Ohh, Sesto's gonna like translating THAT one...
Sesto casts Beacon of Hope, which enables regaining max HP of any healing, amongst other things.
Sesto casts Cure Wounds on Mord, Kalorn and Lorenn. They heal 16 HP each (max 1d8+5+3 (Diciple of Life)). Primus and Loklafd regain 10 HP from the healing potions (max 2d4+2).
Sesto regains 9 HP from casting 3 level 1 healing spells (Blessed Healer, 2+spell level) and 10 HPfrom healing potion.
Primus: +10 hp, 39/59
Alhana: +0 hp, 68/68
Mord: +16 hp, 41/51 (previous received Channel Divinity to ½ max hp)
Lorenn: +16 hp, 43/54
Kalorn: +16 hp, 54/63
Loklafd: +10 hp, 39/58 (previous received Channel Divinity to ½ max hp)
Sesto: +19 hp, 55/59
Ooh, Long rest and maybe a level?
We have basically defeated a few encounters simply by creative roleplaying.
Mord really is feeling the thightness in his slots and has been since conception. The adding Sorcerer is kind of a way to free him up to cast some smaller spells and maybe buff his horrible AC.
I feel ya. I guess I just didn't realize at first, how much of my magic would be wrapped up in 2 slots per short rest and a whole lot of EB spam.I feel you. See it's why I took Eldrich Knight - double the cantrips, a few first level slots in my back pocket, access to a familiar... even though, on paper, Battlemaster would have been better (or only 1-2 levels of fighter). I just felt too naked with only 2 slots. And a hexblade it's even tighter, 50% at least of your warlock stuff goes to make yourself a better fighter, you have a lot less tricks up your sleeve than a standard warlock.