(OOC) Scourge of Daggerford (Full)

Everyone who hasn't already can take a turn, in case you were waiting on something...

As far as I can tell, that would be everyone other than Tommi and Dandin.
 

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In case I haven't mentioned it, I'm going to give up on resolving stuff in Initiative order and resolve stuff in posting order. It allows me to respond right away, and in this game's case, allows me to keep going, even in combat, with the single-character narrative I've been using. Bear with me: I hope it will become clear what I'm trying to do. I will still post Map Updates between rounds, so you'll know the round has changed over when I post a map.
 


Sorry for the delay. I'm back from the road and I'll post as soon as I get a hold of my soul back again. :)

Good to "see" you! You've only missed one round (and getting shot). I had you dodge. The guy who's been shooting at you shot at Tommi this round, so you're free to do whatever. (Of course, there's a big Boss right there.)
 


So... I'm really enjoying my new combat-resolution system. It's something I meant to do for combats in this game. I thought of doing it back when we started and I began the style of posting each character's name at the top and giving them a POV moment.

Then I started a combat and fell right into how I was doing it in other games.

NOW I'm doing it the "new" way here and in my other games, and I like it a whole lot better. Instead of trying to force PBP to play with the already-sometimes-problematic-but-simple Initiative system that D&D has, I think it allows PBP's strengths to shine through.

I hope you like it. Sorry about the sudden change to how things were working.
 

So... We have Dandin, Tommi, Titus, and Enseth.

Still waiting on Angis, Drui, Lionel, and Snake. C'mon guys. I really enjoy this game, but at the rate of less-than-one round a week, we are not going to get very far.
 




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