(OOC) Scourge of Daggerford (Full)


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Right. If only I've hit something the last 3 round I wouldn't have any companions to rescue ;) Dices... (I should mostly go to sleep)
 
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Can we do the whole "Lingering injuries" thing if we fall to 0 hp? Scars and whatnot are awesome.


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I've always appreciated when people at least play some lip-service in their role-playing to injuries. I understand that some people don't like the "death-spiral" that comes from increased mechanical challenges when injuries give mechanical penalties.

So for now, pay attention to the story of your injuries and mention them when it seems appropriate. (We forgot about how Titus was supposed to be a bit punch-drunk from his bout earlier, though it was Fatigue 1 which only gives disadvantage on skill checks, which he hasn't rolled any that I know of.)

If you want it to come with mechanical penalties, let me know what you think it should be, and we'll do it on an individual basis.
 

The Lingering Injuries Table on the DMG. If you are critted, or fall to 0hp, you roll a Con Save. If you fail, you roll on the Lingering Injury table. Anything from losing an eye/limb to a scar to internal injuries. All of which can be healed by either time or higher level healing spells. It's wonderful. My first character lost an eye to a dire wolf his first day in Barovia. Changed the course of his entire character.


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The Lingering Injuries Table on the DMG.

I'm aware of it. I played a game for years with a critical wound table. Everyone was peg-legged and patch-eyed by the end of the campaign. (Not literally, but close). I found it fun in general, but in my experience, not everyone likes that kind of play. What do you others think?
 


It's all healable. Most of them aren't permanent. Finding and paying for healing services can become a hook for the unfortunate player who lost his sword arm.

Just a thought. It makes people think before running into a group of goblins.


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I know I guess I have a particular stake in this discussion, with Angis being down and all LOL I guess I don't particularly like the lingering injuries thing. I like my heroes able to do heroic things, like wade through an army of goblins to get to the captured prisoners to save them, rather than worrying about getting hobbled for the next ten levels before I can reach a level where those healing spells are available.
 

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