Horizon, the formalized prayers, how to formulate your own prayers, the nature and understanding of magic, and eventually how to channel positive energy and call upon the power of the deity himself.
While Enoch found Joab's religious teaching spiritually rewarding, he equally enjoyed Joab's instruction in more worldly and mundane areas. This included how to survive alone in the wilderness, how to track game and humanoids, how to defend himself with staff and club, anatomy, first aid, and caring for the injured and ill. Following Joab in his travels in the immediate area, Enoch was surprised to learn that his teacher was known and welcome in the bandit hideaways as well as many of the humanoid communities in the region. Seeing bandits, orcs, and goblins up close, Joab taught Enoch that Fharlanghn values keeping an open mind, and to find balance in all things.
Enoch spent four idyllic years under Joab's tutelage, surrounded by his family and friends. But he was shocked out of his complacency when Daltia announced that she was leaving The Wayfarer's Haven. Feeling she had already learned all the captain of the Inn's small group of guards could teach her about the shield and longsword fighting style, Daltia decided to join a group of adventurers that was passing through the area. But Enoch always assumed that if Daltia ever left that they would leave together, because they had often discussed adventuring together when they got older. Feeling betrayed and angry, Enoch refused to speak to her, even on the day she left. Daltia left a letter for Enoch apologizing and explaining she could no longer stand her father's overprotective ways. She promised Enoch that she would be back within a year.
But two years passed, and Daltia didn't return. No word of her fate reached The Wayfarer's Haven, and still not a day went by in which Enoch didn't think of his friend, and regret that he didn't say goodbye to her.
After two more years of training, the time came for Enoch to leave The Wayfarer's Haven. Enoch wanted to stay longer in the hope that Daltia would return, but he knew it isn't right for a follower of Fharlanghn to stay in one place, no matter how holy. Moreover, Joab was anxious to move on.
He said a tearful farewell to his mother and extended family at the Inn, and Joab and he joined a caravan traveling towards Thelis. While he assumed he would be traveling for a long time with his teacher, Enoch learned that the two of them were to take different roads. While he himself had business in the west, Joab told Enoch that he must travel south, and give him a strange silver key which a traveler had left at the roadside shrine. Feeling this was no ordinary key, Joab meditated and prayed over several days. He believed his divinations revealed that he must give Enoch the key, and told Enoch the destination he felt Fharlanghn wanted Enoch to carry it to.
Enoch set out the next morning after praying together with his teacher and foster father for luck and safe travels, alone for the first time in his life.
Description:
Enoch has brown eyes and long, dirty blond hair pulled back into a pony-tail. He towers over most other humans at 6'4”, and appears thin, but has a wiry strength and considerable endurance built up over years of hiking the hills of his homeland. His face is oval-shaped, tanned and unlined, and his sparse beard makes him look even younger than his 18 years. He is reserved around those he doesn't know well, but his disarming smile and kind eyes generally draw a favorable reaction from others.
He carries a quarterstaff, and wears brown and faded green clothing over his chain shirt. Although his holy symbol hangs in clear view around his neck, his youth and lack of obvious martial weapons or armor besides a common buckler cause most to mistake him for a simple yet devout traveler.
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